Commit Graph

16 Commits

Author SHA1 Message Date
netquick 99b8a47b9d First load and build 2024-06-01 17:14:17 +02:00
Artem Kharytoniuk 971f1dc726 Removed user example file. 2018-01-14 19:29:37 +01:00
Artem Kharytoniuk d213baea81 Enable validation layers through code instead of configuration file. 2018-01-14 17:06:00 +01:00
Artem Kharytoniuk 497a74dcca DX12: added macro DISABLE_DX12 that allows to disable DX12 backend. 2017-12-25 16:57:33 +01:00
Artem Kharytoniuk 5853e1e3d3 DX12: alpha test. 2017-12-16 15:51:26 +01:00
Artem Kharytoniuk a530367647 DX12: geometry clipping for mirrors and portals. 2017-12-16 14:50:53 +01:00
Artem Kharytoniuk 518417ad87 DX12: color modulation and multitexture support. 2017-12-09 22:11:33 +01:00
Artem Kharytoniuk 81c579529a DX12: shaders compilation pipeline. 2017-12-09 14:48:31 +01:00
Artem Kharytoniuk c70309c539 DX12: First texture. 2017-11-18 00:46:16 +01:00
Artem Kharytoniuk a32a863d83 DX12: first triangle. 2017-10-22 20:08:54 +02:00
Artem Kharytoniuk 22d5bdd053 Added initial D3D12 code. 2017-10-11 11:24:55 +03:00
Artem Kharytoniuk 089104f677 Fixed Vulkan issue when attachment size does not match framebuffer size.
The main part of the fix is to specify app's DPI awareness. It is done by specifying Windows DPI awareness in manifest file.
Additionally the test was added to ensure that selected r_mode does not exceed current desktop size.
2017-10-07 18:02:36 +03:00
Artem Kharytoniuk db8a3f542c Updated Windows SDK version. 2017-09-20 22:58:26 +03:00
Artem Kharytoniuk d668527c5d Added quake3.vcxproj.user.example file with example command arguments to run game from visual studio. 2017-05-29 15:57:24 +03:00
Artem Kharytoniuk cd8a3bb9fa Added vulkan validation layers config. 2017-05-28 13:18:54 +03:00
Artem Kharytoniuk 2ed689cc30 Updated project structure:
moved visual-studio folder one level up,
  updated relative paths in vs project files.
  removed 3rd party folder, put corresponding headers directly into renderer's source code.
2017-05-26 13:02:09 +03:00