netquick
99b8a47b9d
First load and build
2024-06-01 17:14:17 +02:00
Artem Kharytoniuk
971f1dc726
Removed user example file.
2018-01-14 19:29:37 +01:00
Artem Kharytoniuk
d213baea81
Enable validation layers through code instead of configuration file.
2018-01-14 17:06:00 +01:00
Artem Kharytoniuk
497a74dcca
DX12: added macro DISABLE_DX12 that allows to disable DX12 backend.
2017-12-25 16:57:33 +01:00
Artem Kharytoniuk
5853e1e3d3
DX12: alpha test.
2017-12-16 15:51:26 +01:00
Artem Kharytoniuk
a530367647
DX12: geometry clipping for mirrors and portals.
2017-12-16 14:50:53 +01:00
Artem Kharytoniuk
518417ad87
DX12: color modulation and multitexture support.
2017-12-09 22:11:33 +01:00
Artem Kharytoniuk
81c579529a
DX12: shaders compilation pipeline.
2017-12-09 14:48:31 +01:00
Artem Kharytoniuk
c70309c539
DX12: First texture.
2017-11-18 00:46:16 +01:00
Artem Kharytoniuk
a32a863d83
DX12: first triangle.
2017-10-22 20:08:54 +02:00
Artem Kharytoniuk
22d5bdd053
Added initial D3D12 code.
2017-10-11 11:24:55 +03:00
Artem Kharytoniuk
089104f677
Fixed Vulkan issue when attachment size does not match framebuffer size.
...
The main part of the fix is to specify app's DPI awareness. It is done by specifying Windows DPI awareness in manifest file.
Additionally the test was added to ensure that selected r_mode does not exceed current desktop size.
2017-10-07 18:02:36 +03:00
Artem Kharytoniuk
db8a3f542c
Updated Windows SDK version.
2017-09-20 22:58:26 +03:00
Artem Kharytoniuk
d668527c5d
Added quake3.vcxproj.user.example file with example command arguments to run game from visual studio.
2017-05-29 15:57:24 +03:00
Artem Kharytoniuk
cd8a3bb9fa
Added vulkan validation layers config.
2017-05-28 13:18:54 +03:00
Artem Kharytoniuk
2ed689cc30
Updated project structure:
...
moved visual-studio folder one level up,
updated relative paths in vs project files.
removed 3rd party folder, put corresponding headers directly into renderer's source code.
2017-05-26 13:02:09 +03:00