diff --git a/settings/1.6.0/Q3.game/build_menu.xml b/settings/1.6.0/Q3.game/build_menu.xml index 5775f27..582b0fa 100644 --- a/settings/1.6.0/Q3.game/build_menu.xml +++ b/settings/1.6.0/Q3.game/build_menu.xml @@ -1,7 +1,7 @@ "[RadiantPath]mbspc.[ExecutableType]" -"[RadiantPath]q3map2.[ExecutableType]" -v[ExtraResourcePaths] -connect [MonitorAddress] -game quake3 -fs_basepath "[EnginePath]" -fs_game [GameName] +"[RadiantPath]q3map2.[ExecutableType]" -v -connect [MonitorAddress] -game quake3 -fs_basepath "[EnginePath]" -fs_game [GameName] [q3map2] -meta "[MapFile]" @@ -52,12 +52,15 @@ [mbspc] -forcesidesvisible -optimize -bsp2aas "[BspFile]" - - + +[q3map2] -meta "[MapFile]" +[UserEnginePath]/oDFe.vk.x64.exe +set sv_pure 0 +set sv_pure 0 +devmap [MapName] + + [q3map2] -meta "[MapFile]" [UserEnginePath]/oDFe.vk.x64.exe + set df_promode 0 +set sv_pure 0 +set sv_pure 0 +devmap [MapName] - + [q3map2] -meta "[MapFile]" [UserEnginePath]/oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap [MapName] diff --git a/settings/1.6.0/Q3.game/local.pref b/settings/1.6.0/Q3.game/local.pref index 5c6ebd8..76c5e9f 100644 --- a/settings/1.6.0/Q3.game/local.pref +++ b/settings/1.6.0/Q3.game/local.pref @@ -34,7 +34,7 @@ 1 true true -6 +9 false 14 @@ -42,20 +42,20 @@ false D:/DeFRag_RTX/ false -D:/DeFRag_RTX/defrag/ -//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/ + + -D:/DeFRag_RTX/defrag/maps/dfwc2021-3_converted.map -D:/Quake_Defrag/DeFRag/defrag/dfwc2021-3/maps/dfwc2021-3_converted.map -D:/DeFRag_RTX/defrag/maps/obtest.map -D:/Quake_Defrag/DeFRag/defrag/maps/Combined.map -D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map -D:/DeFRag_RTX/baseq3/maps/test.map - - - +D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map +D:/Quake_Defrag/DeFRag/baseq3/maps/RunMap.map +D:/Quake_Defrag/DeFRag/baseq3/maps/Stones.map +D:/Quake_Defrag/DeFRag/baseq3/maps/RunRunRun.map +D:/Quake_Defrag/DeFRag/baseq3/maps/Wooden.map +D:/Quake_Defrag/DeFRag/defrag/maps/unnamed.map +D:/Quake_Defrag/DeFRag/defrag/maps/Ruuuun.map +D:/Quake_Defrag/DeFRag/defrag/maps/LavaRun.map +D:/Quake_Defrag/DeFRag/defrag/maps/Concrete_Run.map false true 1 @@ -65,8 +65,8 @@ 4 true D:/DeFRag_RTX/ -300 -D:/DeFRag_RTX/defrag/maps/dfwc2021-3_converted.map +120 +D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map true false 0 @@ -74,7 +74,7 @@ *models/99* true false -Myriad Pro + 8 true 0 @@ -83,38 +83,38 @@ 0 1 0 0 0 1 0.25 0.25 0.25 -0.225803 0.225803 0.225803 +0.77 0.77 0.77 0 0 1 -1 0.627451 0 -1 0.627451 0 -0.254902 0.254902 0.254902 -0.294118 0.294118 0.294118 +1 0 0 +1 0 0 +0.83 0.83 0.83 +0.89 0.89 0.89 0.25 0.25 0.25 0 0 0 1 1 1 -0.972549 0.972549 0.972549 +0 0 0 0 0 0 -0.516136 0.516136 0.516136 +0.5 0 0.75 512 1 true true -false +true true -true +false true 512 64 true false -45 +1 0.5 0.5 -8 -8 +32 +32 100 -true -3 +false +9 false false true @@ -133,7 +133,7 @@ true 0 5 -false +true 0 50 true diff --git a/settings/1.6.0/Q3.game/shadertags.xml b/settings/1.6.0/Q3.game/shadertags.xml index b4db9e2..eadad60 100644 --- a/settings/1.6.0/Q3.game/shadertags.xml +++ b/settings/1.6.0/Q3.game/shadertags.xml @@ -1333,6 +1333,7 @@ Floor + Floor Floor @@ -3123,6 +3124,193 @@ + + Wood + Floor + + + Color Black + Checkerboard + Carpet + Floor + Color Violet + + + Floor + Carpet + Color Blue + Color Violet + Checkerboard + + + Checkerboard + Carpet + Floor + Color Green + + + Floor + Color Yellow + Color Green + Carpet + Checkerboard + + + Checkerboard + Carpet + Floor + Color Brown + + + Floor + Color Red + Checkerboard + Carpet + + + Checkerboard + Carpet + Color Red + Floor + + + Floor + Color Violet + Carpet + Checkerboard + + + Checkerboard + Carpet + Color Violet + Floor + + + Floor + Carpet + Checkerboard + Color Violet + + + Floor + Carpet + Checkerboard + Color Brown + + + Checkerboard + Carpet + Color Green + Floor + + + Floor + Color Green + Carpet + Checkerboard + + + Carpet + Checkerboard + Floor + Color Violet + + + Floor + Color Green + Checkerboard + Carpet + + + Checkerboard + Carpet + Color Blue + Floor + + + Floor + Color Blue + Checkerboard + Carpet + + + Floor + Carpet + Checkerboard + Color Gray + + + Color Gray + Floor + Carpet + Checkerboard + + + Color Green + Color Blue + Wallpaper + + + Wallpaper + Color Violet + + + Color Green + Wallpaper + + + Wallpaper + Color Violet + + + Floor + Carpet + Color Gray + + + Floor + Carpet + Color Violet + + + Color Yellow + Carpet + Floor + + + Floor + Color Violet + Carpet + + + Color Violet + Floor + Carpet + + + Color Blue + Floor + Carpet + + + Color Red + Floor + Carpet + + + Color Green + Floor + Carpet + + + Color Blue + Floor + Carpet + + + Lava + Materials + Wall @@ -3166,6 +3354,7 @@ Nood + Nood Floor @@ -3261,6 +3450,8 @@ Wall + Nood + Wall Nood diff --git a/settings/1.6.0/Q3.game/shortcuts.ini b/settings/1.6.0/Q3.game/shortcuts.ini index 0879c8c..c67913c 100644 --- a/settings/1.6.0/Q3.game/shortcuts.ini +++ b/settings/1.6.0/Q3.game/shortcuts.ini @@ -2,16 +2,16 @@ number=1.0-gtk-accelnames [Commands] -ArbitraryRotation=Shift+R -ArbitraryScale=Ctrl+Shift+S +ArbitraryRotation= +ArbitraryScale= AutoCaulkSelected=F4 -Brush3Sided=Ctrl+3 -Brush4Sided=Ctrl+4 -Brush5Sided=Ctrl+5 -Brush6Sided=Ctrl+6 -Brush7Sided=Ctrl+7 -Brush8Sided=Ctrl+8 -Brush9Sided=Ctrl+9 +Brush3Sided= +Brush4Sided= +Brush5Sided= +Brush6Sided= +Brush7Sided= +Brush8Sided= +Brush9Sided= BrushCone= BrushIcosahedron= BrushPrism= @@ -21,9 +21,9 @@ BuildMenuCustomize= Build_runRecentExecutedBuild=F5 CSGIntersect=Ctrl+Shift+U CSGMerge= -CSGSubtract=Shift+U +CSGSubtract= CSGTool= -CSGWrapMerge=Ctrl+U +CSGWrapMerge= CSGroom= CameraAngleDown= CameraAngleUp= @@ -43,17 +43,17 @@ CameraFreeMoveRight=D CameraFreeMoveRight2=Right CameraFreeMoveUp= CameraLeft=Left -CameraModeNext=Shift+F1 -CameraModePrev=Shift+F2 +CameraModeNext= +CameraModePrev= CameraRight=Right -CameraSpeedDec=Shift+Num+- -CameraSpeedInc=Shift+Num++ +CameraSpeedDec= +CameraSpeedInc= CameraStrafeLeft=A CameraStrafeRight=D CameraUp= -CapCurrentCurve=Shift+C +CapCurrentCurve= CenterView=End -CenterXYView=Ctrl+Shift+Tab +CenterXYView= CheckForUpdate= ChooseBrushColor= ChooseCameraBackgroundColor= @@ -68,82 +68,82 @@ ChooseOrthoViewNameColor= ChooseSelectedBrushColor= ChooseTextureBackgroundColor= ClipperClip=Return -ClipperFlip=Ctrl+Return -ClipperSplit=Shift+Return +ClipperFlip= +ClipperSplit= CloneSelection=Space -CloneSelectionAndMakeUnique=Shift+Space +CloneSelectionAndMakeUnique= ColorSchemeAdwaitaDark= ColorSchemeBlackAndGreen= ColorSchemeBlender= ColorSchemeOriginal= ColorSchemeQER= ColorSchemeYdnar= -Copy=Ctrl+C -CubicClipZoomIn=Ctrl+[ -CubicClipZoomOut=Ctrl+] +Copy= +CubicClipZoomIn= +CubicClipZoomOut= DeleteSelection=Z DeleteSelection2=Backspace -DownFloor=PgDown +DownFloor= DragEdges=E DragFaces=F DragVertices=V EnableAlpha= -EntitiesConnect=Ctrl+K +EntitiesConnect= EntityColorNormalize= EntityColorSet=K EntityList=L EntityMovePrimitivesToFirst= -EntityMovePrimitivesToLast=Ctrl+M +EntityMovePrimitivesToLast= EntityUngroup= EntityUngroupPrimitives= Exit= -ExpandSelectionToEntities=Shift+E -ExpandSelectionToPrimitives=Ctrl+E -FilterAreaportals=Alt+3 -FilterBotClips=Alt+M -FilterCaulk=Alt+6 -FilterClips=Alt+7 -FilterClusterportals=Alt+9 -FilterDecals=Shift+D -FilterDetails=Ctrl+D -FilterEntities=Alt+2 +ExpandSelectionToEntities= +ExpandSelectionToPrimitives= +FilterAreaportals= +FilterBotClips= +FilterCaulk= +FilterClips= +FilterClusterportals= +FilterDecals= +FilterDetails= +FilterEntities= FilterFuncGroups= -FilterHintsSkips=Ctrl+H +FilterHintsSkips= FilterLightgrid= -FilterLights=Alt+0 -FilterLiquids=Alt+5 -FilterModels=Shift+M +FilterLights= +FilterLiquids= +FilterModels= FilterNotex= -FilterPatches=Ctrl+P -FilterPaths=Alt+8 +FilterPatches= +FilterPaths= FilterPointEntities= FilterSky= -FilterStructural=Ctrl+Shift+D -FilterTranslucent=Alt+4 -FilterTriggers=Ctrl+Shift+T -FilterWorldBrushes=Alt+1 +FilterStructural= +FilterTranslucent= +FilterTriggers= +FilterWorldBrushes= FindBrush= FindReplaceTextures= -FitTexture=Ctrl+F +FitTexture= FitTextureHeight= FitTextureHeightOnly= FitTextureWidth= FitTextureWidthOnly= FixedSize= Fullscreen=F11 -GridDown=[ -GridUp=] +GridDown= +GridUp= HideSelected=H ImportMap= -InvertCurve=Ctrl+I -InvertCurveTextureX=Ctrl+Shift+I -InvertCurveTextureY=Shift+I +InvertCurve= +InvertCurveTextureX= +InvertCurveTextureY= InvertFilters= InvertSelection=I -MakeDetail=Alt+D -MakeStructural=Alt+S +MakeDetail= +MakeStructural= MapInfo=M -MatrixTranspose=Ctrl+Shift+M +MatrixTranspose= MaximizeView=F12 MirrorSelectionHorizontally= MirrorSelectionVertically= @@ -157,71 +157,71 @@ MouseRotate=R MouseRotateOrScale= MouseScale= MouseTransform= -MouseTranslate= +MouseTranslate=W MouseUV=G -MoveSelectionDOWN=Num+- -MoveSelectionUP=Num++ -MoveToCamera=Ctrl+Shift+V -NaturalizePatch=Ctrl+N +MoveSelectionDOWN= +MoveSelectionUP= +MoveToCamera= +NaturalizePatch= NewMap= -NextLeakSpot=Ctrl+Shift+K -NextView=Ctrl+Tab +NextLeakSpot= +NextView= OpenGLFont= OpenManual=F1 -OpenMap=Ctrl+O -Paste=Ctrl+V -PasteToCamera=Shift+V +OpenMap= +Paste= +PasteToCamera= PatchBevel= PatchCone= PatchCylinder= PatchDeform= PatchDeleteFirstColumn= PatchDeleteFirstRow= -PatchDeleteLastColumn=Ctrl+Shift+Num+- -PatchDeleteLastRow=Ctrl+Num+- +PatchDeleteLastColumn= +PatchDeleteLastRow= PatchEndCap= -PatchInsertFirstColumn=Ctrl+Shift+Num++ -PatchInsertFirstRow=Ctrl+Num++ +PatchInsertFirstColumn= +PatchInsertFirstRow= PatchInsertLastColumn= PatchInsertLastRow= PatchSphere= PatchSquareCylinder= -PatchThicken=Ctrl+T +PatchThicken= PatchXactCone= PatchXactCylinder= PatchXactSphere= Preferences=P -PrevLeakSpot=Ctrl+Shift+L +PrevLeakSpot= RedisperseCols= RedisperseRows= -Redo=Ctrl+Shift+Z -Redo2=Ctrl+Y +Redo= +Redo2= RefreshReferences= RefreshShaders= RegionOff= RegionSetBrush= -RegionSetSelection=Ctrl+Shift+R +RegionSetSelection= RegionSetXY= -RepeatTransforms=Ctrl+R +RepeatTransforms= ResetFilters= RotateSelectionAnticlockwise= RotateSelectionClockwise= RotateSelectionX= RotateSelectionY= RotateSelectionZ= -SaveMap=Ctrl+S +SaveMap= SaveMapAs= SaveRegion= SaveSelected= SearchFromStart= -SelectAllOfType=Shift+A -SelectConnectedEntities=Ctrl+Shift+E +SelectAllOfType= +SelectConnectedEntities= SelectInside= -SelectNudgeDown=Alt+Down -SelectNudgeLeft=Alt+Left -SelectNudgeRight=Alt+Right -SelectNudgeUp=Alt+Up -SelectTextured=Ctrl+Shift+A +SelectNudgeDown= +SelectNudgeLeft= +SelectNudgeRight= +SelectNudgeUp= +SelectTextured= SelectTouching= SetGrid0.125= SetGrid0.25= @@ -238,14 +238,14 @@ SetGrid512= SetGrid64=7 SetGrid8=4 ShaderInfo= -ShowAllTextures=Ctrl+A +ShowAllTextures= ShowAngles= ShowAxes= ShowBboxes= ShowBlocks= ShowConnections= ShowCoordinates= -ShowHidden=Shift+H +ShowHidden= ShowInUse=U ShowLightRadiuses= ShowNames= @@ -255,10 +255,10 @@ ShowStats= ShowWindowOutline= ShowWorkzone2d= ShowWorkzone3d= -SimplePatchMesh=Shift+P -SmoothCols=Ctrl+Shift+W -SmoothRows=Ctrl+W -SnapToGrid=Ctrl+G +SimplePatchMesh= +SmoothCols= +SmoothRows= +SnapToGrid= SurfaceInspector=S TagAdd= TagCopy= @@ -267,33 +267,33 @@ TagPaste= TagRename= TagSearch= TagSearchUntagged= -TagsToggleGui= -TexRotateClock=Shift+PgDown -TexRotateCounter=Shift+PgUp -TexScaleDown=Ctrl+Down -TexScaleLeft=Ctrl+Left -TexScaleRight=Ctrl+Right -TexScaleUp=Ctrl+Up -TexShiftDown=Shift+Down -TexShiftLeft=Shift+Left -TexShiftRight=Shift+Right -TexShiftUp=Shift+Up +TagsToggleGui=F10 +TexRotateClock= +TexRotateCounter= +TexScaleDown= +TexScaleLeft= +TexScaleRight= +TexScaleUp= +TexShiftDown= +TexShiftLeft= +TexShiftRight= +TexShiftUp= TextureProjectAxial= TextureProjectCam= TextureProjectOrtho= -TextureReset/Cap=Shift+N -TogTexLock=Shift+T +TextureReset/Cap= +TogTexLock= TogTexVertexLock= -ToggleCamera=Ctrl+Shift+C +ToggleCamera= ToggleClipper=X ToggleConsole=O -ToggleCrosshairs=Shift+X -ToggleCubicClip=Ctrl+\ +ToggleCrosshairs= +ToggleCubicClip= ToggleEntityInspector=N ToggleFrontView= ToggleGrid=0 ToggleGridSnap= -ToggleModelBrowser=/ +ToggleModelBrowser= TogglePointfile= ToggleShowShaderlistOnly= ToggleShowShaders= @@ -303,12 +303,12 @@ ToggleTextures=T ToggleView= UnSelectSelection=C UnSelectSelection2=Esc -Undo=Ctrl+Z -UpFloor=PgUp -ViewFront=Num+1 -ViewSide=Num+3 -ViewTop=Num+7 -XYFocusOnSelected=` +Undo= +UpFloor= +ViewFront= +ViewSide= +ViewTop= +XYFocusOnSelected= Zoom100= ZoomIn=Del