Garux
39f4bdfab6
* installer of map developer's files (common shaders/textures/w/e is included in gamepack)
2023-08-18 11:51:02 +06:00
Garux
e1c814f600
* "Built-In Group Dialog" layout option, embeds entity, textures etc dialog on the right of main window
2022-11-11 08:31:17 +03:00
Garux
f7b9e7e482
fix nonmodal dialogs going behind main window in linux
...
notes:
was okay in windows
wnd position is not preserved on hiding via Close event now, requires extra handling, as in class RotateDialog or g_guiSettings (no much critical cases exist)
min max buttons aren't shown (when requested) in Ubuntu, shown in Windows; were shown for Qt::Window flag
2022-10-31 15:16:53 +03:00
Garux
6bfa626a38
fix ubuntu build, suppress spammy warning there
2022-10-27 10:30:27 +03:00
Garux
9d3d204018
Qt
2022-10-27 09:10:31 +03:00
Garux
bf3f194cff
* cloneSelected, cloneSelectedMakeUnique: select cloned stuff (was preserving original selected)
...
important for cloneSelectedMakeUnique usability and when objects order in .map matters
2021-11-24 23:49:46 +03:00
Garux
ee06831f97
Optional grid color scheme to fit the Adwaita Dark GTK theme
2021-11-15 01:59:23 +03:00
Garux
522f6f907e
rename cmdlib and imagelib to fix name clashes
2021-10-31 14:13:02 +03:00
Garux
d812cbd4d4
replace ArrayRange by tcb::span (reproduction of std::span)
2021-10-24 08:32:10 +03:00
Garux
02a3b9c026
use ostream_write( CopiedString )
2021-09-18 15:30:11 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
d734199601
manage path routines
2021-01-22 02:21:54 +03:00
Garux
2734cbd1e0
* ctrl + shift + z: redo alias
2021-01-05 01:40:44 +03:00
Garux
f401facb4f
fix main wnd splits being set before window is actually maximized/fullscreened
2020-12-30 12:51:04 +03:00
Garux
2f2140efa4
support map loading on autorestart from path with spaces
2020-12-20 17:01:23 +03:00
Garux
a5be520748
swap RotateSelectionClockwise, RotateSelectionAnticlockwise toolbar buttons for visual logic "right button rotates to right" and reverse
2020-10-13 08:23:19 +03:00
Garux
35309c8c6c
fix Gdk-CRITICAL **: IA__gdk_window_get_window_type: assertion 'GDK_IS_WINDOW (window)' failed
2020-06-05 23:49:04 +03:00
Garux
e11341f8f6
fix Gtk-CRITICAL **: gtk_window_realize_icon: assertion 'info->icon_pixmap == NULL' failed
2020-06-05 21:03:10 +03:00
Garux
95809d79f5
use GtkToolItem in toolbars
2020-05-27 08:18:22 +03:00
Garux
dac8fd48a3
gtk_timeout_add -> g_timeout_add
...
gtk_timeout_remove -> g_source_remove
2020-05-22 01:29:08 +03:00
Garux
0ba68e1a29
gtk_toolbar_set_orientation -> gtk_orientable_set_orientation
2020-05-22 01:16:05 +03:00
Garux
64e0c125e8
replace gtk_toolbar_append_space()
2020-05-22 01:16:02 +03:00
Garux
62603d25fb
don't check equality to gboolean FALSE and TRUE
2020-05-21 16:27:31 +03:00
Garux
0140da6e72
only #include <gtk/gtk.h>
2020-05-21 16:27:17 +03:00
Garux
12263f74d1
use gtk_widget_get_window() instead of widget->window
2020-05-21 16:24:40 +03:00
Garux
ff33df7d45
replace GTK_WIDGET_VISIBLE -> gtk_widget_get_visible()
2020-05-19 23:46:54 +03:00
Garux
e1a145c234
remove excess (GdkModifierType) casts
2020-05-19 21:40:52 +03:00
Garux
0831e0966d
Replace GDK_<keyname> with GDK_KEY_<keyname>
2020-05-19 21:15:11 +03:00
Garux
7ae79b263d
minor refactoring
2020-04-28 08:30:25 +03:00
Garux
06cd1e98ff
* Model Browser: default bind '/'
...
