netradiant_installed/settings/1.6.0/Q3.game/build_menu.xml
2024-06-01 18:06:34 +02:00

74 lines
3.4 KiB
XML

<?xml version="1.0"?>
<project version="2.0">
<var name="mbspc">&quot;[RadiantPath]mbspc.[ExecutableType]&quot;</var>
<var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game quake3 -fs_basepath &quot;[EnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Single: bsp">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
</build>
<build name="Single: bsp +noOb">
<command>[q3map2] -meta -noob &quot;[MapFile]&quot;</command>
</build>
<build name="Single: vis">
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
</build>
<build name="Single: light">
<command>[q3map2] -light -fast &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="[test] quick and very crude">
<command>[q3map2] -meta -samplesize 64 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -nogrid &quot;[MapFile]&quot;</command>
</build>
<build name="[test] quick and very crude +noOb">
<command>[q3map2] -meta -noob -samplesize 64 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -nogrid &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="(Final)">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 &quot;[MapFile]&quot;</command>
</build>
<build name="(Final) +noOb">
<command>[q3map2] -meta -noob &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="convert to .ASE">
<command>[q3map2] -meta -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format ase -shadersasbitmap &quot;[BspFile]&quot;</command>
</build>
<build name="convert to .OBJ">
<command>[q3map2] -meta -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format obj -shadersasbitmap &quot;[BspFile]&quot;</command>
</build>
<separator/>
<build name="make .pk3">
<command>[q3map2] -pk3 &quot;[BspFile]&quot;</command>
</build>
<build name="make .aas">
<command>[mbspc] -forcesidesvisible -optimize -bsp2aas &quot;[BspFile]&quot;</command>
</build>
<build name="Playtest Map">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build>
<build name="Test Map VQ3">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 0 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build>
<build name="Test Map CPM">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build>
<build name="Finaltest CPM">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -patchshadows -samples 2 -filter -bounce 8 &quot;[MapFile]&quot;</command>
<command>[UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName]</command>
</build>
</project>