ZoomOut=Ins diff --git a/settings/1.6.0/commandlist.txt b/settings/1.6.0/commandlist.txt new file mode 100644 index 0000000..c79f271 --- /dev/null +++ b/settings/1.6.0/commandlist.txt @@ -0,0 +1,375 @@ +ArbitraryRotation +ArbitraryScale +AutoCaulkSelected F4 +Brush3Sided +Brush4Sided +Brush5Sided +Brush6Sided +Brush7Sided +Brush8Sided +Brush9Sided +BrushCone +BrushIcosahedron +BrushPrism +BrushRock +BrushSphere +BuildMenuCustomize +Build_runRecentExecutedBuild F5 +CSGIntersect Ctrl+Shift+U +CSGMerge +CSGSubtract +CSGTool +CSGWrapMerge +CSGroom +CameraAngleDown +CameraAngleUp +CameraBack Down +CameraDown +CameraFocusOnSelected Tab +CameraForward Up +CameraFreeFocus Tab +CameraFreeMoveBack S +CameraFreeMoveBack2 Down +CameraFreeMoveDown +CameraFreeMoveForward W +CameraFreeMoveForward2 Up +CameraFreeMoveLeft A +CameraFreeMoveLeft2 Left +CameraFreeMoveRight D +CameraFreeMoveRight2 Right +CameraFreeMoveUp +CameraLeft Left +CameraModeNext +CameraModePrev +CameraRight Right +CameraSpeedDec +CameraSpeedInc +CameraStrafeLeft A +CameraStrafeRight D +CameraUp +CapCurrentCurve +CenterView End +CenterXYView +CheckForUpdate +ChooseBrushColor +ChooseCameraBackgroundColor +ChooseCameraSelectedBrushColor +ChooseClipperColor +ChooseGridBackgroundColor +ChooseGridBlockColor +ChooseGridMajorColor +ChooseGridMinorColor +ChooseGridTextColor +ChooseOrthoViewNameColor +ChooseSelectedBrushColor +ChooseTextureBackgroundColor +ClipperClip Return +ClipperFlip +ClipperSplit +CloneSelection Space +CloneSelectionAndMakeUnique +ColorSchemeAdwaitaDark +ColorSchemeBlackAndGreen +ColorSchemeBlender +ColorSchemeOriginal +ColorSchemeQER +ColorSchemeYdnar +Copy +CubicClipZoomIn +CubicClipZoomOut +DeleteSelection Z +DeleteSelection2 Backspace +DownFloor +DragEdges E +DragFaces F +DragVertices V +EnableAlpha +EntitiesConnect +EntityColorNormalize +EntityColorSet K +EntityList L +EntityMovePrimitivesToFirst +EntityMovePrimitivesToLast +EntityUngroup +EntityUngroupPrimitives +Exit +ExpandSelectionToEntities +ExpandSelectionToPrimitives +FilterAreaportals +FilterBotClips +FilterCaulk +FilterClips +FilterClusterportals +FilterDecals +FilterDetails +FilterEntities +FilterFuncGroups +FilterHintsSkips +FilterLightgrid +FilterLights +FilterLiquids +FilterModels +FilterNotex +FilterPatches +FilterPaths +FilterPointEntities +FilterSky +FilterStructural +FilterTranslucent +FilterTriggers +FilterWorldBrushes +FindBrush +FindReplaceTextures +FitTexture +FitTextureHeight +FitTextureHeightOnly +FitTextureWidth +FitTextureWidthOnly +FixedSize +Fullscreen F11 +GridDown +GridUp +HideSelected H +ImportMap +InvertCurve +InvertCurveTextureX +InvertCurveTextureY +InvertFilters +InvertSelection I +MakeDetail +MakeStructural +MapInfo M +MatrixTranspose +MaximizeView F12 +MirrorSelectionHorizontally +MirrorSelectionVertically +MirrorSelectionX +MirrorSelectionY +MirrorSelectionZ +MouseBuild B +MouseDrag +MouseDragOrTransform Q +MouseRotate R +MouseRotateOrScale +MouseScale +MouseTransform +MouseTranslate W +MouseUV G +MoveSelectionDOWN +MoveSelectionUP +MoveToCamera +NaturalizePatch +NewMap +NextLeakSpot +NextView +OpenGLFont +OpenManual F1 +OpenMap +Paste +PasteToCamera +PatchBevel +PatchCone +PatchCylinder +PatchDeform +PatchDeleteFirstColumn +PatchDeleteFirstRow +PatchDeleteLastColumn +PatchDeleteLastRow +PatchEndCap +PatchInsertFirstColumn +PatchInsertFirstRow +PatchInsertLastColumn +PatchInsertLastRow +PatchSphere +PatchSquareCylinder +PatchThicken +PatchXactCone +PatchXactCylinder +PatchXactSphere +Preferences P +PrevLeakSpot +RedisperseCols +RedisperseRows +Redo +Redo2 +RefreshReferences +RefreshShaders +RegionOff +RegionSetBrush +RegionSetSelection +RegionSetXY +RepeatTransforms +ResetFilters +RotateSelectionAnticlockwise +RotateSelectionClockwise +RotateSelectionX +RotateSelectionY +RotateSelectionZ +SaveMap +SaveMapAs +SaveRegion +SaveSelected +SearchFromStart +SelectAllOfType +SelectConnectedEntities +SelectInside +SelectNudgeDown +SelectNudgeLeft +SelectNudgeRight +SelectNudgeUp +SelectTextured +SelectTouching +SetGrid0.125 +SetGrid0.25 +SetGrid0.5 +SetGrid1 1 +SetGrid1024 +SetGrid128 8 +SetGrid16 5 +SetGrid2 2 +SetGrid256 9 +SetGrid32 6 +SetGrid4 3 +SetGrid512 +SetGrid64 7 +SetGrid8 4 +ShaderInfo +ShowAllTextures +ShowAngles +ShowAxes +ShowBboxes +ShowBlocks +ShowConnections +ShowCoordinates +ShowHidden +ShowInUse U +ShowLightRadiuses +ShowNames +ShowSize2d J +ShowSize3d +ShowStats +ShowWindowOutline +ShowWorkzone2d +ShowWorkzone3d +SimplePatchMesh +SmoothCols +SmoothRows +SnapToGrid +SurfaceInspector S +TagAdd +TagCopy +TagDelete +TagPaste +TagRename +TagSearch +TagSearchUntagged +TagsToggleGui +TexRotateClock +TexRotateCounter +TexScaleDown +TexScaleLeft +TexScaleRight +TexScaleUp +TexShiftDown +TexShiftLeft +TexShiftRight +TexShiftUp +TextureProjectAxial +TextureProjectCam +TextureProjectOrtho +TextureReset/Cap +TogTexLock +TogTexVertexLock +ToggleCamera +ToggleClipper X +ToggleConsole O +ToggleCrosshairs +ToggleCubicClip +ToggleEntityInspector N +ToggleFrontView +ToggleGrid 0 +ToggleGridSnap +ToggleModelBrowser +TogglePointfile +ToggleShowShaderlistOnly +ToggleShowShaders +ToggleShowTextures +ToggleSideView +ToggleTextures T +ToggleView +UnSelectSelection C +UnSelectSelection2 Esc +Undo +UpFloor +ViewFront +ViewSide +ViewTop +XYFocusOnSelected +Zoom100 +ZoomIn Del +ZoomOut Ins +bobToolz::About +bobToolz::BrushCleanup +bobToolz::CaulkSelection +bobToolz::DoorBuilder +bobToolz::DropEntity +bobToolz::FindDuplicates +bobToolz::Intersect +bobToolz::MakeChain +bobToolz::MergePatches +bobToolz::PathPlotter +bobToolz::PitOMatic +bobToolz::PlotSplines +bobToolz::PolygonBuilder +bobToolz::ResetTextures +bobToolz::SplitPatches +bobToolz::SplitPatchesCols +bobToolz::SplitPatchesRows +bobToolz::StairBuilder +bobToolz::TreePlanter +bobToolz::TurnEdge +bobToolz::VisViewer +brushexport2::About +brushexport2::Export.obj +meshTex.About +meshTex.GeneralFunction +meshTex.GetInfo +meshTex.Help +meshTex.SMaxAlign +meshTex.SMinAlign +meshTex.SMinMaxAlignAuto +meshTex.SMinMaxAlignShrink +meshTex.SMinMaxAlignStretch +meshTex.STMinMaxAlignAuto +meshTex.SetScale +meshTex.TMaxAlign +meshTex.TMinAlign +meshTex.TMinMaxAlignAuto +meshTex.TMinMaxAlignShrink +meshTex.TMinMaxAlignStretch +prtview::AboutPortalViewer +prtview::ConfigurePortalViewer +prtview::Load.prtFile +prtview::TogglePortals(2D) +prtview::TogglePortals(3D) +prtview::Unload.prtFile +shaderPlug::About +shaderPlug::CreateTagFile +sunPlug::About +sunPlug::ET-MapCoordinator +uFO:AI::About +uFO:AI::ActorClip +uFO:AI::Level1 +uFO:AI::Level2 +uFO:AI::Level3 +uFO:AI::Level4 +uFO:AI::Level5 +uFO:AI::Level6 +uFO:AI::Level7 +uFO:AI::Level8 +uFO:AI::Nodraw +uFO:AI::PerformCheck +uFO:AI::StepOn +uFO:AI::WeaponClip +uFO:AI::Worldspawn +uFO:AI::WorldspawnReset diff --git a/settings/1.6.0/radiant.log b/settings/1.6.0/radiant.log index 145e353..514f9a2 100644 --- a/settings/1.6.0/radiant.log +++ b/settings/1.6.0/radiant.log @@ -1,5 +1,5 @@ Started logging to D:/Quake_Defrag/Editor/netradiant-custom_nq/settings/1.6.0/radiant.log -Today is: Sat Jun 01 17:32:01 2024 +Today is: Sat Jun 01 18:05:14 2024 This is NetRadiant '1.6.0n-git-5daf2e2' compiled Mar 9 2024 Custom build Scanning for game description files: D:/Quake_Defrag/Editor/netradiant-custom_nq/gamepacks/games/ @@ -708,27 +708,6 @@ Warning: zip archive "D:/DeFRag_RTX/defrag/runpharao.pk3" contains duplicated fi pak file: D:/DeFRag_RTX/defrag/Acc_penguinz.pk3 pak file: D:/DeFRag_RTX/defrag/Acc_homer.pk3 pak file: D:/DeFRag_RTX/defrag/acc-lapinou.pk3 -vfs directory: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/ - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/tp-tech10tga.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/tp-egypt0tga.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/q3evil5.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/q3evil3.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/q3evil2.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/q3evil1.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/multiplant_v2.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/mrcleantex_4.