netradiant-custom/tools/quake3/q3map2
divverent 17a441b49d bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way.
In existing shaders, replace

dotProduct2scale ( x y z min max )

by

dotProduct2scale ( x y z max 0 )

because that's what the old code actually caused


git-svn-id: svn://svn.icculus.org/netradiant/trunk@139 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-10 15:21:33 +00:00
..
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
branch-manager add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
brush_primit.c initial 2008-09-13 18:28:57 +00:00
brush.c initial 2008-09-13 18:28:57 +00:00
bsp.c remove beeps, fix -dirt* options complaining about invalud option "2" 2008-10-11 19:42:15 +00:00
bspfile_abstract.c trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic) 2008-11-18 09:43:25 +00:00
bspfile_ibsp.c initial 2008-09-13 18:28:57 +00:00
bspfile_rbsp.c initial 2008-09-13 18:28:57 +00:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.c fix if(...) 2008-10-27 12:42:04 +00:00
convert_map.c initial 2008-09-13 18:28:57 +00:00
decals.c initial 2008-09-13 18:28:57 +00:00
facebsp.c initial 2008-09-13 18:28:57 +00:00
fog.c initial 2008-09-13 18:28:57 +00:00
game_ef.h initial 2008-09-13 18:28:57 +00:00
game_etut.h initial 2008-09-13 18:28:57 +00:00
game_ja.h initial 2008-09-13 18:28:57 +00:00
game_jk2.h initial 2008-09-13 18:28:57 +00:00
game_nexuiz.h initial 2008-09-13 18:28:57 +00:00
game_qfusion.h initial 2008-09-13 18:28:57 +00:00
game_quake3.h initial 2008-09-13 18:28:57 +00:00
game_quakelive.h initial 2008-09-13 18:28:57 +00:00
game_sof2.h initial 2008-09-13 18:28:57 +00:00
game_t.h initial 2008-09-13 18:28:57 +00:00
game_tenebrae.h initial 2008-09-13 18:28:57 +00:00
game_tremulous.h initial 2008-09-13 18:28:57 +00:00
game_wolf.h initial 2008-09-13 18:28:57 +00:00
game_wolfet.h initial 2008-09-13 18:28:57 +00:00
image.c initial 2008-09-13 18:28:57 +00:00
leakfile.c initial 2008-09-13 18:28:57 +00:00
light_bounce.c initial 2008-09-13 18:28:57 +00:00
light_shadows.c initial 2008-09-13 18:28:57 +00:00
light_trace.c Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad). 2008-10-12 13:52:24 +00:00
light_ydnar.c dirt: don't treat skybox as solid 2008-11-28 10:15:18 +00:00
light.c remove beeps, fix -dirt* options complaining about invalud option "2" 2008-10-11 19:42:15 +00:00
lightmaps_ydnar.c remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks 2008-09-30 12:20:22 +00:00
lightmaps.c initial 2008-09-13 18:28:57 +00:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.c q3map2 -convert -format ase -shadersasbitmap option to write shader names in the *BITMAP, to make prefabs that one can easily import as misc_model 2008-10-27 12:07:39 +00:00
map.c initial 2008-09-13 18:28:57 +00:00
mesh.c initial 2008-09-13 18:28:57 +00:00
model.c fix a warning; NULL out the unused faces of misc_models (apparently this changes nothing) 2008-12-09 14:57:03 +00:00
patch.c initial 2008-09-13 18:28:57 +00:00
path_init.c initial 2008-09-13 18:28:57 +00:00
portals.c initial 2008-09-13 18:28:57 +00:00
prtfile.c initial 2008-09-13 18:28:57 +00:00
q3map2.h Some not THAT memory demanding limits extension; 2008-11-20 14:25:50 +00:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc initial 2008-09-13 18:28:57 +00:00
shaders.c bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way. 2008-12-10 15:21:33 +00:00
surface_extra.c initial 2008-09-13 18:28:57 +00:00
surface_foliage.c initial 2008-09-13 18:28:57 +00:00
surface_fur.c initial 2008-09-13 18:28:57 +00:00
surface_meta.c Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad). 2008-10-12 13:52:24 +00:00
surface.c trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic) 2008-11-18 09:43:25 +00:00
tjunction.c Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad). 2008-10-12 13:52:24 +00:00
tree.c initial 2008-09-13 18:28:57 +00:00
vis.c remove beeps, fix -dirt* options complaining about invalud option "2" 2008-10-11 19:42:15 +00:00
visflow.c initial 2008-09-13 18:28:57 +00:00
writebsp.c initial 2008-09-13 18:28:57 +00:00