Commit Graph

9 Commits

Author SHA1 Message Date
Garux f6b9708d07 Radiant:
binds...
	* tex bro: left double click loads directory, containing active shader + focuses on it
		right double click loads 'common' directory
misc...
	* shader editor gets focus after been hidden behind main window and called again
	* patch thicken: significantly more fail safe; correct handling of cycled patches
	* fix: was parsing vfs twice; pk3s were being opened twice during runtime
	* fix: shortcuts work after startup (plugins bar buttons were stealing focus)
2017-08-01 14:07:22 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer f2ba0cbb0a support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename) 2011-05-01 18:49:33 +02:00
Rudolf Polzer 9b15142ec2 q3map2: use "My Games" directory if exists on Win32 2011-04-20 17:44:27 +02:00
Rudolf Polzer 0e0197b793 add [BspFile] to be used in compile command lines to explicitly refer to the .bsp 2010-12-14 22:08:25 +01:00
Rudolf Polzer 7a0665f156 automatically run the decompiler when specifying a BSP file in Import... 2010-10-10 16:04:41 +02:00
Jānis Rūcis b566370748 Remove unnecessary locale/UTF-8 encoding conversions 2010-05-20 19:45:59 +03:00
divverent a94abb3026 allow specifying executable type
git-svn-id: svn://svn.icculus.org/netradiant/trunk@391 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-25 10:23:32 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00