74 lines
3.4 KiB
XML
74 lines
3.4 KiB
XML
<?xml version="1.0"?>
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<project version="2.0">
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<var name="mbspc">"[RadiantPath]mbspc.[ExecutableType]"</var>
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<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game quake3 -fs_basepath "[EnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
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<build name="Single: bsp">
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<command>[q3map2] -meta "[MapFile]"</command>
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</build>
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<build name="Single: bsp +noOb">
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<command>[q3map2] -meta -noob "[MapFile]"</command>
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</build>
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<build name="Single: vis">
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<command>[q3map2] -vis -saveprt "[MapFile]"</command>
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</build>
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<build name="Single: light">
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<command>[q3map2] -light -fast "[MapFile]"</command>
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</build>
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<separator/>
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<build name="[test] quick and very crude">
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<command>[q3map2] -meta -samplesize 64 "[MapFile]"</command>
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<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -fast -nogrid "[MapFile]"</command>
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</build>
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<build name="[test] quick and very crude +noOb">
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<command>[q3map2] -meta -noob -samplesize 64 "[MapFile]"</command>
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<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
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<command>[q3map2] -light -fast -nogrid "[MapFile]"</command>
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</build>
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<separator/>
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<build name="(Final)">
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<command>[q3map2] -meta "[MapFile]"</command>
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<command>[q3map2] -vis "[MapFile]"</command>
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<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 "[MapFile]"</command>
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</build>
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<build name="(Final) +noOb">
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<command>[q3map2] -meta -noob "[MapFile]"</command>
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<command>[q3map2] -vis "[MapFile]"</command>
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<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 "[MapFile]"</command>
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</build>
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<separator/>
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<build name="convert to .ASE">
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<command>[q3map2] -meta -patchmeta "[MapFile]"</command>
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<command>[q3map2] -convert -format ase -shadersasbitmap "[BspFile]"</command>
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</build>
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<build name="convert to .OBJ">
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<command>[q3map2] -meta -patchmeta "[MapFile]"</command>
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<command>[q3map2] -convert -format obj -shadersasbitmap "[BspFile]"</command>
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</build>
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<separator/>
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<build name="make .pk3">
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<command>[q3map2] -pk3 "[BspFile]"</command>
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</build>
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<build name="make .aas">
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<command>[mbspc] -forcesidesvisible -optimize -bsp2aas "[BspFile]"</command>
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</build>
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<build name="Playtest Map">
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<command>[q3map2] -meta "[MapFile]"</command>
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<command>[UserEnginePath]/oDFe.vk.x64.exe +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
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</build>
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<build name="Test Map VQ3">
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<command>[q3map2] -meta "[MapFile]"</command>
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<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 0 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
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</build>
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<build name="Test Map CPM">
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<command>[q3map2] -meta "[MapFile]"</command>
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<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
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</build>
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<build name="Finaltest CPM">
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<command>[q3map2] -meta "[MapFile]"</command>
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<command>[q3map2] -vis "[MapFile]"</command>
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<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 "[MapFile]"</command>
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<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
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</build>
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</project>
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