Garux
98f9023cdc
minor tweaks
2021-03-11 10:57:17 +03:00
Garux
858ec974f7
* -saturation light switch, default = 1, affects lightmaps and vertex color; > 1 = saturate, 0 = grayscale, < 0 = complementary colors
2021-03-08 13:34:58 +03:00
Garux
ac1dd904f1
* print available games on wrong -game and -format args
2021-03-08 13:32:16 +03:00
Garux
293fab0ffb
manage color-to-byte conversions
2021-03-05 13:37:56 +03:00
Garux
39f5a2d060
use MinMax functions instead of raw math
2021-03-03 07:01:28 +03:00
Garux
9857bb955b
more c++ math
2021-02-26 01:10:51 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
820dd5e21f
bump MAX_IMAGES, MAX_MODELS
2021-02-10 00:20:32 +03:00
Garux
37c11990cb
del struct StrBuf; CopiedString for mapShaderFile;
2021-02-09 13:03:48 +03:00
Garux
b013f9954c
simplify unlimited bsp entities code
2021-02-08 04:36:57 +03:00
Garux
92b2487875
fix string warnings
2021-02-08 01:33:36 +03:00
Garux
ca34e8f38f
enum class EFloodEntities
2021-02-07 07:34:57 +03:00
Garux
5fd7b340df
* discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
...
(excess portals there are effect of _blocksize)
* optimize FloodPortals() (also fix stack depth crash in debug mode due to recursive calls)
* fix xml_Select() of leaked entity (was selecting last map entity always)
* xml_Select() leaked entity exactly in the beginning of leak line
2021-02-06 22:22:59 +03:00
Garux
2bf53ef643
fix overlook introduced in 36b63e1d2c
2021-01-30 16:50:40 +03:00
Garux
99a5ef0416
refactor entity key values routines
2021-01-30 16:23:31 +03:00
Garux
8425ce3c3e
refactor foliage_t
2021-01-29 22:40:09 +03:00
Garux
762699287e
refactor surfaceModel_t
2021-01-29 21:11:56 +03:00
Garux
276d1f5875
safe string in indexMap_t
2021-01-29 20:46:06 +03:00
Garux
e11aede11a
refactor surfaceType_t enum
2021-01-27 19:43:53 +03:00
Garux
1efff8cdfe
refactor enum vstatus_t
2021-01-27 11:53:32 +03:00
Garux
62a0ae5623
prevent string overflows
2021-01-26 22:31:19 +03:00
Garux
bdfd864670
refactor enums
...
credits for class BitFlags go to Jelvan <3
2021-01-25 01:33:56 +03:00
Garux
20b908e31b
remove excess typedef struct declarations
2021-01-23 19:26:50 +03:00
Garux
54c38610bf
use std::list<epair_t>
2021-01-23 17:25:47 +03:00
Garux
36b63e1d2c
turn entities array to std::vector<entity_t>
2021-01-23 15:39:42 +03:00
Garux
b0e62198ba
use safe strings more
2021-01-21 18:41:16 +03:00
Garux
0ab896b84a
remove MAC_STATIC hack
2021-01-21 16:17:23 +03:00
Garux
f3c26c791f
use safe strings more
2021-01-21 16:08:53 +03:00
Garux
15e4b8e850
manage model shaders remapping
2021-01-21 07:19:15 +03:00
Garux
fe5c0879b4
remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path
2021-01-20 12:48:10 +03:00
Garux
3b39a5754d
prevent filename overflow in model .skin loader
...
strip model extension during filename construction
add variadic template operator to StringOutputStream for inline strings creation
2021-01-20 11:59:16 +03:00
Garux
cfa502df6e
safe string for globalCelShader
2021-01-19 22:40:58 +03:00
Garux
c3437b7833
use safe strings in shaderInfo_s
...
turn ImageLoad() to expect extensionless path as input
2021-01-19 18:58:18 +03:00
Garux
9590d602d3
use String64 for shaderInfo_s::skyParmsImageBase
...
add variadic template operator to StringFixedSize for inline strings creation
2021-01-19 17:21:54 +03:00
Garux
da3b05728c
use safe string for shaderInfo_t.shader
2021-01-19 01:24:21 +03:00
Garux
13524d59ef
fix the build
2021-01-16 15:10:59 +03:00
Garux
ae9fe08159
* support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024
...
also enables this for -lightmapsize, legitimacy is questionable here
2020-06-14 15:49:16 +03:00
Garux
c956102065
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
Garux
433b9e776b
manage entity key value reading routines
2020-02-07 15:49:29 +03:00
Garux
3409de2cb0
change EPAIR_STRCMP semantics
2020-02-04 03:50:33 +03:00
Garux
eb70faddc8
use standard C bool type:
...
get rid of qfalse, qtrue aliases everywhere
replace qboolean in q3map2, q3data
redefine qboolean type in q2 tools, mbspc
2020-02-03 01:15:30 +03:00
Garux
25d94dbd2f
add and use path_set_extension()
...
fix -bsp crash with .bsp sent as map path
* fix: qer_editorimage, q3map_lightImage etc work with file names, containing period
(i.e. 'file.name.ext' names; don't StripExtension() twice in ImageLoad() for that)
2020-01-27 01:22:10 +03:00
Garux
ad05e553b9
use realloc() instead of safe_malloc() + free()
...
add AUTOEXPAND_BY_REALLOC_ADD macro, use it
2020-01-23 05:01:44 +03:00
Garux
4d9a6cc2a9
const pointer in copy functions
2020-01-13 04:31:05 +03:00
Garux
5dc0244ef9
remove unused statistic variables
2020-01-13 00:39:55 +03:00
Thomas Köppe
23a166a4dd
Change winding_t, winding_accu_t and brush_t to use flexible array members rather than fixed-sized arrays.
...
The arrays were always meant to be variably sized, and objects are only ever allocated dynamically. Object size computations are simplified with this change.
Flexible arrays were introduced in C99, so this change means that we will require a C99-conforming compiler henceforth.
2020-01-12 01:32:43 +03:00
Thomas Köppe
1e2ccf5f06
Use standard "offsetof" facility rather than manual code involving null pointer dereferences.
2020-01-12 00:49:05 +03:00
Garux
5d46d88d2d
refactor autopk3.c
...
generalize Q_stricmp, Q_strncasecmp defines instead of local implementations
replace Q_strncpyz, Q_strcat, Q_strncat with strlcpy, strlcat versions: strcpyQ, strcatQ, strncatQ
fix ExtractFilePath, ExtractFileBase, ExtractFileExtension edge case (empty path string)
ExtractFileBase() : mimic StripExtension() logic
BeginMapShaderFile() : use ExtractFileBase(), ExtractFilePath()
2019-12-27 06:01:28 +03:00
Garux
853633efd1
move main.c::FixAAS()->convert_bsp.c
2019-12-20 17:39:04 +03:00
Thomas Debesse
68f8cabf95
split bsp conversion stuff from q3map2
2019-12-20 08:02:06 +03:00