Commit Graph

16 Commits

Author SHA1 Message Date
Garux eb70faddc8 use standard C bool type:
get rid of qfalse, qtrue aliases everywhere
replace qboolean in q3map2, q3data
redefine qboolean type in q2 tools, mbspc
2020-02-03 01:15:30 +03:00
Garux 4d9a6cc2a9 const pointer in copy functions 2020-01-13 04:31:05 +03:00
Garux 5dc0244ef9 remove unused statistic variables 2020-01-13 00:39:55 +03:00
Garux a626907ba9 use offsetof( type, flexible_array_member[size] ) semantics 2020-01-13 00:37:44 +03:00
Garux 99bae99b36 add safe_calloc(), safe_calloc_info() functions, use them (optimization, code shortening) 2020-01-12 18:55:03 +03:00
Thomas Köppe 23a166a4dd Change winding_t, winding_accu_t and brush_t to use flexible array members rather than fixed-sized arrays.
The arrays were always meant to be variably sized, and objects are only ever allocated dynamically. Object size computations are simplified with this change.

Flexible arrays were introduced in C99, so this change means that we will require a C99-conforming compiler henceforth.
2020-01-12 01:32:43 +03:00
Thomas Köppe 1e2ccf5f06 Use standard "offsetof" facility rather than manual code involving null pointer dereferences. 2020-01-12 00:49:05 +03:00
Garux 43202af380 q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations 2018-03-20 19:37:47 +03:00
Garux 0261afc6df Q3map2:
* -backsplash (float)scale (float)distance: scale area lights backsplash fraction + set distance globally
		(distance < -900 to omit distance setting); def = 1 23; real area lights have no backsplash (scale = 0)
		q3map_backsplash shader keyword overrides this setting

Radiant:

binds...
	* alt + m1 click/drag in component modes: select objects
misc...
	* fix: selected entity and brush numbers display in 'Find brush' dialog
	* prefer to display texture width and height in status bar over name (PANGO_ELLIPSIZE_START)
	* allow search shortcut (ctr+f in win) in entity inspector -> entity class list
	* fix: don't save empty group entities (but worldspawn)
2017-08-02 09:19:22 +03:00
Garux e7c45da823 Q3map2:
* code fixes
	* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
	* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo


Radiant:

binds...
	* F5: run first in the list or recently invoked build option
	* F11: fullscreen

misc...
	* opening *.map, sent via cmd line: enabled for non win32 too
	* fix: textures find/replace wnd better default pos, size
	* fix: crash in CSG::Subtract
	* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
	* correct save/restore of main wnd pos/size and maximized/fullscreened states
	* scale widgets consistently along with main wnd, while using regular layout
2017-08-02 09:06:17 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 6b01d68ba6 audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why 2011-11-23 09:44:05 +01:00
Rudolf Polzer cfbdf38d39 fix another misapplied diff 2011-01-13 21:18:04 +01:00
Rudolf Polzer 34a1e2074b ::zerowing-base=428 2011-01-12 13:58:55 +01:00
Rudolf Polzer 94cb905da9 ::zerowing-base=422 2011-01-11 14:39:55 +01:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00