Garux
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a0e79e8ecd
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refactor autopk3
unlimit list sizes
* -pk3, -repack: support multiple bsp files input by command line
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2021-10-02 19:13:28 +03:00 |
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Garux
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ff07c6e244
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* -json -pack -useflagnames: deduce surface/content flag values from their names in shaders.json (useful for conversion to a game with different flag values)
* -skipflags: while -useflagnames, skip unknown flag names
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2021-09-29 19:48:27 +03:00 |
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Garux
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ca09e63932
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add more undocumented switches
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2021-09-28 20:20:48 +03:00 |
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Garux
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70b711c4cf
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* synchronize -help, html help and actually available command line arguments
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2021-09-28 19:23:47 +03:00 |
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Garux
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5017da5fe4
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use custom allocation errors handler
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2021-09-28 05:55:17 +03:00 |
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Garux
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636c3ac90e
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mention -format game name in -convert usage
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2021-09-28 05:19:31 +03:00 |
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Garux
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5283f631e7
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std::vector<rawGridPoint_t> rawGridPoints
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2021-09-28 05:07:56 +03:00 |
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Garux
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d1ccdb0fcf
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std::vector<bspDrawVert_t> yDrawVerts
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2021-09-27 21:50:46 +03:00 |
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Garux
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86a8b5f1eb
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minor tweak
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2021-09-27 19:56:48 +03:00 |
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Garux
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158df04936
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fix empty bspVisBytes case
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2021-09-27 17:23:17 +03:00 |
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Garux
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94cc88d8f4
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fix header->ident handling
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2021-09-27 16:18:46 +03:00 |
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Garux
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1b1e6769e8
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std::vector<fog_t> mapFogs
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2021-09-27 15:40:39 +03:00 |
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Garux
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efa324ebe6
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remove unused stuff
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2021-09-27 15:12:53 +03:00 |
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Garux
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ecf9a46e78
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std::vector<bspAdvertisement_t> bspAds
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2021-09-27 13:29:59 +03:00 |
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Garux
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ce0dd55cc5
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std::vector<bspFog_t> bspFogs
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2021-09-27 12:56:08 +03:00 |
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Garux
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4642753564
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std::vector<bspDrawSurface_t> bspDrawSurfaces
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2021-09-27 06:14:12 +03:00 |
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Garux
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7993cc8a1f
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std::vector<int> bspDrawIndexes
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2021-09-26 22:10:46 +03:00 |
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Garux
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c58bd839da
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std::vector<bspDrawVert_t> bspDrawVerts
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2021-09-26 21:41:46 +03:00 |
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Garux
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560060a908
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std::vector<byte> bspVisBytes
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2021-09-26 20:34:41 +03:00 |
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Garux
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28dfbaa5ab
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std::vector<bspGridPoint_t> bspGridPoints
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2021-09-26 20:01:26 +03:00 |
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Garux
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e4d6e63e91
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std::vector<byte> bspLightBytes
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2021-09-25 19:16:25 +03:00 |
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Garux
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f5c1a11a66
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std::vector<bspBrushSide_t> bspBrushSides
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2021-09-25 10:17:51 +03:00 |
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Garux
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9f63742fda
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std::vector<std::uint8_t> opaqueBrushes
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2021-09-24 17:35:58 +03:00 |
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Garux
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260dc59d4a
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std::vector<bspBrush_t> bspBrushes
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2021-09-24 17:05:00 +03:00 |
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Garux
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a20717c364
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std::vector<int> bspLeafBrushes
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2021-09-24 16:27:10 +03:00 |
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Garux
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6066fe2cc2
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std::vector<int> bspLeafSurfaces
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2021-09-24 16:16:02 +03:00 |
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Garux
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b1f32e6faa
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std::vector<bspNode_t> bspNodes
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2021-09-24 16:06:34 +03:00 |
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Garux
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bccd3bafd7
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std::vector<bspPlane_t> bspPlanes
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2021-09-24 15:43:24 +03:00 |
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Garux
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76d2b565b3
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std::vector<bspLeaf_t> bspLeafs
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2021-09-24 15:25:58 +03:00 |
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Garux
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6267f1d0af
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std::vector<char> bspEntData
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2021-09-24 13:57:17 +03:00 |
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Garux
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58911934e0
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std::vector<bspShader_t> bspShaders
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2021-09-24 13:39:04 +03:00 |
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Garux
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6e2fc92576
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std::vector<bspModel_t> bspModels
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2021-09-24 12:11:11 +03:00 |
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Garux
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0e0a295330
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* new: bsp export/import in json format; Usage: q3map2 -json <-unpack|-pack> [-v] <mapname>
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2021-09-23 03:11:43 +03:00 |
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Garux
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29ba8c4876
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refactor command line arguments parsing
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2021-09-19 11:58:00 +03:00 |
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Garux
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02a3b9c026
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use ostream_write( CopiedString )
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2021-09-18 15:30:11 +03:00 |
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Garux
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b78513f9f8
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refactor InitPaths()
get rid of MAX_OS_PATH
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2021-09-17 19:50:36 +03:00 |
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Garux
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e22e6169c9
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* -fs_basegame gamename: Overrides default game directory name (e.g. Q3A uses 'baseq3', OpenArena 'baseoa', so -game quake3 -fs_basegame baseoa for OA )
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2021-09-16 15:26:55 +03:00 |
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Garux
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97ad9bf5c5
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separate path manipulating functions
unlimit VFS_MAXDIRS
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2021-09-15 08:07:05 +03:00 |
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Garux
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e1186dd734
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subdivide files
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2021-09-13 22:29:44 +03:00 |
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Garux
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dbeb2d0718
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rename game -> g_game
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2021-09-13 18:49:09 +03:00 |
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Garux
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5c5f698c28
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use standard [[ noreturn ]] attribute
add ENSURE macro
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2021-09-13 18:22:44 +03:00 |
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Garux
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ef635cd95c
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remove direct uses of MAIN_C macro
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2021-09-13 16:33:29 +03:00 |
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Garux
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68b8d7d5dc
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refactor game configs: using class inheritance to avoid massive duplication
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2021-09-13 16:11:01 +03:00 |
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Garux
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34fc3d0a5d
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minor tweaks
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2021-09-08 20:03:15 +03:00 |
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Garux
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18c741a960
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remove unused side_t field
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2021-09-08 19:45:04 +03:00 |
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Garux
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77f2e39af5
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minor tweaks
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2021-09-08 19:40:09 +03:00 |
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Garux
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f3321cef5f
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* auto fog direction: try all sides, not just axial; default to none, if no visible sides
* q3map_fogDir: pick best matching side, not strict match only; ignore invisible 'bevel' sides
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2021-09-08 19:22:18 +03:00 |
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Garux
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23d82aa9ef
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* prioritize +Z fog visible side in ambiguous case (= -Z fog direction), as in fogged pit
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2021-09-08 10:11:49 +03:00 |
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Garux
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204c3138e2
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emit warning on expected practical engine fog limit overflow
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2021-09-07 08:14:04 +03:00 |
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Garux
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43b5148447
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remove -metaMaxBBoxDistance
with current 'pre weld' strategy it's not optimization anymore, also wont work as option to merge non welded triangles with adjusted meta score
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2021-09-05 14:45:01 +03:00 |
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