Moved quake3 project's source code folders to source/engine.

This commit is contained in:
Artem Kharytoniuk 2016-07-11 21:53:46 +03:00
parent a65a14c860
commit 8e99b7db62
86 changed files with 210 additions and 218 deletions

View File

@ -69,12 +69,12 @@
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<ClInclude Include="..\..\source\engine\renderer\tr_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\win32\win_local.h">
<ClInclude Include="..\..\source\engine\win32\win_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\third_party\jpeg-6\jchuff.h">

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "client.h"
#include "../game/botlib.h"
#include "../../game/botlib.h"
extern botlib_export_t *botlib_export;

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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "client.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "client.h"
#include "../game/botlib.h"
#include "../../game/botlib.h"
extern botlib_export_t *botlib_export;

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@ -21,14 +21,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// client.h -- primary header for client
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h"
#include "../q3_ui/ui_public.h"
#include "../../q3_ui/ui_public.h"
#include "keys.h"
#include "snd_public.h"
#include "../cgame/cg_public.h"
#include "../game/bg_public.h"
#include "../../cgame/cg_public.h"
#include "../../game/bg_public.h"
#define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits

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@ -19,7 +19,7 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../q3_ui/keycodes.h"
#include "../../q3_ui/keycodes.h"
#define MAX_KEYS 256

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// snd_local.h -- private sound definations
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "snd_public.h"

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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
#include "cm_polylib.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// cmd.c -- Quake script command processing module
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
#define MAX_CMD_BUFFER 16384

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// common.c -- misc functions used in client and server
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
#include <setjmp.h>
#ifdef __linux__

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// cvar.c -- dynamic variable tracking
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
cvar_t *cvar_vars;

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
#include "unzip.h"

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* Compression book. The ranks are not actually stored, but implicitly defined
* by the location of a node within a doubly-linked list */
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
static int bloc = 0;

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@ -19,7 +19,7 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
static huffman_t msgHuff;

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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
/*

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@ -19,7 +19,7 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "qcommon.h"
// Max number of arguments to pass from a vm to engine's syscall handler function for the vm.

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@ -71,7 +71,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
#include "../../qcommon/qcommon.h"
#include "../qcommon/qcommon.h"
#ifdef BUILD_FREETYPE
#include "../ft2/fterrors.h"

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@ -25,8 +25,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TR_LOCAL_H
#include "../../game/q_shared.h"
#include "../../qcommon/qfiles.h"
#include "../../qcommon/qcommon.h"
#include "../qcommon/qfiles.h"
#include "../qcommon/qcommon.h"
#include "tr_public.h"
#include "qgl.h"

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@ -21,10 +21,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// server.h
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "../game/g_public.h"
#include "../game/bg_public.h"
#include "../../game/g_public.h"
#include "../../game/bg_public.h"
//=============================================================================

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// sv_bot.c
#include "server.h"
#include "../game/botlib.h"
#include "../../game/botlib.h"
typedef struct bot_debugpoly_s
{

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "server.h"
#include "../game/botlib.h"
#include "../../game/botlib.h"
botlib_export_t *botlib_export;

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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "server.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
** WIN_GAMMA.C
*/
#include <assert.h>
#include "../engine/renderer/tr_local.h"
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
#include "glw_win.h"
#include "win_local.h"

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@ -35,7 +35,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
** related functions that are relevant ONLY to win_glimp.c
*/
#include <assert.h>
#include "../engine/renderer/tr_local.h"
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
#include "resource.h"
#include "glw_win.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// net_wins.c
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "win_local.h"

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@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#include <float.h>
#include "../engine/renderer/tr_local.h"
#include "../renderer/tr_local.h"
#include "glw_win.h"
void QGL_EnableLogging( qboolean enable );

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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "win_local.h"
#include <lmerr.h>