The open-source, cross-platform level editor for id Tech based games.
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Garux 49b725a1b2 Fix q3 compatibility bug with lightgrid and only one light.
Correct math requires the ambient component of the lightgrid to be zero
in that case. However, q3 ignores lightgrid cells with all zero ambient
value, EVEN if the directed value is nonzero.

This change sets the ambient value to #010101 if it'd be pitch black. This
should be a minimal change without affecting light hue that fixes
lightgrid rendering. In engines like DarkPlaces, almost no map should
look different from this.

Fixes https://gitlab.com/xonotic/netradiant/-/issues/137
2020-04-18 09:16:57 +03:00
contrib * open/save dialogs: use current file path, name, focus it, if present 2020-03-01 19:38:27 +03:00
docs Radiant: 2017-08-01 14:23:38 +03:00
icons Radiant: 2017-08-02 09:12:17 +03:00
include * QE tool mouse move: highlight PlaneSelectables with alt/ctrl+alt, components in component modes 2020-03-19 00:00:28 +03:00
libs print info on gdk_pixbuf_new_from_file() error 2020-04-14 19:46:38 +03:00
plugins handle negative light intensity values in class LightRadii #41 2020-04-18 01:46:07 +03:00
radiant try to fix MAC compilation #40 : probably more elegant 'environ' variable access 2020-04-04 21:46:39 +03:00
regression_tests/q3map2 simplify map file 2012-04-02 11:46:02 +02:00
setup fix mouse shortcuts.txt url case, was not functioning in linux 2020-03-09 17:08:15 +03:00
tools Fix q3 compatibility bug with lightgrid and only one light. 2020-04-18 09:16:57 +03:00
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ChangeLog
ChangeLog.idsoftware
COMPILING update OSX COMPILING info #40 2020-04-04 23:53:31 +03:00
conftest.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
CONTRIBUTORS
cross-Makefile.conf split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdeps-Makefile.inc 2013-01-14 11:52:27 +01:00
download-gamepacks.sh import d9a21ba865 2018-02-07 22:48:05 +03:00
DoxyConfig
Doxyfile
generic_cpp.py
generic_h.py
generic_module.py
GPL
install-dlls-fedora.sh updates to install-dlls-fedora.sh by maci and me 2013-01-15 11:13:32 +01:00
install-dlls-msys2-mingw.sh install-dlls-msys2-mingw.sh: also copy new external gdk-pixbuf stuff 2018-12-21 11:05:30 +03:00
install-dlls.sh
install-dylibs.sh
install-gamepack.sh Fix/add gamepacks links; workarounds for some games 2017-10-17 12:19:10 +03:00
install-gamepacks.sh Fix/add gamepacks links; workarounds for some games 2017-10-17 12:19:10 +03:00
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LICENSE
Makefile Revert "switch to -std=c11" : code does not get compiled without unofficial extensions in some Linux 2020-02-06 03:16:14 +03:00
Makefile.conf
merge-from-zerowing.sh
mingw-fedora-Makefile.conf Fedora support patch by maci (make DLL finding work with Fedora's mingw) 2013-01-14 21:21:37 +01:00
mingw-Makefile.conf split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdeps-Makefile.inc 2013-01-14 11:52:27 +01:00
mingw-Makefile.inc split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdeps-Makefile.inc 2013-01-14 11:52:27 +01:00
mingw-radiantdeps-Makefile.inc split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdeps-Makefile.inc 2013-01-14 11:52:27 +01:00
msys2-Makefile.conf simplify msys2-Makefile.conf 2018-02-08 13:17:44 +03:00
README.md update readme 2019-07-06 14:39:12 +03:00
TODO Q3map2: 2017-08-01 13:26:50 +03:00
uncrustify.cfg uncrustify config - not applying until more sync with internal versions are done 2012-03-27 11:45:20 +02:00

NetRadiant-custom

The open-source, cross-platform level editor for id Tech based games.

NetRadiant-custom is a fork of NetRadiant (GtkRadiant 1.4→massive rewrite→1.5→NetRadiant→this)


screenshot

Downloads

Ready-to-use packages are available in the Releases section.

Supported games

Main focus is on Quake, Quake3 and Quake Live.

Though other normally supported games should work too; See unverified game configs.

Features

Development is focused on smoothing and tweaking editing process.

Random feature highlights

  • WASD camera binds
  • Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
  • Uniform merge algorithm, merging selected brushes, components and clipper points
  • Free and robust vertex editing, also providing abilities to remove and insert vertices
  • UV Tool (edits texture alignment of selected face or patch)
  • Autocaulk
  • Left mouse button click tunnel selector, paint selector
  • Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
  • Focus camera on selected (Tab)
  • Snapped modes of manipulators
  • Draggable renderable transform origin for manipulators
  • Quick vertices drag / brush faces shear shortcut
  • Simple shader editor
  • Texture painting by drag
  • Seamless brush face to face texture paste
  • Customizable keyboard shortcuts
  • Customizable GUI themes, fonts
  • MeshTex plugin
  • Patch thicken
  • All patch prefabs are created aligned to active projection
  • Filters toolbar with extra functions on right mouse button click
  • Viewports zoom in to mouse pointer
  • 'all Supported formats' default option in open dialogs
  • Opening *.map, sent via cmd line (can assign *.map files in OS to be opened with radiant)
  • Texture browser: show alpha transparency option
  • Texture browser: gtk search in directories and tags trees
  • Texture browser: search in currently shown textures
  • CSG Tool (aka shell modifier)
  • Working region compilations (build a map with region enabled = compile regioned part only)
  • QE tool in a component mode: perform drag w/o hitting any handle too
  • Map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
  • Connected entities selector/walker
  • Build->customize: list available build variables
  • 50x faster light radius rendering
  • Light power is adjustable by mouse drag
  • Anisotropic textures filtering
  • Optional MSAA in viewports
  • New very fast entity names rendering system
  • Support 'stupid quake bug'
  • Arbitrary texture projections for brushes and curves
  • Fully working texture lock, supporting any affine transformation
  • Texture locking during vertex and edge manipulations
  • Brush resize (QE tool): reduce selected faces amount to most wanted ones
  • Support brush formats, as toggleable preference: Axial projection, Brush primitives, Valve 220
  • Autodetect brush type on map opening
  • Automatic AP, BP and Valve220 brush types conversion on map Import and Paste
  • New bbox styled manipulator, allowing any affine transform (move, rotate, scale, skew)
  • Incredible number of fixes and options

Q3Map2:

  • Allowed simultaneous samples+filter use, makes sense
  • -vertexscale
  • -novertex works, (0..1) sets globally
  • Fixed _clone _ins _instance (_clonename) functionality
  • -nolm - no lightmaps
  • -bouncecolorratio 0..1 (ratio of colorizing light sample by texture)
  • q3map_remapshader remaps anything fine, on all stages
  • Fixed model autoclip, added 20 new modes
  • Automatic map packager (complete Q3 support)
  • -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
  • -contrast -255..255, def 0: lighting contrast
  • Report full / full pk3 path on file syntax errors
  • New area lights backsplash algorithm (utilizing area lights instead of point ones)
  • -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
  • New slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
  • Valve220 mapformat autodetection and support
  • Correct .obj and .mtl loading
  • Guessing model shaders paths
see changelog-custom.txt for more

COMPILING