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/mrcleantex_3.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/mrcleantex_2.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/mrcleantex_1.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/kilt_texpak01.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/kilt_texpack02.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/evil4.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/ecel_textures.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/e8.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/e7.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/e6.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/dsitextures.pk3 - pak file: //10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/arctic.pk3 vfs directory: D:/DeFRag_RTX/baseq3/ pak file: D:/DeFRag_RTX/baseq3/zzzzzzz-nudity_blurred.pk3 pak file: D:/DeFRag_RTX/baseq3/zz-q3netpack.pk3 @@ -1265,12 +1244,6 @@ Following shader files are not referenced in any shaderlist.txt: pingouin.shader rg.shader acc.shader - evil3.shader - mrcleantex_4.shader - mrcleantex_3.shader - mrcleantex_2.shader - mrcleantex_1.shader - kilt_texpack02.shader Parsing shaderfile scripts/q3shadersCopyForRadiant.shader EntityClass: searching "D:/Quake_Defrag/Editor/netradiant-custom_nq/gamepacks/Q3.game/baseq3/" for *.def EntityClass: searching "D:/Quake_Defrag/Editor/netradiant-custom_nq/gamepacks/Q3.game/defrag/" for *.def @@ -1278,7 +1251,117 @@ EntityClass: searching "D:/Quake_Defrag/Editor/netradiant-custom_nq/gamepacks/Q3 EntityClass: searching "D:/Quake_Defrag/Editor/netradiant-custom_nq/gamepacks/Q3.game/defrag/" for *.ent loading custom shortcuts list from "D:/Quake_Defrag/Editor/netradiant-custom_nq/settings/1.6.0/Q3.game/shortcuts.ini" commands import: data version 1.-1763788623 is compatible with code version 1.-1763788623 -parsed 171 custom shortcuts +WARNING: failed to parse user command "ArbitraryRotation": unknown key "r" +WARNING: failed to parse user command "ArbitraryScale": unknown key "s" +WARNING: failed to parse user command "Brush3Sided": unknown key "3" +WARNING: failed to parse user command "Brush4Sided": unknown key "4" +WARNING: failed to parse user command "Brush5Sided": unknown key "5" +WARNING: failed to parse user command "Brush6Sided": unknown key "6" +WARNING: failed to parse user command "Brush7Sided": unknown key "7" +WARNING: failed to parse user command "Brush8Sided": unknown key "8" +WARNING: failed to parse user command "Brush9Sided": unknown key "9" +WARNING: failed to parse user command "CSGSubtract": unknown key "u" +WARNING: failed to parse user command "CSGWrapMerge": unknown key "u" +WARNING: failed to parse user command "CameraModeNext": unknown key "braceright" +WARNING: failed to parse user command "CameraModePrev": unknown key "braceleft" +WARNING: failed to parse user command "CameraSpeedDec": unknown key "KP_Subtract" +WARNING: failed to parse user command "CameraSpeedInc": unknown key "KP_Add" +WARNING: failed to parse user command "CapCurrentCurve": unknown key "c" +WARNING: failed to parse user command "CenterXYView": unknown key "Tab" +WARNING: failed to parse user command "ClipperFlip": unknown key "Return" +WARNING: failed to parse user command "ClipperSplit": unknown key "Return" +WARNING: failed to parse user command "CloneSelectionAndMakeUnique": unknown key "space" +WARNING: failed to parse user command "Copy": unknown key "c" +WARNING: failed to parse user command "CubicClipZoomIn": unknown key "bracketleft" +WARNING: failed to parse user command "CubicClipZoomOut": unknown key "bracketright" +WARNING: failed to parse user command "DownFloor": unknown key "Page_Down" +WARNING: failed to parse user command "EntitiesConnect": unknown key "k" +WARNING: failed to parse user command "EntityMovePrimitivesToLast": unknown key "m" +WARNING: failed to parse user command "ExpandSelectionToEntities": unknown key "e" +WARNING: failed to parse user command "ExpandSelectionToPrimitives": unknown key "e" +WARNING: failed to parse user command "FilterAreaportals": unknown key "3" +WARNING: failed to parse user command "FilterBotClips": unknown key "m" +WARNING: failed to parse user command "FilterCaulk": unknown key "6" +WARNING: failed to parse user command "FilterClips": unknown key "7" +WARNING: failed to parse user command "FilterClusterportals": unknown key "9" +WARNING: failed to parse user command "FilterDecals": unknown key "d" +WARNING: failed to parse user command "FilterDetails": unknown key "d" +WARNING: failed to parse user command "FilterEntities": unknown key "2" +WARNING: failed to parse user command "FilterHintsSkips": unknown key "h" +WARNING: failed to parse user command "FilterLights": unknown key "0" +WARNING: failed to parse user command "FilterLiquids": unknown key "5" +WARNING: failed to parse user command "FilterModels": unknown key "m" +WARNING: failed to parse user command "FilterPatches": unknown key "p" +WARNING: failed to parse user command "FilterPaths": unknown key "8" +WARNING: failed to parse user command "FilterStructural": unknown key "d" +WARNING: failed to parse user command "FilterTranslucent": unknown key "4" +WARNING: failed to parse user command "FilterTriggers": unknown key "t" +WARNING: failed to parse user command "FilterWorldBrushes": unknown key "1" +WARNING: failed to parse user command "FitTexture": unknown key "f" +WARNING: failed to parse user command "GridDown": unknown key "bracketleft" +WARNING: failed to parse user command "GridUp": unknown key "bracketright" +WARNING: failed to parse user command "InvertCurve": unknown key "i" +WARNING: failed to parse user command "InvertCurveTextureX": unknown key "i" +WARNING: failed to parse user command "InvertCurveTextureY": unknown key "i" +WARNING: failed to parse user command "MakeDetail": unknown key "d" +WARNING: failed to parse user command "MakeStructural": unknown key "s" +WARNING: failed to parse user command "MatrixTranspose": unknown key "m" +WARNING: failed to parse user command "MoveSelectionDOWN": unknown key "KP_Subtract" +WARNING: failed to parse user command "MoveSelectionUP": unknown key "KP_Add" +WARNING: failed to parse user command "MoveToCamera": unknown key "v" +WARNING: failed to parse user command "NaturalizePatch": unknown key "n" +WARNING: failed to parse user command "NextLeakSpot": unknown key "k" +WARNING: failed to parse user command "NextView": unknown key "Tab" +WARNING: failed to parse user command "OpenMap": unknown key "o" +WARNING: failed to parse user command "Paste": unknown key "v" +WARNING: failed to parse user command "PasteToCamera": unknown key "v" +WARNING: failed to parse user command "PatchDeleteLastColumn": unknown key "KP_Subtract" +WARNING: failed to parse user command "PatchDeleteLastRow": unknown key "KP_Subtract" +WARNING: failed to parse user command "PatchInsertFirstColumn": unknown key "KP_Add" +WARNING: failed to parse user command "PatchInsertFirstRow": unknown key "KP_Add" +WARNING: failed to parse user command "PatchThicken": unknown key "t" +WARNING: failed to parse user command "PrevLeakSpot": unknown key "l" +WARNING: failed to parse user command "Redo": unknown key "y" +WARNING: failed to parse user command "Redo2": unknown key "z" +WARNING: failed to parse user command "RegionSetSelection": unknown key "r" +WARNING: failed to parse user command "RepeatTransforms": unknown key "r" +WARNING: failed to parse user command "SaveMap": unknown key "s" +WARNING: failed to parse user command "SelectAllOfType": unknown key "a" +WARNING: failed to parse user command "SelectConnectedEntities": unknown key "e" +WARNING: failed to parse user command "SelectNudgeDown": unknown key "Down" +WARNING: failed to parse user command "SelectNudgeLeft": unknown key "Left" +WARNING: failed to parse user command "SelectNudgeRight": unknown key "Right" +WARNING: failed to parse user command "SelectNudgeUp": unknown key "Up" +WARNING: failed to parse user command "SelectTextured": unknown key "a" +WARNING: failed to parse user command "ShowAllTextures": unknown key "a" +WARNING: failed to parse user command "ShowHidden": unknown key "h" +WARNING: failed to