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.patchsets
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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branch-manager
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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brush_primit.c
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initial
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2008-09-13 18:28:57 +00:00 |
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brush.c
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initial
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2008-09-13 18:28:57 +00:00 |
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bsp.c
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retain _q3map2_version worldspawn tag when using -onlyents
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2009-02-10 06:30:50 +00:00 |
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bspfile_abstract.c
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Some limits removed by dynamically expanding the arrays using realloc:
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2009-02-10 18:37:56 +00:00 |
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bspfile_ibsp.c
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try to eliminate MAX_MAP_PLANES limits
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2009-02-25 15:24:29 +00:00 |
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bspfile_rbsp.c
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try to eliminate MAX_MAP_PLANES limits
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2009-02-25 15:24:29 +00:00 |
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changelog.q3map1
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initial
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2008-09-13 18:28:57 +00:00 |
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changelog.q3map2.txt
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initial
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2008-09-13 18:28:57 +00:00 |
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convert_ase.c
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fix if(...)
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2008-10-27 12:42:04 +00:00 |
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convert_map.c
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try to eliminate MAX_MAP_PLANES limits
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2009-02-25 15:24:29 +00:00 |
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decals.c
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initial
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2008-09-13 18:28:57 +00:00 |
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facebsp.c
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initial
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2008-09-13 18:28:57 +00:00 |
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fog.c
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initial
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2008-09-13 18:28:57 +00:00 |
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game_ef.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_etut.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_ja.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_jk2.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_nexuiz.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_qfusion.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_quake3.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_quakelive.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_sof2.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_t.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_tenebrae.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_tremulous.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_wolf.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_wolfet.h
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initial
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2008-09-13 18:28:57 +00:00 |
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image.c
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initial
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2008-09-13 18:28:57 +00:00 |
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leakfile.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_bounce.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_shadows.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_trace.c
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Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).
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2008-10-12 13:52:24 +00:00 |
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light_ydnar.c
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dirt: don't treat skybox as solid
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2008-11-28 10:15:18 +00:00 |
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light.c
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-lightmapdir option
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2009-02-25 14:36:20 +00:00 |
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lightmaps_ydnar.c
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-lightmapdir option
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2009-02-25 14:36:20 +00:00 |
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lightmaps.c
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Some limits removed by dynamically expanding the arrays using realloc:
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2009-02-10 18:37:56 +00:00 |
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listen.pl
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initial
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2008-09-13 18:28:57 +00:00 |
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main.c
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new insane -tex option to q3map2 -scale; simulates turned off "texture lock" when scaling.
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2009-02-23 13:52:47 +00:00 |
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map.c
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try to eliminate MAX_MAP_PLANES limits
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2009-02-25 15:24:29 +00:00 |
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mesh.c
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initial
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2008-09-13 18:28:57 +00:00 |
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model.c
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try to eliminate MAX_MAP_PLANES limits
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2009-02-25 15:24:29 +00:00 |
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patch.c
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initial
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2008-09-13 18:28:57 +00:00 |
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path_init.c
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add an option -fs_homebase to override homebase path in the game pack (for use by gamepacks so they need no specific q3map2 change to use the right home dir)
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2009-03-16 12:26:23 +00:00 |
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portals.c
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initial
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2008-09-13 18:28:57 +00:00 |
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prtfile.c
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initial
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2008-09-13 18:28:57 +00:00 |
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q3map2.h
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try to eliminate MAX_MAP_PLANES limits
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2009-02-25 15:24:29 +00:00 |
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q3map2.ico
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initial
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2008-09-13 18:28:57 +00:00 |
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q3map2.rc
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initial
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2008-09-13 18:28:57 +00:00 |
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shaders.c
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bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way.
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2008-12-10 15:21:33 +00:00 |
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surface_extra.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_foliage.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_fur.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_meta.c
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Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).
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2008-10-12 13:52:24 +00:00 |
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surface.c
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remove two mysterious crashes (although I don't know why it was broken to begin with)
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2009-03-20 16:50:58 +00:00 |
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tjunction.c
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fix two other bugs in the same function
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2009-02-25 15:49:25 +00:00 |
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tree.c
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initial
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2008-09-13 18:28:57 +00:00 |
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vis.c
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q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
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2009-02-08 19:35:57 +00:00 |
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visflow.c
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initial
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2008-09-13 18:28:57 +00:00 |
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writebsp.c
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try to eliminate MAX_MAP_PLANES limits
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2009-02-25 15:24:29 +00:00 |