Tags added

This commit is contained in:
netquick 2024-06-01 18:06:34 +02:00
parent 7dc4797893
commit 8ab3dcb8ab
6 changed files with 847 additions and 177 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<project version="2.0"> <project version="2.0">
<var name="mbspc">&quot;[RadiantPath]mbspc.[ExecutableType]&quot;</var> <var name="mbspc">&quot;[RadiantPath]mbspc.[ExecutableType]&quot;</var>
<var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; -v[ExtraResourcePaths]<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game quake3 -fs_basepath &quot;[EnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var> <var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game quake3 -fs_basepath &quot;[EnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Single: bsp"> <build name="Single: bsp">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command> <command>[q3map2] -meta &quot;[MapFile]&quot;</command>
</build> </build>
@ -52,12 +52,15 @@
<build name="make .aas"> <build name="make .aas">
<command>[mbspc] -forcesidesvisible -optimize -bsp2aas &quot;[BspFile]&quot;</command> <command>[mbspc] -forcesidesvisible -optimize -bsp2aas &quot;[BspFile]&quot;</command>
</build> </build>
<separator/> <build name="Playtest Map">
<build name="Test VQ3"> <command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build>
<build name="Test Map VQ3">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command> <command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 0 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command> <command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 0 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build> </build>
<build name="Test CPM"> <build name="Test Map CPM">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command> <command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command> <command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build> </build>

View File

@ -34,7 +34,7 @@
<epair name="ClipperDoubleclickedSplit">1</epair> <epair name="ClipperDoubleclickedSplit">1</epair>
<epair name="ClipperResetFlip">true</epair> <epair name="ClipperResetFlip">true</epair>
<epair name="ClipperResetPoints">true</epair> <epair name="ClipperResetPoints">true</epair>
<epair name="Count">6</epair> <epair name="Count">9</epair>
<epair name="CubicClipping">false</epair> <epair name="CubicClipping">false</epair>
<epair name="CubicScale">14</epair> <epair name="CubicScale">14</epair>
<epair name="CustomShaderEditorCommand"></epair> <epair name="CustomShaderEditorCommand"></epair>
@ -42,20 +42,20 @@
<epair name="EnableAlpha">false</epair> <epair name="EnableAlpha">false</epair>
<epair name="EnginePath">D:/DeFRag_RTX/</epair> <epair name="EnginePath">D:/DeFRag_RTX/</epair>
<epair name="EntListSearchFromStart">false</epair> <epair name="EntListSearchFromStart">false</epair>
<epair name="ExtraResourcePath0">D:/DeFRag_RTX/defrag/</epair> <epair name="ExtraResourcePath0"></epair>
<epair name="ExtraResourcePath1">//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/</epair> <epair name="ExtraResourcePath1"></epair>
<epair name="ExtraResourcePath2"></epair> <epair name="ExtraResourcePath2"></epair>
<epair name="ExtraResourcePath3"></epair> <epair name="ExtraResourcePath3"></epair>
<epair name="ExtraResourcePath4"></epair> <epair name="ExtraResourcePath4"></epair>
<epair name="File0">D:/DeFRag_RTX/defrag/maps/dfwc2021-3_converted.map</epair> <epair name="File0">D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map</epair>
<epair name="File1">D:/Quake_Defrag/DeFRag/defrag/dfwc2021-3/maps/dfwc2021-3_converted.map</epair> <epair name="File1">D:/Quake_Defrag/DeFRag/baseq3/maps/RunMap.map</epair>
<epair name="File2">D:/DeFRag_RTX/defrag/maps/obtest.map</epair> <epair name="File2">D:/Quake_Defrag/DeFRag/baseq3/maps/Stones.map</epair>
<epair name="File3">D:/Quake_Defrag/DeFRag/defrag/maps/Combined.map</epair> <epair name="File3">D:/Quake_Defrag/DeFRag/baseq3/maps/RunRunRun.map</epair>