parse user command "SimplePatchMesh": unknown key "p" +WARNING: failed to parse user command "SmoothCols": unknown key "w" +WARNING: failed to parse user command "SmoothRows": unknown key "w" +WARNING: failed to parse user command "SnapToGrid": unknown key "g" +WARNING: failed to parse user command "TexRotateClock": unknown key "Page_Down" +WARNING: failed to parse user command "TexRotateCounter": unknown key "Page_Up" +WARNING: failed to parse user command "TexScaleDown": unknown key "Down" +WARNING: failed to parse user command "TexScaleLeft": unknown key "Left" +WARNING: failed to parse user command "TexScaleRight": unknown key "Right" +WARNING: failed to parse user command "TexScaleUp": unknown key "Up" +WARNING: failed to parse user command "TexShiftDown": unknown key "Down" +WARNING: failed to parse user command "TexShiftLeft": unknown key "Left" +WARNING: failed to parse user command "TexShiftRight": unknown key "Right" +WARNING: failed to parse user command "TexShiftUp": unknown key "Up" +WARNING: failed to parse user command "TextureReset/Cap": unknown key "n" +WARNING: failed to parse user command "TogTexLock": unknown key "t" +WARNING: failed to parse user command "ToggleCamera": unknown key "c" +WARNING: failed to parse user command "ToggleCrosshairs": unknown key "x" +WARNING: failed to parse user command "ToggleCubicClip": unknown key "backslash" +WARNING: failed to parse user command "ToggleModelBrowser": unknown key "slash" +WARNING: failed to parse user command "Undo": unknown key "z" +WARNING: failed to parse user command "UpFloor": unknown key "Page_Up" +WARNING: failed to parse user command "ViewFront": unknown key "KP_1" +WARNING: failed to parse user command "ViewSide": unknown key "KP_3" +WARNING: failed to parse user command "ViewTop": unknown key "KP_7" +WARNING: failed to parse user command "XYFocusOnSelected": unknown key "grave" +parsed 61 custom shortcuts Processing .xlink file 'D:/Quake_Defrag/Editor/netradiant-custom_nq/global.xlink' Processing .xlink file 'D:/Quake_Defrag/Editor/netradiant-custom_nq/gamepacks/Q3.game/game.xlink' Loaded tag file D:/Quake_Defrag/Editor/netradiant-custom_nq/settings/1.6.0/Q3.game/shadertags.xml. @@ -1289,14 +1372,32 @@ GL_VERSION: 4.6.0 NVIDIA 552.44 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Anisotropic filtering possible (max 16x) Loaded Texture: "D:/Quake_Defrag/Editor/netradiant-custom_nq/bitmaps/notex.png" -Using OpenGL font "Myriad Pro,8,-1,5,50,0,0,0,0,0" +Using OpenGL font "MS Shell Dlg 2,8,-1,5,50,0,0,0,0,0" OpenGL window configuration: version: 4.6 RGBA: 8888 depth: 24 swapInterval: 1 samples: 0 OpenGL window configuration: version: 4.6 RGBA: 8888 depth: 24 swapInterval: 1 samples: 0 +Writing the command list to D:/Quake_Defrag/Editor/netradiant-custom_nq/settings/1.6.0/commandlist.txt +Found 3 textures and shaders with [TAGS] Color Gray +Loaded Texture: "textures/+alicesl/cyanyandgreeny13" +Loaded Texture: "textures/+alicesl/largetile02" +Loaded Texture: "textures/+alicesl/largetile03" +Found 8 textures and shaders with [TAGS] Color Green +Loaded Texture: "textures/+alicesl/cyanyandgreeny02" +Loaded Texture: "textures/+alicesl/fluryll02" +Loaded Texture: "textures/+alicesl/fluryll07" +Loaded Texture: "textures/+alicesl/largetileCyan03" +Loaded Texture: "textures/+alicesl/largetileGreen" +Loaded Texture: "textures/+alicesl/largetileGreen03" +Loaded Texture: "textures/+alicesl/largetileYellow" +Loaded Texture: "textures/+alicesl/largetileYellow03" +Found 3 textures and shaders with [TAGS] Color Red +Loaded Texture: "textures/+alicesl/cyanyandgreeny03" +Loaded Texture: "textures/+alicesl/largetileRed" +Loaded Texture: "textures/+alicesl/largetileRed02" Start writing prefs saving global preferences to D:/Quake_Defrag/Editor/netradiant-custom_nq/settings/1.6.0/global.pref saving local preferences to D:/Quake_Defrag/Editor/netradiant-custom_nq/settings/1.6.0/Q3.game/local.pref Done prefs filesystem shutdown Shutting down OpenGL module...Done. -Closing log file at Sat Jun 01 17:32:14 2024 +Closing log file at Sat Jun 01 18:06:07 2024