netradiant-custom/tools/quake3/q3map2
Garux 1e909131be * misc_model _target and group entity _targetname key aliases for baking the model into entity
helps when targetname key is not wanted on an entity, as changing its behavour
crosslinking of keys versions works, underscored version has priority
2023-07-05 14:45:05 +06:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.cpp * patchMeta: fix: keep playerclip patches for collisions 2021-10-29 11:29:32 +03:00
autopk3.h refactor command line arguments parsing 2021-09-19 11:58:00 +03:00
brush.cpp fix the build 2021-11-06 23:10:15 +03:00
bsp.cpp fix the build 2021-11-06 23:10:15 +03:00
bspfile_abstract.cpp remove global entity_t *mapEnt; 2021-11-06 13:50:30 +03:00
bspfile_abstract.h various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_ibsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_ibsp.h autopacker: use LoadBSPFilePartially 2021-10-05 13:44:30 +03:00
bspfile_rbsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_rbsp.h refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
changelog.q3map1 fix spelling 2021-05-24 20:23:09 +03:00
changelog.q3map2.txt * skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color] 2022-01-09 16:50:04 +03:00
convert_ase.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_bsp.cpp -scale: fix bspNodes & bspLeafs precision 2022-07-10 18:54:46 +03:00
convert_json.cpp replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
convert_map.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_obj.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_obj.h use #pragma once 2021-10-22 02:19:50 +03:00
decals.cpp fix the build 2021-11-06 23:10:15 +03:00
exportents.cpp various code cleanups 2021-10-30 16:04:31 +03:00
facebsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
fog.cpp fix the build 2021-11-06 23:10:15 +03:00
games.cpp etut default gamma 2021-11-14 19:32:43 +03:00
games.h various code cleanups 2021-10-30 16:04:31 +03:00
help.cpp fix help 2021-11-14 20:19:08 +03:00
image.cpp various code cleanups 2021-10-30 16:04:31 +03:00
leakfile.cpp various code cleanups 2021-10-30 16:04:31 +03:00
light_bounce.cpp various code cleanups 2021-10-30 16:04:31 +03:00
light_trace.cpp unify angles key reading 2021-11-08 21:39:38 +03:00
light_ydnar.cpp normalize rendered light color for display consistency (compiler normalizes it anyway) 2022-12-17 02:15:38 +06:00
light.cpp q3map2 -light -scale: don't scale bounced light; user expects scaling light sources here 2023-07-05 12:43:58 +06:00
lightmaps_ydnar.cpp move Timer class to header, use it in q3map2 2021-11-04 17:25:04 +03:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.cpp move Timer class to header, use it in q3map2 2021-11-04 17:25:04 +03:00
map.cpp remove global std::size_t mapEntityNum; 2021-11-06 17:27:11 +03:00
mesh.cpp various code cleanups 2021-10-30 16:04:31 +03:00
minimap.cpp various code cleanups 2021-10-30 16:04:31 +03:00
model.cpp * misc_model _target and group entity _targetname key aliases for baking the model into entity 2023-07-05 14:45:05 +06:00
model.h use #pragma once 2021-10-22 02:19:50 +03:00
patch.cpp fix the build 2021-11-06 23:10:15 +03:00
path_init.cpp manage headers 2021-10-31 10:54:57 +03:00
portals.cpp unify angles key reading 2021-11-08 21:39:38 +03:00
prtfile.cpp various code cleanups 2021-10-30 16:04:31 +03:00
q3map2.h * skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color] 2022-01-09 16:50:04 +03:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.cpp fix some clang warnings & errors 2022-10-29 01:07:30 +03:00
shaders.h various code cleanups 2021-10-30 16:04:31 +03:00
surface_extra.cpp fix .srf file name, when map name contains period, e.g. asd.xxx.map 2022-07-11 23:33:01 +03:00
surface_extra.h various code cleanups 2021-10-30 16:04:31 +03:00
surface_foliage.cpp misc_model _skin/skin key: handle both DP and Q3 naming conventions 2021-11-10 22:25:45 +03:00
surface_fur.cpp minor tweaks 2021-10-26 17:26:35 +03:00
surface_meta.cpp fix SmoothMetaTriangles() 2022-11-01 13:00:10 +03:00
surface.cpp fix crash introduced in 977781a621 2021-12-30 19:57:37 +03:00
tjunction.cpp fix the build 2021-11-06 23:10:15 +03:00
tree.cpp various code cleanups 2021-10-30 16:04:31 +03:00
vis.cpp fix help 2021-11-14 20:19:08 +03:00
vis.h various code cleanups 2021-10-30 16:04:31 +03:00
visflow.cpp various code cleanups 2021-10-30 16:04:31 +03:00
visflow.h various code cleanups 2021-10-30 16:04:31 +03:00
writebsp.cpp consider nodraw shaders in fog direction deduction 2022-10-30 10:00:42 +03:00