<epair name="File4">D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map</epair> <epair name="File4">D:/Quake_Defrag/DeFRag/baseq3/maps/Wooden.map</epair>
<epair name="File5">D:/DeFRag_RTX/baseq3/maps/test.map</epair> <epair name="File5">D:/Quake_Defrag/DeFRag/defrag/maps/unnamed.map</epair>
<epair name="File6"></epair> <epair name="File6">D:/Quake_Defrag/DeFRag/defrag/maps/Ruuuun.map</epair>
<epair name="File7"></epair> <epair name="File7">D:/Quake_Defrag/DeFRag/defrag/maps/LavaRun.map</epair>
<epair name="File8"></epair> <epair name="File8">D:/Quake_Defrag/DeFRag/defrag/maps/Concrete_Run.map</epair>
<epair name="FilterNotex">false</epair> <epair name="FilterNotex">false</epair>
<epair name="FixedSize">true</epair> <epair name="FixedSize">true</epair>
<epair name="GUITheme">1</epair> <epair name="GUITheme">1</epair>
@ -65,8 +65,8 @@
<epair name="GridMaxCoordPower">4</epair> <epair name="GridMaxCoordPower">4</epair>
<epair name="HideNonShadersInCommon">true</epair> <epair name="HideNonShadersInCommon">true</epair>
<epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair> <epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair>
<epair name="LastLightIntensity">300</epair> <epair name="LastLightIntensity">120</epair>
<epair name="LastMap">D:/DeFRag_RTX/defrag/maps/dfwc2021-3_converted.map</epair> <epair name="LastMap">D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map</epair>
<epair name="LightRadiuses">true</epair> <epair name="LightRadiuses">true</epair>
<epair name="LoadLastMap">false</epair> <epair name="LoadLastMap">false</epair>
<epair name="LoadShaders">0</epair> <epair name="LoadShaders">0</epair>
@ -74,7 +74,7 @@
<epair name="ModelBrowserFolders">*models/99*</epair> <epair name="ModelBrowserFolders">*models/99*</epair>
<epair name="NoStipple">true</epair> <epair name="NoStipple">true</epair>
<epair name="NudgeAfterClone">false</epair> <epair name="NudgeAfterClone">false</epair>
<epair name="OpenGLFont">Myriad Pro</epair> <epair name="OpenGLFont"></epair>
<epair name="OpenGLFontSize">8</epair> <epair name="OpenGLFontSize">8</epair>
<epair name="PreferPointEntsIn2D">true</epair> <epair name="PreferPointEntsIn2D">true</epair>
<epair name="QE4StyleWindows">0</epair> <epair name="QE4StyleWindows">0</epair>
@ -83,38 +83,38 @@
<epair name="SI_AxisColors1">0 1 0</epair> <epair name="SI_AxisColors1">0 1 0</epair>
<epair name="SI_AxisColors2">0 0 1</epair> <epair name="SI_AxisColors2">0 0 1</epair>
<epair name="SI_Colors0">0.25 0.25 0.25</epair> <epair name="SI_Colors0">0.25 0.25 0.25</epair>
<epair name="SI_Colors1">0.225803 0.225803 0.225803</epair> <epair name="SI_Colors1">0.77 0.77 0.77</epair>
<epair name="SI_Colors10">0 0 1</epair> <epair name="SI_Colors10">0 0 1</epair>
<epair name="SI_Colors11">1 0.627451 0</epair> <epair name="SI_Colors11">1 0 0</epair>
<epair name="SI_Colors12">1 0.627451 0</epair> <epair name="SI_Colors12">1 0 0</epair>
<epair name="SI_Colors2">0.254902 0.254902 0.254902</epair> <epair name="SI_Colors2">0.83 0.83 0.83</epair>
<epair name="SI_Colors3">0.294118 0.294118 0.294118</epair> <epair name="SI_Colors3">0.89 0.89 0.89</epair>
<epair name="SI_Colors4">0.25 0.25 0.25</epair> <epair name="SI_Colors4">0.25 0.25 0.25</epair>
<epair name="SI_Colors5">0 0 0</epair> <epair name="SI_Colors5">0 0 0</epair>
<epair name="SI_Colors6">1 1 1</epair> <epair name="SI_Colors6">1 1 1</epair>
<epair name="SI_Colors7">0.972549 0.972549 0.972549</epair> <epair name="SI_Colors7">0 0 0</epair>
<epair name="SI_Colors8">0 0 0</epair> <epair name="SI_Colors8">0 0 0</epair>
<epair name="SI_Colors9">0.516136 0.516136 0.516136</epair> <epair name="SI_Colors9">0.5 0 0.75</epair>
<epair name="SI_Exclude">512</epair> <epair name="SI_Exclude">512</epair>
<epair name="SI_Gamma">1</epair> <epair name="SI_Gamma">1</epair>
<epair name="SI_ShowAngles">true</epair> <epair name="SI_ShowAngles">true</epair>
<epair name="SI_ShowAxis">true</epair> <epair name="SI_ShowAxis">true</epair>
