Commit Graph

26 Commits

Author SHA1 Message Date
Garux a0e79e8ecd refactor autopk3
unlimit list sizes
	* -pk3, -repack: support multiple bsp files input by command line
2021-10-02 19:13:28 +03:00
Garux ff07c6e244 * -json -pack -useflagnames: deduce surface/content flag values from their names in shaders.json (useful for conversion to a game with different flag values)
* -skipflags: while -useflagnames, skip unknown flag names
2021-09-29 19:48:27 +03:00
Garux ca09e63932 add more undocumented switches 2021-09-28 20:20:48 +03:00
Garux 70b711c4cf * synchronize -help, html help and actually available command line arguments 2021-09-28 19:23:47 +03:00
Garux 29ba8c4876 refactor command line arguments parsing 2021-09-19 11:58:00 +03:00
Garux e22e6169c9 * -fs_basegame gamename: Overrides default game directory name (e.g. Q3A uses 'baseq3', OpenArena 'baseoa', so -game quake3 -fs_basegame baseoa for OA ) 2021-09-16 15:26:55 +03:00
Garux 160c1d33db remove -texrange business (assuming it's not relevant for decades)
optimize -meta (shave off 1/3 in worst case)
2021-08-27 12:18:56 +03:00
Garux da55e8cbb4 * ctrl + m3/drag: also paste texture seamlessly from brush face to patch and vice versa, when face edje is adjacent to patch edje 2021-07-02 17:16:50 +03:00
Garux 6c00419653 fix spelling 2021-05-24 20:23:09 +03:00
Garux 1d4424f4c6 minor tweaks 2021-03-12 01:17:01 +03:00
Garux fe5c0879b4 remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path 2021-01-20 12:48:10 +03:00
Garux 89d5084c91 docs: shaderManual: note working block comments 2020-05-04 11:22:05 +03:00
Garux 47942140df docs: shaderManual: fix cull parm info (front doesn't exist, back shows back) 2020-05-04 11:21:20 +03:00
Garux ee18e263b7 docs: shaderManual: remove unsupported qer_nocarve 2020-05-04 11:19:40 +03:00
Garux aca367b608 docs: shaderManual: fix typos, remove line duplicate, fix q3map_dotproduct2 example shader, fix q3map_cloneShader description, fix exactVertex description 2020-05-03 12:17:31 +03:00
Garux 97fe823fc1 docs: add original shaderManual 2020-05-03 12:05:38 +03:00
Garux b61b65da10 docs: correct mbspc.html 2020-05-03 12:03:48 +03:00
Garux 0dd0859dd3 docs: add new feature to mbspc.html 2020-05-03 12:02:10 +03:00
Garux 7fca3904a5 docs: add original mbspc.html 2020-05-03 12:00:53 +03:00
Garux 19921775fc docs: add NetRadiant specific docs 2020-05-03 11:58:25 +03:00
Garux 6944f84bba docs: add Blendmodes_cheatsheet.jpg 2020-05-03 11:54:35 +03:00
Garux 88e24f9f05 docs: add fsr_readme.txt 2020-05-03 11:53:25 +03:00
Garux 08eff5dd1e docs: add mouse shortcuts.txt 2020-05-03 11:52:21 +03:00
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
ailmenki f9b95d6488 Add help link to Xonotic wiki. 2010-12-20 21:38:10 +01:00
Rudolf Polzer 7dd945e36a changes from OSXnetradiant 2010-03-28 19:14:14 +02:00