Commit Graph

18 Commits

Author SHA1 Message Date
Garux 6592d65469 Radiant:
misc...
	* made shaderplug msg to look not like error (but barely noticeable)
	* removed Texdef_FitTexture copypasted code
	* ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back
	* add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list)
	* fix: spin buttons alignment in patch inspector
	* fix: patch inspector window pos save/restore during run time
	* removed console, texbro buttons in regular layout
	* ent inspector: saving window splits pos in non regular layouts
	* ent inspector: saving lower split pos aswell
	* ent inspector: fix of: minimizing part behind middle to 0
	* saving find/replace wnd pos; bringing ontop, if is (present + called)
	* moved 'find unique name for' output to _DEBUG
	* fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer
	* fix: build menu customizing: command field is reachable right after creating new entry
2017-08-01 14:25:41 +03:00
Garux a59855266c Radiant:
binds...
	* douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete

menus...
	* modify+: snap to grid (ctrl+g)

misc...
	* fixed warning on import (q3map2_type not found)
	* patch thicken
	* removed douplicate accelerators registering
	* trigger_* entities get textures/common/trigger tex on creation
		( unless different is set in .game file via shader_trigger key )
	* opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant)
	* -aero cmd line key to enable aero transparency
	* opening maps with bad tex defs (.#QNAN, .#IND, .#INF)
		(happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
2017-08-01 14:00:12 +03:00
Garux fe73dd74d0 Q3map2:
* fix: number of problems, found by Visual Studio's static code analyser
		(76ea7385dd)

Radiant:

misc...
	* fix of: convert group entity to diff one = entity w/o objects
	* asking for game path at 1st start, even if one, specified in .game exists (auto picking could make confused)
	* disabled game autodetecting: (~2min awaiting on w7 in non admin mode was confusing)
2017-08-01 13:58:52 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 95e8ef16a2 fix another import bsp bug 2012-02-19 18:39:03 +01:00
Rudolf Polzer 043b4d7705 fix import decompiling 2012-02-19 18:27:45 +01:00
Rudolf Polzer f2ba0cbb0a support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename) 2011-05-01 18:49:33 +02:00
Rudolf Polzer 73c9441a02 detect format error on Import..., and convert (as it was intended) 2011-01-21 23:34:25 +01:00
Rudolf Polzer a3aa889e15 explicitly use the -readmap option for converting 2010-12-28 13:50:57 +01:00
Rudolf Polzer 7a0665f156 automatically run the decompiler when specifying a BSP file in Import... 2010-10-10 16:04:41 +02:00
Rudolf Polzer 599056d188 allow different file type selections for open/import/save 2010-10-10 14:35:18 +02:00
Rudolf Polzer e1ed914df2 clean up the reload-if-failed code 2010-10-10 14:10:10 +02:00
Rudolf Polzer 182f62c459 rename to toggleFormat 2010-10-10 13:54:01 +02:00
Rudolf Polzer 112586a3cf clean up toggleProjection code 2010-10-10 13:53:40 +02:00
Rudolf Polzer 2b0a97c814 somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrushPrimitives mode (experimental) by temp toggling to the correct mode 2010-10-10 10:47:16 +02:00
Rudolf Polzer 652a2d36fb allow changing the "Alternate texture projection" mode at runtime (requires Map_New currently though) 2010-10-10 10:27:50 +02:00
divverent a4f89fe0f8 fix some more crashes (on OS X only)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@208 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 14:56:32 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00