<epair name="SI_ShowBboxes">false</epair> <epair name="SI_ShowBboxes">true</epair>
<epair name="SI_ShowConnections">true</epair> <epair name="SI_ShowConnections">true</epair>
<epair name="SI_ShowCoords">true</epair> <epair name="SI_ShowCoords">false</epair>
<epair name="SI_ShowNames">true</epair> <epair name="SI_ShowNames">true</epair>
<epair name="SI_ShowNamesDist">512</epair> <epair name="SI_ShowNamesDist">512</epair>
<epair name="SI_ShowNamesRatio">64</epair> <epair name="SI_ShowNamesRatio">64</epair>
<epair name="SI_ShowOutlines">true</epair> <epair name="SI_ShowOutlines">true</epair>
<epair name="SI_ShowTargetNames">false</epair> <epair name="SI_ShowTargetNames">false</epair>
<epair name="SI_SurfaceTexdef_Rotate">45</epair> <epair name="SI_SurfaceTexdef_Rotate">1</epair>
<epair name="SI_SurfaceTexdef_Scale1">0.5</epair> <epair name="SI_SurfaceTexdef_Scale1">0.5</epair>
<epair name="SI_SurfaceTexdef_Scale2">0.5</epair> <epair name="SI_SurfaceTexdef_Scale2">0.5</epair>
<epair name="SI_SurfaceTexdef_Shift1">8</epair> <epair name="SI_SurfaceTexdef_Shift1">32</epair>
<epair name="SI_SurfaceTexdef_Shift2">8</epair> <epair name="SI_SurfaceTexdef_Shift2">32</epair>
<epair name="ScrollMoveSpeed">100</epair> <epair name="ScrollMoveSpeed">100</epair>
<epair name="SearchFromStart">true</epair> <epair name="SearchFromStart">false</epair>
<epair name="Sensitivity">3</epair> <epair name="Sensitivity">9</epair>
<epair name="ShowCrosshair">false</epair> <epair name="ShowCrosshair">false</epair>
<epair name="ShowShaderlistOnly">false</epair> <epair name="ShowShaderlistOnly">false</epair>
<epair name="ShowShaders">true</epair> <epair name="ShowShaders">true</epair>
@ -133,7 +133,7 @@
<epair name="TextureAnisotropy">true</epair> <epair name="TextureAnisotropy">true</epair>
<epair name="TextureCompressionFormat">0</epair> <epair name="TextureCompressionFormat">0</epair>
<epair name="TextureFiltering">5</epair> <epair name="TextureFiltering">5</epair>
<epair name="TextureLock">false</epair> <epair name="TextureLock">true</epair>
<epair name="TextureMipLevel">0</epair> <epair name="TextureMipLevel">0</epair>
<epair name="TextureScale">50</epair> <epair name="TextureScale">50</epair>
<epair name="TextureScrollbar">true</epair> <epair name="TextureScrollbar">true</epair>

View File

@ -1333,6 +1333,7 @@
<tag>Floor</tag> <tag>Floor</tag>
</texture> </texture>
<texture path="textures/base_floor/clang_floor"> <texture path="textures/base_floor/clang_floor">
<tag>Floor</tag>
</texture> </texture>
<texture path="textures/base_floor/clang_floor2"> <texture path="textures/base_floor/clang_floor2">
<tag>Floor</tag> <tag>Floor</tag>
@ -3123,6 +3124,193 @@
</texture> </texture>
</stock> </stock>
<custom> <custom>
<texture path="textures/+alicesl/woodyFlorg">
<tag>Wood</tag>
<tag>Floor</tag>
</texture>
<texture path="textures/+alicesl/tilepretty02">
<tag>Color Black</tag>
<tag>Checkerboard</tag>
<tag>Carpet</tag>
<tag>Floor</tag>
<tag>Color Violet</tag>
</texture>
<texture path="textures/+alicesl/tilepretty">
<tag>Floor</tag>
<tag>Carpet</tag>
<tag>Color Blue</tag>
<tag>Color Violet</tag>
<tag>Checkerboard</tag>
</texture>
<texture path="textures/+alicesl/largetileYellow03">
<tag>Checkerboard</tag>
<tag>Carpet</tag>
<tag>Floor</tag>
<tag>Color Green</tag>
</texture>
<texture path="textures/+alicesl/largetileYellow">
<tag>Floor</tag>
<tag>Color Yellow</tag>
<tag>Color Green</tag>
<tag>Carpet</tag>
<tag>Checkerboard</tag>
</texture>
<texture path="textures/+alicesl/largetileRed03">
<tag>Checkerboard</tag>
<tag>Carpet</tag>
<tag>Floor</tag>
<tag>Color Brown</tag>
</texture>
<texture path="textures/+alicesl/largetileRed02">
<tag>Floor</tag>
<tag>Color Red</tag>
<tag>Checkerboard</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/largetileRed">
<tag>Checkerboard</tag>
<tag>Carpet</tag>
<tag>Color Red</tag>
<tag>Floor</tag>
</texture>
<texture path="textures/+alicesl/largetilePurple03">
<tag>Floor</tag>
<tag>Color Violet</tag>
