Added quake3.vcxproj.user.example file with example command arguments to run game from visual studio.
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visual-studio/quake3.vcxproj.user.example
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14
visual-studio/quake3.vcxproj.user.example
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerCommandArguments>+set fs_basepath e:/games/quake3 +set r_mode 8 +set r_renderAPI 1</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerEnvironment>VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation
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VK_DEVICE_LAYERS=VK_LAYER_LUNARG_standard_validation
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$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerCommandArguments>+set fs_basepath e:/games/quake3 +set r_mode 8 +set r_renderAPI 1</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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