m1 = assign model to selected entity nodes (shift + e to select nodes of group entities)
m1x2 = insert "misc_model" with given model
m1 drag = rotate model
Preferences.Model Browser: list of * separated folderToLoad/depth values, e.g. *models/mapobjects/99*maps/1*; */99* loads root
2020-04-26 07:28:23 +03:00
Garux
d26669d041
try to fix MAC compilation #40 : probably more elegant 'environ' variable access
2020-04-04 21:46:39 +03:00
Garux
a7de623115
try to fix MAC compilation #40 : workaround ambiguous 'environ' global variable availability
2020-04-04 21:09:36 +03:00
Thomas Debesse
66e6781c9b
use Instance_isSelected() function
2020-03-03 02:00:15 +03:00
Garux
4ebfc1dcac
refactor template class LatchedValue use
...
make m_sGameFile LatchedValue
fix odd prompt to restart after game change via global preferences dialog + OK in local preferences
sort games list alphabetically by .game file name
2019-09-07 23:04:10 +03:00
Garux
1a18246a1f
* suggest to automatically restart editor on change of preferences, which require this
...
* suggest to restart after selected game preference change
import of https://gitlab.com/xonotic/netradiant/merge_requests/141 e2f605b12f
2019-09-06 11:22:28 +03:00
Garux
3bb51ba6b9
* fix invisible radiant with floating 3D camera window hidden in non floating layout
2019-08-30 12:30:16 +03:00
Garux
4e82cdf2f4
shorten code
2019-08-23 19:21:39 +03:00
Garux
aa99f4d254
* UV Tool (edit texture alignment of selected face) modifiers:
...
pivot control point and lines: ctrl = snap hard to face vertices and grid
grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid
scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices
alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges
texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot
rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
2019-05-19 10:30:44 +03:00
Garux
eff4d4224c
use hardcoded opengl font names in windows only
2019-04-12 20:54:23 +03:00
Garux
502c0f8bc1
* all plugins commands are bindable
...
support detachable menus in submenus of plugins menus
user_shortcuts_init() and user_shortcuts_save() are moved to not the most convenient spot, as init has to happen after plugins init and before menus creation
2019-03-13 19:45:51 +03:00
Garux
a1abcd8c83
* bindable commands TextureProjectAxial/Ortho/Cam, using default texdef, unlike surface inspector buttons
2019-03-08 12:52:19 +03:00
Garux
74a3da969c
* ctrl + r: clone stuff and repeat recent transforms; clipper tool toggle resets transforms stack
2019-01-18 15:00:06 +03:00
Garux
fb53d5094a
some more sensible gui default sizes
2019-01-11 18:35:37 +03:00
Garux
9a2886e624
add build tool skeleton; does nothing, button is hidden
2018-12-10 23:01:09 +03:00
Garux
51c798fd9c
* Snap to grid in a component mode: snap whole objects, if no components selected
...
* Snap brush/its vertices to grid: rebuild brush from snapped vertices with optional texture vertex lock
2018-12-10 21:00:33 +03:00
Garux
d83d5977b7
* fix: update component modes toolbar buttons on entering clipper mode
2018-11-14 22:38:00 +03:00
Garux
2836989099
binds... * z, backspace (DeleteSelection): also delete selected components (vertices/edges/faces) of brush in a component mode
2018-10-18 20:14:29 +03:00
Garux
0f7af6aaa4
binds... * shift + u: new uniform CSG wrap merge algorithm, merging selected brushes and/or components
2018-10-16 01:20:09 +03:00
Garux
e7fec22b52
* rewrite and fix 2d background image feature; fix bug on intels (glPushAttrib)
2018-08-28 23:58:02 +03:00
Garux
1f4143ece2
* render size info in 3d camera
2018-08-28 16:06:47 +03:00