<tag>Carpet</tag>
<tag>Checkerboard</tag>
</texture>
<texture path="textures/+alicesl/largetilePurple">
<tag>Checkerboard</tag>
<tag>Carpet</tag>
<tag>Color Violet</tag>
<tag>Floor</tag>
</texture>
<texture path="textures/+alicesl/largetilePink03">
<tag>Floor</tag>
<tag>Carpet</tag>
<tag>Checkerboard</tag>
<tag>Color Violet</tag>
</texture>
<texture path="textures/+alicesl/largetileOrange">
<tag>Floor</tag>
<tag>Carpet</tag>
<tag>Checkerboard</tag>
<tag>Color Brown</tag>
</texture>
<texture path="textures/+alicesl/largetileGreen03">
<tag>Checkerboard</tag>
<tag>Carpet</tag>
<tag>Color Green</tag>
<tag>Floor</tag>
</texture>
<texture path="textures/+alicesl/largetileGreen">
<tag>Floor</tag>
<tag>Color Green</tag>
<tag>Carpet</tag>
<tag>Checkerboard</tag>
</texture>
<texture path="textures/+alicesl/largetiledarkPurple">
<tag>Carpet</tag>
<tag>Checkerboard</tag>
<tag>Floor</tag>
<tag>Color Violet</tag>
</texture>
<texture path="textures/+alicesl/largetileCyan03">
<tag>Floor</tag>
<tag>Color Green</tag>
<tag>Checkerboard</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/largetileBlue03">
<tag>Checkerboard</tag>
<tag>Carpet</tag>
<tag>Color Blue</tag>
<tag>Floor</tag>
</texture>
<texture path="textures/+alicesl/largetileBlue02">
<tag>Floor</tag>
<tag>Color Blue</tag>
<tag>Checkerboard</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/largetile03">
<tag>Floor</tag>
<tag>Carpet</tag>
<tag>Checkerboard</tag>
<tag>Color Gray</tag>
</texture>
<texture path="textures/+alicesl/largetile02">
<tag>Color Gray</tag>
<tag>Floor</tag>
<tag>Carpet</tag>
<tag>Checkerboard</tag>
</texture>
<texture path="textures/+alicesl/fluryll07">
<tag>Color Green</tag>
<tag>Color Blue</tag>
<tag>Wallpaper</tag>
</texture>
<texture path="textures/+alicesl/fluryll04">
<tag>Wallpaper</tag>
<tag>Color Violet</tag>
</texture>
<texture path="textures/+alicesl/fluryll02">
<tag>Color Green</tag>
<tag>Wallpaper</tag>
</texture>
<texture path="textures/+alicesl/fluryll">
<tag>Wallpaper</tag>
<tag>Color Violet</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny13">
<tag>Floor</tag>
<tag>Carpet</tag>
<tag>Color Gray</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny09">
<tag>Floor</tag>
<tag>Carpet</tag>
<tag>Color Violet</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny08">
<tag>Color Yellow</tag>
<tag>Carpet</tag>
<tag>Floor</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny06">
<tag>Floor</tag>
<tag>Color Violet</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny05">
<tag>Color Violet</tag>
<tag>Floor</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny04">
<tag>Color Blue</tag>
<tag>Floor</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny03">
<tag>Color Red</tag>
<tag>Floor</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny02">
<tag>Color Green</tag>
<tag>Floor</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/cyanyandgreeny">
<tag>Color Blue</tag>
<tag>Floor</tag>
<tag>Carpet</tag>
</texture>
<texture path="textures/+alicesl/AmethyslLavalike02">
<tag>Lava</tag>
<tag>Materials</tag>
</texture>
<texture path="textures/arctic/brick3_2"> <texture path="textures/arctic/brick3_2">
<tag>Wall</tag> <tag>Wall</tag>
</texture> </texture>
@ -3166,6 +3354,7 @@
<tag>Nood</tag> <tag>Nood</tag>
</texture> </texture>
<texture path="textures/noodgothictex/blocks11c_contrast_plus_cpm"> <texture path="textures/noodgothictex/blocks11c_contrast_plus_cpm">
<tag>Nood</tag>
</texture> </texture>
<texture path="textures/cityrocket/asphalt"> <texture path="textures/cityrocket/asphalt">
<tag>Floor</tag> <tag>Floor</tag>
@ -3261,6 +3450,8 @@
<tag>Wall</tag> <tag>Wall</tag>
</texture> </texture>
<texture path="textures/noodgothictex/blocks15_contrast_plus"> <texture path="textures/noodgothictex/blocks15_contrast_plus">
<tag>Nood</tag>
<tag>Wall</tag>
</texture> </texture>
<texture path="textures/noodgothictex/blocks11c_contrast_plus"> <texture path="textures/noodgothictex/blocks11c_contrast_plus">
<tag>Nood</tag> <tag>Nood</tag>

