..
q3map2_fsr_newfiles
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
.patchsets
add the branch-manager for q3map2 too
2008-09-14 15:48:21 +00:00
autopk3.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
autopk3.h
move main.c::pk3 business->autopk3.c
2019-12-20 20:05:42 +03:00
brush_primit.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
brush.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
bsp.cpp
* discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
2021-02-06 22:22:59 +03:00
bspfile_abstract.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
bspfile_ibsp.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
bspfile_rbsp.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
changelog.q3map1
initial
2008-09-13 18:28:57 +00:00
changelog.q3map2.txt
initial
2008-09-13 18:28:57 +00:00
convert_ase.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
convert_bsp.cpp
fix overlook introduced in 36b63e1d2c
2021-01-30 16:50:40 +03:00
convert_map.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
convert_obj.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
convert_obj.h
* -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack
2019-12-05 22:56:42 +03:00
decals.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
exportents.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
facebsp.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
fog.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
game__null.h
refactor enums
2021-01-25 01:33:56 +03:00
game_darkplaces.h
refactor enums
2021-01-25 01:33:56 +03:00
game_dq.h
refactor enums
2021-01-25 01:33:56 +03:00
game_ef.h
refactor enums
2021-01-25 01:33:56 +03:00
game_etut.h
refactor enums
2021-01-25 01:33:56 +03:00
game_ja.h
refactor enums
2021-01-25 01:33:56 +03:00
game_jk2.h
refactor enums
2021-01-25 01:33:56 +03:00
game_nexuiz.h
refactor enums
2021-01-25 01:33:56 +03:00
game_prophecy.h
refactor enums
2021-01-25 01:33:56 +03:00
game_qfusion.h
refactor enums
2021-01-25 01:33:56 +03:00
game_quake3.h
refactor enums
2021-01-25 01:33:56 +03:00
game_quakelive.h
refactor enums
2021-01-25 01:33:56 +03:00
game_reaction.h
refactor enums
2021-01-25 01:33:56 +03:00
game_sof2.h
refactor enums
2021-01-25 01:33:56 +03:00
game_tenebrae.h
refactor enums
2021-01-25 01:33:56 +03:00
game_tremulous.h
refactor enums
2021-01-25 01:33:56 +03:00
game_unvanquished.h
refactor enums
2021-01-25 01:33:56 +03:00
game_wolf.h
refactor enums
2021-01-25 01:33:56 +03:00
game_wolfet.h
refactor enums
2021-01-25 01:33:56 +03:00
game_xonotic.h
refactor enums
2021-01-25 01:33:56 +03:00
help.cpp
remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path
2021-01-20 12:48:10 +03:00
image.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
leakfile.cpp
* discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
2021-02-06 22:22:59 +03:00
light_bounce.cpp
prevent stack overflow
2021-02-02 00:26:21 +03:00
light_trace.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
light_ydnar.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
light.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
lightmaps_ydnar.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
lightmaps.cpp
turn quake3 tools to cpp
2021-01-15 01:37:23 +03:00
listen.pl
initial
2008-09-13 18:28:57 +00:00
main.cpp
fix the build
2021-01-16 15:10:59 +03:00
map.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
mesh.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
minimap.cpp
refactor enums
2021-01-25 01:33:56 +03:00
model.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
patch.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
path_init.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
portals.cpp
* discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
2021-02-06 22:22:59 +03:00
prtfile.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
q3map2.h
* discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
2021-02-06 22:22:59 +03:00
q3map2.ico
initial
2008-09-13 18:28:57 +00:00
q3map2.rc
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
shaders.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
surface_extra.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
surface_foliage.cpp
refactor foliage_t
2021-01-29 22:40:09 +03:00
surface_fur.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
surface_meta.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
surface.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
tjunction.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
tree.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
vis.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00
visflow.cpp
remove unused markers
2021-01-28 02:12:15 +03:00
writebsp.cpp
refactor entity key values routines
2021-01-30 16:23:31 +03:00