Commit Graph

109 Commits

Author SHA1 Message Date
divverent e51048cf0e set stack size to 8 MB explicitly, should fix light compile crash on OS X
git-svn-id: svn://svn.icculus.org/netradiant/trunk@362 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-06 08:04:10 +00:00
divverent 4218236572 disable threads if MAC_STATIC_HACK is set
git-svn-id: svn://svn.icculus.org/netradiant/trunk@361 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-06 07:46:54 +00:00
divverent 015b27d7a1 a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly
git-svn-id: svn://svn.icculus.org/netradiant/trunk@360 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-05 09:59:40 +00:00
divverent c005536caf _lightmapsamplesize entity key by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-01 10:45:24 +00:00
divverent 64bbc7deef use warsow defaults for minimap in qfusion game
git-svn-id: svn://svn.icculus.org/netradiant/trunk@356 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:54:29 +00:00
divverent 65fcedfc4c better shadeangle support by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@355 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:27:46 +00:00
divverent 3abfa74a05 qfusion now keeps aspect too
git-svn-id: svn://svn.icculus.org/netradiant/trunk@349 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 17:33:27 +00:00
divverent 0280d96637 minimap: -boost = contrast boost (like in darkplaces)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@348 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 17:20:32 +00:00
divverent 0b6479c18b new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 16:57:55 +00:00
divverent 3963252e6d use "minimaps" directory for warsow
git-svn-id: svn://svn.icculus.org/netradiant/trunk@346 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 16:36:51 +00:00
divverent 1497c06cef allow not keeping aspect
git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 15:03:55 +00:00
divverent 83ce35b16a make minimap parameters game dependent
git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 14:58:50 +00:00
divverent d46ef935db option -border in minimap
git-svn-id: svn://svn.icculus.org/netradiant/trunk@343 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 13:54:44 +00:00
divverent 2d59dd320c msvc shut up
git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 10:11:19 +00:00
divverent d89a5dedbb remove two debug prints
git-svn-id: svn://svn.icculus.org/netradiant/trunk@341 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 09:20:03 +00:00
divverent c67a77421c fix a 0.5 error
git-svn-id: svn://svn.icculus.org/netradiant/trunk@340 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 09:16:40 +00:00
divverent 1f8e40ac8d probabilistic sample dispersion for minimap -samples
git-svn-id: svn://svn.icculus.org/netradiant/trunk@339 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 08:54:52 +00:00
divverent b49399255c tiny progress indicator fix
git-svn-id: svn://svn.icculus.org/netradiant/trunk@337 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:38:05 +00:00
divverent 07e8057ae2 make -minmax work
git-svn-id: svn://svn.icculus.org/netradiant/trunk@336 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:13:10 +00:00
divverent 0a615ccf4f simplify shader decision logic in MiniMapSetupBrushes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 19:05:49 +00:00
divverent 0d2933a8b4 better progress display
git-svn-id: svn://svn.icculus.org/netradiant/trunk@334 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 18:58:44 +00:00
divverent 7c8b8015d5 ignore nonsolid brushes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@333 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 18:57:18 +00:00
divverent 4dbe5604ff naming fixes, allow ordered supersampling
git-svn-id: svn://svn.icculus.org/netradiant/trunk@332 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 11:03:39 +00:00
divverent 0298900c31 command line options for minimap
git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 10:52:11 +00:00
divverent 633f825b61 be compatible to nexuiz for minimaps :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 09:42:48 +00:00
divverent 97449bed37 -minimap is now a main option... to be used on already compiled BSPs
git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 09:34:11 +00:00
divverent 852c9b4889 unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-25 21:22:22 +00:00
divverent af0dd0ca3b bugfix in latest change
git-svn-id: svn://svn.icculus.org/netradiant/trunk@327 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 18:55:20 +00:00
divverent e8fcd30f80 less spammy vis output, more useful
git-svn-id: svn://svn.icculus.org/netradiant/trunk@326 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 18:52:56 +00:00
divverent e6fa8d7f3c less spammy vis output
git-svn-id: svn://svn.icculus.org/netradiant/trunk@325 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:49:14 +00:00
divverent d909e5b8c7 patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent a28f548b54 ncrease MAX_MAP_VISIBILITY
git-svn-id: svn://svn.icculus.org/netradiant/trunk@323 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-21 14:50:45 +00:00
divverent 68a9e95faf fix two msvc compile errors
git-svn-id: svn://svn.icculus.org/netradiant/trunk@319 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-13 19:51:54 +00:00
divverent 185afa1e25 fix a crash in RBSP reading
git-svn-id: svn://svn.icculus.org/netradiant/trunk@318 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 19:48:07 +00:00
divverent 4ae10cbf8d add alias _shadeangle to _smoothnormals
git-svn-id: svn://svn.icculus.org/netradiant/trunk@315 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 13:56:55 +00:00
divverent 57d8b2d701 more portals on leaf
git-svn-id: svn://svn.icculus.org/netradiant/trunk@249 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 18:19:14 +00:00
divverent ee826a7843 make it output nice looking origin brushes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@248 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 16:32:53 +00:00
divverent cc213a0182 crude origin brush generation when decompiling
git-svn-id: svn://svn.icculus.org/netradiant/trunk@247 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 15:46:06 +00:00
divverent 053a016f5c fix decompiling crash
git-svn-id: svn://svn.icculus.org/netradiant/trunk@245 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 21:13:45 +00:00
divverent e2b0ecdcfb new options:
-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 11:56:32 +00:00
divverent 9851662e8d add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-03 13:51:31 +00:00
divverent 889347e958 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
divverent f560e2703b apply all of VorteX's changes except deviance (that one sucks :P)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00
divverent 7e4c830250 VorteX: KeyExists function, cast shadows from func_wall by default in prophecy and dq
git-svn-id: svn://svn.icculus.org/netradiant/trunk@236 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 17:17:08 +00:00
divverent c3fb8e6e16 already apply some safe changes:
emitmetastats
_ls


git-svn-id: svn://svn.icculus.org/netradiant/trunk@235 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:48:25 +00:00
divverent beb45fadfa add a "todo item" directory containing VorteX's patches
git-svn-id: svn://svn.icculus.org/netradiant/trunk@234 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:38:13 +00:00
divverent d1f9bcaef2 fix q3map2 -scale command line parsing
git-svn-id: svn://svn.icculus.org/netradiant/trunk@233 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 15:04:42 +00:00
divverent afe3aebe6f fix a stupid error in moving paths
git-svn-id: svn://svn.icculus.org/netradiant/trunk@226 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-23 13:48:12 +00:00
divverent b222e12c36 Q_mkdir: create parent directories first
git-svn-id: svn://svn.icculus.org/netradiant/trunk@225 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-22 11:54:48 +00:00
divverent 4a5b039ba1 new argument -celshader, for cel shading without changing the .map file
git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00