View File

@ -2,16 +2,16 @@
number=1.0-gtk-accelnames number=1.0-gtk-accelnames
[Commands] [Commands]
ArbitraryRotation=Shift+R ArbitraryRotation=
ArbitraryScale=Ctrl+Shift+S ArbitraryScale=
AutoCaulkSelected=F4 AutoCaulkSelected=F4
Brush3Sided=Ctrl+3 Brush3Sided=
Brush4Sided=Ctrl+4 Brush4Sided=
Brush5Sided=Ctrl+5 Brush5Sided=
Brush6Sided=Ctrl+6 Brush6Sided=
Brush7Sided=Ctrl+7 Brush7Sided=
Brush8Sided=Ctrl+8 Brush8Sided=
Brush9Sided=Ctrl+9 Brush9Sided=
BrushCone= BrushCone=
BrushIcosahedron= BrushIcosahedron=
BrushPrism= BrushPrism=
@ -21,9 +21,9 @@ BuildMenuCustomize=
Build_runRecentExecutedBuild=F5 Build_runRecentExecutedBuild=F5
CSGIntersect=Ctrl+Shift+U CSGIntersect=Ctrl+Shift+U
CSGMerge= CSGMerge=
CSGSubtract=Shift+U CSGSubtract=
CSGTool= CSGTool=
CSGWrapMerge=Ctrl+U CSGWrapMerge=
CSGroom= CSGroom=
CameraAngleDown= CameraAngleDown=
CameraAngleUp= CameraAngleUp=
@ -43,17 +43,17 @@ CameraFreeMoveRight=D
CameraFreeMoveRight2=Right CameraFreeMoveRight2=Right
CameraFreeMoveUp= CameraFreeMoveUp=
CameraLeft=Left CameraLeft=Left
CameraModeNext=Shift+F1 CameraModeNext=
CameraModePrev=Shift+F2 CameraModePrev=
CameraRight=Right CameraRight=Right
CameraSpeedDec=Shift+Num+- CameraSpeedDec=
CameraSpeedInc=Shift+Num++ CameraSpeedInc=
CameraStrafeLeft=A CameraStrafeLeft=A
CameraStrafeRight=D CameraStrafeRight=D
CameraUp= CameraUp=
CapCurrentCurve=Shift+C CapCurrentCurve=
CenterView=End CenterView=End
CenterXYView=Ctrl+Shift+Tab CenterXYView=
CheckForUpdate= CheckForUpdate=
ChooseBrushColor= ChooseBrushColor=
ChooseCameraBackgroundColor= ChooseCameraBackgroundColor=
@ -68,82 +68,82 @@ ChooseOrthoViewNameColor=
ChooseSelectedBrushColor= ChooseSelectedBrushColor=
ChooseTextureBackgroundColor= ChooseTextureBackgroundColor=
ClipperClip=Return ClipperClip=Return
ClipperFlip=Ctrl+Return ClipperFlip=
ClipperSplit=Shift+Return ClipperSplit=
CloneSelection=Space CloneSelection=Space
CloneSelectionAndMakeUnique=Shift+Space CloneSelectionAndMakeUnique=
ColorSchemeAdwaitaDark= ColorSchemeAdwaitaDark=
ColorSchemeBlackAndGreen= ColorSchemeBlackAndGreen=
ColorSchemeBlender= ColorSchemeBlender=
ColorSchemeOriginal= ColorSchemeOriginal=
ColorSchemeQER= ColorSchemeQER=
ColorSchemeYdnar= ColorSchemeYdnar=
Copy=Ctrl+C Copy=
CubicClipZoomIn=Ctrl+[ CubicClipZoomIn=
CubicClipZoomOut=Ctrl+] CubicClipZoomOut=
DeleteSelection=Z DeleteSelection=Z
DeleteSelection2=Backspace DeleteSelection2=Backspace
DownFloor=PgDown DownFloor=
DragEdges=E DragEdges=E
DragFaces=F DragFaces=F
DragVertices=V DragVertices=V
EnableAlpha= EnableAlpha=
EntitiesConnect=Ctrl+K EntitiesConnect=
EntityColorNormalize= EntityColorNormalize=
EntityColorSet=K EntityColorSet=K
EntityList=L EntityList=L
EntityMovePrimitivesToFirst= EntityMovePrimitivesToFirst=
EntityMovePrimitivesToLast=Ctrl+M EntityMovePrimitivesToLast=
EntityUngroup= EntityUngroup=
EntityUngroupPrimitives= EntityUngroupPrimitives=
Exit= Exit=
ExpandSelectionToEntities=Shift+E ExpandSelectionToEntities=
ExpandSelectionToPrimitives=Ctrl+E ExpandSelectionToPrimitives=
FilterAreaportals=Alt+3 FilterAreaportals=
FilterBotClips=Alt+M FilterBotClips=
FilterCaulk=Alt+6 FilterCaulk=
FilterClips=Alt+7 FilterClips=
FilterClusterportals=Alt+9 FilterClusterportals=
FilterDecals=Shift+D FilterDecals=
FilterDetails=Ctrl+D FilterDetails=
FilterEntities=Alt+2 FilterEntities=
FilterFuncGroups= FilterFuncGroups=
FilterHintsSkips=Ctrl+H FilterHintsSkips=
FilterLightgrid= FilterLightgrid=
FilterLights=Alt+0 FilterLights=
FilterLiquids=Alt+5 FilterLiquids=
FilterModels=Shift+M FilterModels=
FilterNotex= FilterNotex=
FilterPatches=Ctrl+P FilterPatches=
FilterPaths=Alt+8 FilterPaths=
FilterPointEntities= FilterPointEntities=
FilterSky= FilterSky=
FilterStructural=Ctrl+Shift+D FilterStructural=
FilterTranslucent=Alt+4 FilterTranslucent=
FilterTriggers=Ctrl+Shift+T FilterTriggers=
FilterWorldBrushes=Alt+1 FilterWorldBrushes=
FindBrush= FindBrush=
FindReplaceTextures= FindReplaceTextures=
FitTexture=Ctrl+F FitTexture=
