netradiant-custom/tools
Garux 5fd7b340df * discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
(excess portals there are effect of _blocksize)
	* optimize FloodPortals() (also fix stack depth crash in debug mode due to recursive calls)
	* fix xml_Select() of leaked entity (was selecting last map entity always)
	* xml_Select() leaked entity exactly in the beginning of leak line
2021-02-06 22:22:59 +03:00
..
mbspc fix warnings 2021-01-03 06:24:58 +03:00
quake2 remove unused markers 2021-01-28 02:12:15 +03:00
quake3 * discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps) 2021-02-06 22:22:59 +03:00