Garux
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6e2fc92576
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std::vector<bspModel_t> bspModels
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2021-09-24 12:11:11 +03:00 |
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Garux
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dbeb2d0718
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rename game -> g_game
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2021-09-13 18:49:09 +03:00 |
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Garux
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77f2e39af5
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minor tweaks
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2021-09-08 19:40:09 +03:00 |
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Garux
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160c1d33db
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remove -texrange business (assuming it's not relevant for decades)
optimize -meta (shave off 1/3 in worst case)
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2021-08-27 12:18:56 +03:00 |
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Garux
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aa5de2fee9
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wrap winding_next logic
prevent crash in AddWindingToConvexHull()
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2021-08-11 18:18:38 +03:00 |
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Garux
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f492ab27eb
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more c++ in q3map2
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2021-08-10 22:41:43 +03:00 |
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Garux
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15b391cdb3
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minor tweaks
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2021-08-02 00:47:18 +03:00 |
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Garux
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c3041cc2f8
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using winding_t = std::vector<Vector3>
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2021-07-31 18:28:38 +03:00 |
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Garux
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6c00419653
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fix spelling
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2021-05-24 20:23:09 +03:00 |
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Garux
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5efe29d863
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* use dynamic maxSurfaceVerts (user preference/game define) in 'force meta process for a surface' decision (was hardcoded)
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2021-05-20 17:10:31 +03:00 |
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Garux
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9eefda4fc5
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* fix texturing, when origin key of group entity is set
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2021-05-07 14:50:43 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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1d4424f4c6
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minor tweaks
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2021-03-12 01:17:01 +03:00 |
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Garux
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1144be0881
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add BasicVector3 uniform constructor
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2021-03-11 19:14:07 +03:00 |
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Garux
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98f9023cdc
|
minor tweaks
|
2021-03-11 10:57:17 +03:00 |
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Garux
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293fab0ffb
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manage color-to-byte conversions
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2021-03-05 13:37:56 +03:00 |
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Garux
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bee749118f
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unify WindingExtendBounds logic
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2021-03-05 06:15:48 +03:00 |
|
Garux
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902fb46938
|
random tweaks
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2021-03-04 16:11:00 +03:00 |
|
Garux
|
f9a424b6c8
|
more c++
|
2021-03-02 22:01:09 +03:00 |
|
Garux
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9446aeca8e
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fix introduced problems
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2021-02-28 12:04:52 +03:00 |
|
Garux
|
9857bb955b
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more c++ math
|
2021-02-26 01:10:51 +03:00 |
|
Garux
|
4ce944444d
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
|
Garux
|
99a5ef0416
|
refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
|
8425ce3c3e
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refactor foliage_t
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2021-01-29 22:40:09 +03:00 |
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Garux
|
762699287e
|
refactor surfaceModel_t
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2021-01-29 21:11:56 +03:00 |
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Garux
|
276d1f5875
|
safe string in indexMap_t
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2021-01-29 20:46:06 +03:00 |
|
Garux
|
623163ae9c
|
remove unused markers
|
2021-01-28 02:12:15 +03:00 |
|
Garux
|
e11aede11a
|
refactor surfaceType_t enum
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2021-01-27 19:43:53 +03:00 |
|
Garux
|
bdfd864670
|
refactor enums
credits for class BitFlags go to Jelvan <3
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2021-01-25 01:33:56 +03:00 |
|
Garux
|
36b63e1d2c
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turn entities array to std::vector<entity_t>
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2021-01-23 15:39:42 +03:00 |
|
Garux
|
f3c26c791f
|
use safe strings more
|
2021-01-21 16:08:53 +03:00 |
|
Garux
|
cbeccc7e3a
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use safe string in GetIndexedShader
fix custom shader overflow check
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2021-01-19 22:12:53 +03:00 |
|
Garux
|
9590d602d3
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use String64 for shaderInfo_s::skyParmsImageBase
add variadic template operator to StringFixedSize for inline strings creation
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2021-01-19 17:21:54 +03:00 |
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Garux
|
da3b05728c
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use safe string for shaderInfo_t.shader
|
2021-01-19 01:24:21 +03:00 |
|
Garux
|
fafa271a46
|
turn quake3 tools to cpp
|
2021-01-15 01:37:23 +03:00 |
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