FitTextureHeight= FitTextureHeight=
FitTextureHeightOnly= FitTextureHeightOnly=
FitTextureWidth= FitTextureWidth=
FitTextureWidthOnly= FitTextureWidthOnly=
FixedSize= FixedSize=
Fullscreen=F11 Fullscreen=F11
GridDown=[ GridDown=
GridUp=] GridUp=
HideSelected=H HideSelected=H
ImportMap= ImportMap=
InvertCurve=Ctrl+I InvertCurve=
InvertCurveTextureX=Ctrl+Shift+I InvertCurveTextureX=
InvertCurveTextureY=Shift+I InvertCurveTextureY=
InvertFilters= InvertFilters=
InvertSelection=I InvertSelection=I
MakeDetail=Alt+D MakeDetail=
MakeStructural=Alt+S MakeStructural=
MapInfo=M MapInfo=M
MatrixTranspose=Ctrl+Shift+M MatrixTranspose=
MaximizeView=F12 MaximizeView=F12
MirrorSelectionHorizontally= MirrorSelectionHorizontally=
MirrorSelectionVertically= MirrorSelectionVertically=
@ -157,71 +157,71 @@ MouseRotate=R
MouseRotateOrScale= MouseRotateOrScale=
MouseScale= MouseScale=
MouseTransform= MouseTransform=
MouseTranslate= MouseTranslate=W
MouseUV=G MouseUV=G
MoveSelectionDOWN=Num+- MoveSelectionDOWN=
MoveSelectionUP=Num++ MoveSelectionUP=
MoveToCamera=Ctrl+Shift+V MoveToCamera=
NaturalizePatch=Ctrl+N NaturalizePatch=
NewMap= NewMap=
NextLeakSpot=Ctrl+Shift+K NextLeakSpot=
NextView=Ctrl+Tab NextView=
OpenGLFont= OpenGLFont=
OpenManual=F1 OpenManual=F1
OpenMap=Ctrl+O OpenMap=
Paste=Ctrl+V Paste=
PasteToCamera=Shift+V PasteToCamera=
PatchBevel= PatchBevel=
PatchCone= PatchCone=
PatchCylinder= PatchCylinder=
PatchDeform= PatchDeform=
PatchDeleteFirstColumn= PatchDeleteFirstColumn=
PatchDeleteFirstRow= PatchDeleteFirstRow=
PatchDeleteLastColumn=Ctrl+Shift+Num+- PatchDeleteLastColumn=
PatchDeleteLastRow=Ctrl+Num+- PatchDeleteLastRow=
PatchEndCap= PatchEndCap=
PatchInsertFirstColumn=Ctrl+Shift+Num++ PatchInsertFirstColumn=
PatchInsertFirstRow=Ctrl+Num++ PatchInsertFirstRow=
PatchInsertLastColumn= PatchInsertLastColumn=
PatchInsertLastRow= PatchInsertLastRow=
PatchSphere= PatchSphere=
PatchSquareCylinder= PatchSquareCylinder=
PatchThicken=Ctrl+T PatchThicken=
PatchXactCone= PatchXactCone=
PatchXactCylinder= PatchXactCylinder=
PatchXactSphere= PatchXactSphere=
Preferences=P Preferences=P
PrevLeakSpot=Ctrl+Shift+L PrevLeakSpot=
RedisperseCols= RedisperseCols=
RedisperseRows= RedisperseRows=
Redo=Ctrl+Shift+Z Redo=
Redo2=Ctrl+Y Redo2=
RefreshReferences= RefreshReferences=
RefreshShaders= RefreshShaders=
RegionOff= RegionOff=
RegionSetBrush= RegionSetBrush=
RegionSetSelection=Ctrl+Shift+R RegionSetSelection=
RegionSetXY= RegionSetXY=
RepeatTransforms=Ctrl+R RepeatTransforms=
ResetFilters= ResetFilters=
RotateSelectionAnticlockwise= RotateSelectionAnticlockwise=
RotateSelectionClockwise= RotateSelectionClockwise=
RotateSelectionX= RotateSelectionX=
RotateSelectionY= RotateSelectionY=
RotateSelectionZ= RotateSelectionZ=
SaveMap=Ctrl+S SaveMap=
SaveMapAs= SaveMapAs=
SaveRegion= SaveRegion=
SaveSelected= SaveSelected=
SearchFromStart= SearchFromStart=
SelectAllOfType=Shift+A SelectAllOfType=
SelectConnectedEntities=Ctrl+Shift+E SelectConnectedEntities=
SelectInside= SelectInside=
SelectNudgeDown=Alt+Down SelectNudgeDown=
SelectNudgeLeft=Alt+Left SelectNudgeLeft=
SelectNudgeRight=Alt+Right SelectNudgeRight=
SelectNudgeUp=Alt+Up SelectNudgeUp=
SelectTextured=Ctrl+Shift+A SelectTextured=
SelectTouching= SelectTouching=
SetGrid0.125= SetGrid0.125=
SetGrid0.25= SetGrid0.25=
@ -238,14 +238,14 @@ SetGrid512=
SetGrid64=7 SetGrid64=7
SetGrid8=4 SetGrid8=4
ShaderInfo= ShaderInfo=
ShowAllTextures=Ctrl+A ShowAllTextures=
ShowAngles= ShowAngles=
ShowAxes= ShowAxes=
ShowBboxes= ShowBboxes=
ShowBlocks= ShowBlocks=
ShowConnections= ShowConnections=
ShowCoordinates= ShowCoordinates=
ShowHidden=Shift+H ShowHidden=
ShowInUse=U ShowInUse=U
ShowLightRadiuses= ShowLightRadiuses=
ShowNames= ShowNames=
@ -255,10 +255,10 @@ ShowStats=
ShowWindowOutline= ShowWindowOutline=
ShowWorkzone2d= ShowWorkzone2d=
ShowWorkzone3d= ShowWorkzone3d=
SimplePatchMesh=Shift+P SimplePatchMesh=
SmoothCols=Ctrl+Shift+W SmoothCols=
SmoothRows=Ctrl+W SmoothRows=
SnapToGrid=Ctrl+G SnapToGrid=
