Commit Graph

34 Commits

Author SHA1 Message Date
Garux d92c32d453 q3map2 * misc_model::_remap: also remap 'abrakadabraNAME' shaders by _remap = 'NAME;newname'
exact match has priority over this
2019-11-11 01:14:10 +03:00
Garux c0b5454fd8 q3map2::misc_model::_remap: more persistent input error check 2019-11-10 22:45:14 +03:00
Garux 7884d9f1cd q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
non bitwise materials in certain games are not handled
2019-01-27 19:41:16 +03:00
Garux 048b4a50f2 q3map2 * model autoclip: handle 'triangle points almost on line' case 2018-12-22 13:03:22 +03:00
Garux 43202af380 q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations 2018-03-20 19:37:47 +03:00
Garux 968e210f2d q3map2 * mark warning messages with respective flag for colorized monitoring output 2018-03-16 20:33:50 +03:00
Garux 93ca259313 Q3map2:
* new slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
	* -slowallocate switch to enable old lightmaps packing algorithm
	* Subsampling...collapsing...sorting...allocating...storing...projecting... timers
2017-08-02 09:16:57 +03:00
Garux 0fb65a91c7 Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Garux f73cc19a61 Q3map2:
* -clipdepth F, def 2, _clipdepth
	* fixed model autoclip (64u thick brushes/no collision at all in some cases)
	* pyramidal etc zillion (20!) of autoclip modes
	* removed stuctural caulk in models, was broken anyway

Radiant:

misc...
	* hollow: produces not intersecting brushes
2017-08-01 13:34:48 +03:00
Garux bf803dd851 Q3map2:
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture)
	* -debugclip: autoclip debug, uses shaders debugclip, debugclip2
	* >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit
	* speedup patch to use fast sqrt at some points of light phase, where precision is not needed

Radiant:

binds...
	* paste to camera - shift+v (alt+v was leading to texBro-View menu)
2017-08-01 13:33:37 +03:00
Garux 9fed37bae0 Q3map2:
* native surfaceparm noob support (no -custinfoparms needed)
	* -noob in bsp phase: assign surfaceparm noob to all map surfaces
	* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
	* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
	* samples+filter - enabled again, makes sense
	* -vertexscale
	* fixed -novertex, (0..1) sets
	* quick q3map_novertexlight (?)
	* fixed _clone _ins _instance (_clonename)
	* -nolm - no lightmaps
	* ent keys aliases:_sa - shadeangle;_ss - samplesize
	* -shift N -shift X Y Z: shift whole map to some coords
	* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
	* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* fixed 'unknown argument 1' at -lightanglehl
	* -nocmdline writting to worldspawn

Radiant:

binds...
	* wasd camera binds, c - deSelect, z - delete
	* ExpandSelectionToEntities - shift+e
	* make detail - alt+d
	* arbitrary rotation - shifr+r
	* arbitrary scale - ctrl+shift+s
misc...
	* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
	add old TODO with ideas
2017-08-01 13:26:50 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 11186bfec5 misc_model: also support _skin name; also support frame field name 2011-06-05 20:37:37 +02:00
Rudolf Polzer 7db8ac9952 more warnings be gone 2011-06-05 19:43:21 +02:00
Rudolf Polzer bbce294abb fix a possible bug that can cause ds->shaderInfo to be NULL 2011-06-05 18:43:31 +02:00
Rudolf Polzer 391d71d9ba remove unnecessary code found by Rambetter 2011-01-19 08:02:00 +01:00
Rudolf Polzer 6ce0c65e77 fix two bugs cppcheck found 2011-01-08 20:59:46 +01:00
rpolzer 5ec3a47e10 q3map2 is now waring free 2010-10-05 10:57:07 +02:00
Rudolf Polzer 8ff9eafc50 fix bugs in skin load code 2010-10-01 12:13:36 +02:00
Rudolf Polzer 5c389d3f8a fix segfault 2010-10-01 11:55:29 +02:00
Rudolf Polzer 43b05f81bc skinfiles: use the VFS 2010-10-01 11:49:38 +02:00
Rudolf Polzer 3dd2ff55b1 support .skin files for models (modelname_<n>.skin) like Q3A and DP 2010-10-01 11:29:51 +02:00
Rudolf Polzer e6ca10bec7 crlf fixes 2010-07-18 16:32:03 +02:00
jal be4e243888 Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample). 2010-04-30 11:32:11 +02:00
jal d5283a9692 Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled. 2010-04-21 19:11:50 +02:00
divverent c005536caf _lightmapsamplesize entity key by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-01 10:45:24 +00:00
divverent 65fcedfc4c better shadeangle support by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@355 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:27:46 +00:00
divverent d909e5b8c7 patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent 889347e958 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
divverent c3fb8e6e16 already apply some safe changes:
emitmetastats
_ls


git-svn-id: svn://svn.icculus.org/netradiant/trunk@235 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:48:25 +00:00
divverent 4a5b039ba1 new argument -celshader, for cel shading without changing the .map file
git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00
divverent 6a04feabc5 try to eliminate MAX_MAP_PLANES limits
git-svn-id: svn://svn.icculus.org/netradiant/trunk@198 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:24:29 +00:00
divverent 1c46929cfd fix a warning; NULL out the unused faces of misc_models (apparently this changes nothing)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@137 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-09 14:57:03 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00