netradiant-custom/tools/quake3
Garux 5fd7b340df * discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
(excess portals there are effect of _blocksize)
	* optimize FloodPortals() (also fix stack depth crash in debug mode due to recursive calls)
	* fix xml_Select() of leaked entity (was selecting last map entity always)
	* xml_Select() leaked entity exactly in the beginning of leak line
2021-02-06 22:22:59 +03:00
..
common use fold expression, forwarding reference 2021-01-29 05:12:20 +03:00
q3data fix the build 2021-01-16 15:10:59 +03:00
q3map2 * discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps) 2021-02-06 22:22:59 +03:00
q3maporigin2originbrush.pl a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly 2009-05-05 09:59:40 +00:00