SurfaceInspector=S SurfaceInspector=S
TagAdd= TagAdd=
TagCopy= TagCopy=
@ -267,33 +267,33 @@ TagPaste=
TagRename= TagRename=
TagSearch= TagSearch=
TagSearchUntagged= TagSearchUntagged=
TagsToggleGui= TagsToggleGui=F10
TexRotateClock=Shift+PgDown TexRotateClock=
TexRotateCounter=Shift+PgUp TexRotateCounter=
TexScaleDown=Ctrl+Down TexScaleDown=
TexScaleLeft=Ctrl+Left TexScaleLeft=
TexScaleRight=Ctrl+Right TexScaleRight=
TexScaleUp=Ctrl+Up TexScaleUp=
TexShiftDown=Shift+Down TexShiftDown=
TexShiftLeft=Shift+Left TexShiftLeft=
TexShiftRight=Shift+Right TexShiftRight=
TexShiftUp=Shift+Up TexShiftUp=
TextureProjectAxial= TextureProjectAxial=
TextureProjectCam= TextureProjectCam=
TextureProjectOrtho= TextureProjectOrtho=
TextureReset/Cap=Shift+N TextureReset/Cap=
TogTexLock=Shift+T TogTexLock=
TogTexVertexLock= TogTexVertexLock=
ToggleCamera=Ctrl+Shift+C ToggleCamera=
ToggleClipper=X ToggleClipper=X
ToggleConsole=O ToggleConsole=O
ToggleCrosshairs=Shift+X ToggleCrosshairs=
ToggleCubicClip=Ctrl+\ ToggleCubicClip=
ToggleEntityInspector=N ToggleEntityInspector=N
ToggleFrontView= ToggleFrontView=
ToggleGrid=0 ToggleGrid=0
ToggleGridSnap= ToggleGridSnap=
ToggleModelBrowser=/ ToggleModelBrowser=
TogglePointfile= TogglePointfile=
ToggleShowShaderlistOnly= ToggleShowShaderlistOnly=
ToggleShowShaders= ToggleShowShaders=
@ -303,12 +303,12 @@ ToggleTextures=T
ToggleView= ToggleView=
UnSelectSelection=C UnSelectSelection=C
UnSelectSelection2=Esc UnSelectSelection2=Esc
Undo=Ctrl+Z Undo=
UpFloor=PgUp UpFloor=
ViewFront=Num+1 ViewFront=
ViewSide=Num+3 ViewSide=
ViewTop=Num+7 ViewTop=
XYFocusOnSelected=` XYFocusOnSelected=
Zoom100= Zoom100=
ZoomIn=Del ZoomIn=Del
ZoomOut=Ins ZoomOut=Ins

View File

@ -0,0 +1,375 @@
ArbitraryRotation
ArbitraryScale
AutoCaulkSelected F4
Brush3Sided
Brush4Sided
Brush5Sided
Brush6Sided
Brush7Sided
Brush8Sided
Brush9Sided
BrushCone
BrushIcosahedron
BrushPrism
BrushRock
BrushSphere
BuildMenuCustomize
Build_runRecentExecutedBuild F5
CSGIntersect Ctrl+Shift+U
CSGMerge
CSGSubtract
CSGTool
CSGWrapMerge
CSGroom
CameraAngleDown
CameraAngleUp
CameraBack Down
CameraDown
CameraFocusOnSelected Tab
CameraForward Up
CameraFreeFocus Tab
CameraFreeMoveBack S
CameraFreeMoveBack2 Down
CameraFreeMoveDown
CameraFreeMoveForward W
CameraFreeMoveForward2 Up
CameraFreeMoveLeft A
CameraFreeMoveLeft2 Left
CameraFreeMoveRight D
CameraFreeMoveRight2 Right
CameraFreeMoveUp
CameraLeft Left
CameraModeNext
CameraModePrev
CameraRight Right
CameraSpeedDec
CameraSpeedInc
CameraStrafeLeft A
CameraStrafeRight D
CameraUp
CapCurrentCurve
CenterView End
CenterXYView
CheckForUpdate
ChooseBrushColor
ChooseCameraBackgroundColor
ChooseCameraSelectedBrushColor
ChooseClipperColor
ChooseGridBackgroundColor
ChooseGridBlockColor
ChooseGridMajorColor
ChooseGridMinorColor
ChooseGridTextColor
ChooseOrthoViewNameColor
ChooseSelectedBrushColor
ChooseTextureBackgroundColor
ClipperClip Return
ClipperFlip
ClipperSplit
CloneSelection Space
CloneSelectionAndMakeUnique
ColorSchemeAdwaitaDark
ColorSchemeBlackAndGreen
ColorSchemeBlender
ColorSchemeOriginal
ColorSchemeQER
ColorSchemeYdnar
Copy
CubicClipZoomIn
CubicClipZoomOut
DeleteSelection Z
DeleteSelection2 Backspace
DownFloor
DragEdges E
DragFaces F
DragVertices V
EnableAlpha
EntitiesConnect
EntityColorNormalize
EntityColorSet K
EntityList L
EntityMovePrimitivesToFirst
EntityMovePrimitivesToLast
EntityUngroup
EntityUngroupPrimitives
Exit
ExpandSelectionToEntities
ExpandSelectionToPrimitives
FilterAreaportals
FilterBotClips
FilterCaulk
FilterClips
FilterClusterportals
FilterDecals
FilterDetails
FilterEntities
FilterFuncGroups
FilterHintsSkips
FilterLightgrid
FilterLights
FilterLiquids
FilterModels
FilterNotex
FilterPatches
FilterPaths
FilterPointEntities
FilterSky
FilterStructural
FilterTranslucent
FilterTriggers
FilterWorldBrushes
FindBrush
FindReplaceTextures
FitTexture
FitTextureHeight
FitTextureHeightOnly
FitTextureWidth
FitTextureWidthOnly
FixedSize
Fullscreen F11
GridDown
GridUp
HideSelected H
ImportMap
