netradiant-custom/tools/quake3/q3map2
Garux a3d438c4be * adjust -light -trisoup to enable performance hack for games with low verts per lmed surf count (e.g. 64 in Q3):
-bsp -meta -mv 999 //get big lmed surfs with max verts count = max trisoup verts (-debugsurfaces to debug)
		-light -extlmhacksize 1024 -trisoup //gen shaders for external lms and mark as trisoup
2024-02-26 22:41:10 +06:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
autopk3.h refactor command line arguments parsing 2021-09-19 11:58:00 +03:00
brush.cpp fix the build 2021-11-06 23:10:15 +03:00
bsp.cpp * -maxmapdrawsurfs <N>: Sets max amount of mapDrawSurfs, used during .map compilation (-bsp, -convert), default = 131072 2024-02-15 22:35:58 +06:00
bspfile_abstract.cpp fix -info leafsurfaces alignment 2024-02-26 20:26:57 +06:00
bspfile_abstract.h various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_ibsp.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
bspfile_ibsp.h autopacker: use LoadBSPFilePartially 2021-10-05 13:44:30 +03:00
bspfile_rbsp.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
bspfile_rbsp.h refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
changelog.q3map1 fix spelling 2021-05-24 20:23:09 +03:00
changelog.q3map2.txt * skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color] 2022-01-09 16:50:04 +03:00
convert_ase.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
convert_bsp.cpp * -maxmapdrawsurfs <N>: Sets max amount of mapDrawSurfs, used during .map compilation (-bsp, -convert), default = 131072 2024-02-15 22:35:58 +06:00
convert_json.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
convert_map.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
convert_obj.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
convert_obj.h use #pragma once 2021-10-22 02:19:50 +03:00
decals.cpp fix the build 2021-11-06 23:10:15 +03:00
exportents.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
facebsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
fog.cpp fix the build 2021-11-06 23:10:15 +03:00
games.cpp * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile 2023-08-17 19:22:21 +06:00
games.h various code cleanups 2021-10-30 16:04:31 +03:00
help.cpp * -maxshaderinfo <N>: Sets max amount of shaderInfo, default = 8192 2024-02-15 23:35:45 +06:00
image.cpp various code cleanups 2021-10-30 16:04:31 +03:00
leakfile.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
light_bounce.cpp tweak light styles checks 2023-08-18 11:30:48 +06:00
light_trace.cpp unify angles key reading 2021-11-08 21:39:38 +03:00
light_ydnar.cpp * adjust -light -trisoup to enable performance hack for games with low verts per lmed surf count (e.g. 64 in Q3): 2024-02-26 22:41:10 +06:00
light.cpp * adjust -light -trisoup to enable performance hack for games with low verts per lmed surf count (e.g. 64 in Q3): 2024-02-26 22:41:10 +06:00
lightmaps_ydnar.cpp minor tweaks 2024-02-03 17:34:58 +06:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.cpp * -maxshaderinfo <N>: Sets max amount of shaderInfo, default = 8192 2024-02-15 23:35:45 +06:00
map.cpp refactor StringFixedSize, auto str = String64()() use form was not doing copy elision 2024-01-25 23:46:01 +06:00
mesh.cpp various code cleanups 2021-10-30 16:04:31 +03:00
minimap.cpp various code cleanups 2021-10-30 16:04:31 +03:00
model.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
model.h use #pragma once 2021-10-22 02:19:50 +03:00
patch.cpp untie PatchMapDrawSurfs() from MAX_MAP_DRAW_SURFS, was doing stack overflow when increased 2024-02-14 09:35:39 +06:00
path_init.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
portals.cpp unify angles key reading 2021-11-08 21:39:38 +03:00
prtfile.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00
q3map2.h * -maxshaderinfo <N>: Sets max amount of shaderInfo, default = 8192 2024-02-15 23:35:45 +06:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.cpp * -maxshaderinfo <N>: Sets max amount of shaderInfo, default = 8192 2024-02-15 23:35:45 +06:00
shaders.h various code cleanups 2021-10-30 16:04:31 +03:00
surface_extra.cpp * -maxmapdrawsurfs <N>: Sets max amount of mapDrawSurfs, used during .map compilation (-bsp, -convert), default = 131072 2024-02-15 22:35:58 +06:00
surface_extra.h various code cleanups 2021-10-30 16:04:31 +03:00
surface_foliage.cpp misc_model _skin/skin key: handle both DP and Q3 naming conventions 2021-11-10 22:25:45 +03:00
surface_fur.cpp minor tweaks 2021-10-26 17:26:35 +03:00
surface_meta.cpp fix ds->lightmapAxis after MergeMetaTriangles 2024-02-26 17:39:13 +06:00
surface.cpp fix ds->lightmapAxis after MergeMetaTriangles 2024-02-26 17:39:13 +06:00
tjunction.cpp fix the build 2021-11-06 23:10:15 +03:00
tree.cpp various code cleanups 2021-10-30 16:04:31 +03:00
vis.cpp fix help 2021-11-14 20:19:08 +03:00
vis.h various code cleanups 2021-10-30 16:04:31 +03:00
visflow.cpp various code cleanups 2021-10-30 16:04:31 +03:00
visflow.h various code cleanups 2021-10-30 16:04:31 +03:00
writebsp.cpp tweak StringOutputStream use 2024-01-29 16:54:08 +06:00