InvertCurve
InvertCurveTextureX
InvertCurveTextureY
InvertFilters
InvertSelection I
MakeDetail
MakeStructural
MapInfo M
MatrixTranspose
MaximizeView F12
MirrorSelectionHorizontally
MirrorSelectionVertically
MirrorSelectionX
MirrorSelectionY
MirrorSelectionZ
MouseBuild B
MouseDrag
MouseDragOrTransform Q
MouseRotate R
MouseRotateOrScale
MouseScale
MouseTransform
MouseTranslate W
MouseUV G
MoveSelectionDOWN
MoveSelectionUP
MoveToCamera
NaturalizePatch
NewMap
NextLeakSpot
NextView
OpenGLFont
OpenManual F1
OpenMap
Paste
PasteToCamera
PatchBevel
PatchCone
PatchCylinder
PatchDeform
PatchDeleteFirstColumn
PatchDeleteFirstRow
PatchDeleteLastColumn
PatchDeleteLastRow
PatchEndCap
PatchInsertFirstColumn
PatchInsertFirstRow
PatchInsertLastColumn
PatchInsertLastRow
PatchSphere
PatchSquareCylinder
PatchThicken
PatchXactCone
PatchXactCylinder
PatchXactSphere
Preferences P
PrevLeakSpot
RedisperseCols
RedisperseRows
Redo
Redo2
RefreshReferences
RefreshShaders
RegionOff
RegionSetBrush
RegionSetSelection
RegionSetXY
RepeatTransforms
ResetFilters
RotateSelectionAnticlockwise
RotateSelectionClockwise
RotateSelectionX
RotateSelectionY
RotateSelectionZ
SaveMap
SaveMapAs
SaveRegion
SaveSelected
SearchFromStart
SelectAllOfType
SelectConnectedEntities
SelectInside
SelectNudgeDown
SelectNudgeLeft
SelectNudgeRight
SelectNudgeUp
SelectTextured
SelectTouching
SetGrid0.125
SetGrid0.25
SetGrid0.5
SetGrid1 1
SetGrid1024
SetGrid128 8
SetGrid16 5
SetGrid2 2
SetGrid256 9
SetGrid32 6
SetGrid4 3
SetGrid512
SetGrid64 7
SetGrid8 4
ShaderInfo
ShowAllTextures
ShowAngles
ShowAxes
ShowBboxes
ShowBlocks
ShowConnections
ShowCoordinates
ShowHidden
ShowInUse U
ShowLightRadiuses
ShowNames
ShowSize2d J
ShowSize3d
ShowStats
ShowWindowOutline
ShowWorkzone2d
ShowWorkzone3d
SimplePatchMesh
SmoothCols
SmoothRows
SnapToGrid
SurfaceInspector S
TagAdd
TagCopy
TagDelete
TagPaste
TagRename
TagSearch
TagSearchUntagged
TagsToggleGui
TexRotateClock
TexRotateCounter
TexScaleDown
TexScaleLeft
TexScaleRight
TexScaleUp
TexShiftDown
TexShiftLeft
TexShiftRight
TexShiftUp
TextureProjectAxial
TextureProjectCam
TextureProjectOrtho
TextureReset/Cap
TogTexLock
TogTexVertexLock
ToggleCamera
ToggleClipper X
ToggleConsole O
ToggleCrosshairs
ToggleCubicClip
ToggleEntityInspector N
ToggleFrontView
ToggleGrid 0
ToggleGridSnap
ToggleModelBrowser
TogglePointfile
ToggleShowShaderlistOnly
ToggleShowShaders
ToggleShowTextures
ToggleSideView
ToggleTextures T
ToggleView
UnSelectSelection C
UnSelectSelection2 Esc
Undo
UpFloor
ViewFront
ViewSide
ViewTop
XYFocusOnSelected
Zoom100
ZoomIn Del
ZoomOut Ins
bobToolz::About
bobToolz::BrushCleanup
bobToolz::CaulkSelection
bobToolz::DoorBuilder
bobToolz::DropEntity
bobToolz::FindDuplicates
bobToolz::Intersect
bobToolz::MakeChain
bobToolz::MergePatches
bobToolz::PathPlotter
bobToolz::PitOMatic
bobToolz::PlotSplines
bobToolz::PolygonBuilder
bobToolz::ResetTextures
bobToolz::SplitPatches
bobToolz::SplitPatchesCols
bobToolz::SplitPatchesRows
bobToolz::StairBuilder
bobToolz::TreePlanter
bobToolz::TurnEdge
bobToolz::VisViewer
brushexport2::About
brushexport2::Export.obj
meshTex.About
meshTex.GeneralFunction
meshTex.GetInfo
meshTex.Help
meshTex.SMaxAlign
meshTex.SMinAlign
meshTex.SMinMaxAlignAuto
meshTex.SMinMaxAlignShrink
meshTex.SMinMaxAlignStretch
meshTex.STMinMaxAlignAuto
meshTex.SetScale
meshTex.TMaxAlign
meshTex.TMinAlign
meshTex.TMinMaxAlignAuto
meshTex.TMinMaxAlignShrink
meshTex.TMinMaxAlignStretch
prtview::AboutPortalViewer
prtview::ConfigurePortalViewer
prtview::Load.prtFile
prtview::TogglePortals(2D)
prtview::TogglePortals(3D)
prtview::Unload.prtFile
shaderPlug::About
shaderPlug::CreateTagFile
sunPlug::About
sunPlug::ET-MapCoordinator
uFO:AI::About
uFO:AI::ActorClip
uFO:AI::Level1
uFO:AI::Level2
uFO:AI::Level3
uFO:AI::Level4
uFO:AI::Level5
uFO:AI::Level6
uFO:AI::Level7
uFO:AI::Level8
uFO:AI::Nodraw
uFO:AI::PerformCheck
uFO:AI::StepOn
uFO:AI::WeaponClip
uFO:AI::Worldspawn
uFO:AI::WorldspawnReset

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