Garux
f8ab9a3b59
remove IntegralConstant hack
2021-03-25 05:50:17 +03:00
Garux
dc5dea6d21
delete copy constructors and assignment operators explicitly
2021-03-24 15:48:29 +03:00
Garux
6aa8e432f7
change Preferences_Save_Safe code to not have small oob read
2021-03-24 04:26:54 +03:00
Garux
60652a335f
remove empty .cpp of header libs
2021-03-24 01:20:05 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
5b1b9b5e6c
fix xml entity key description with escaped characters reading
...
handle special symbols in smartedit key description tooltip
2021-03-21 05:44:28 +03:00
Thomas Debesse
af82669bd3
do not fail on missing image or model plugin, they can be optional
2021-03-20 20:58:29 +03:00
Thomas Debesse
c4b79d2194
radiant/texwindow: fix a minor typo
2021-03-20 20:31:35 +03:00
Thomas Debesse
42c00bfc67
plugins/shader: remove unused Texture_ForName function declaration
...
It looks to be a leftover from QE4.
2021-03-20 20:22:31 +03:00
Garux
9feec41e31
minor tweaks
2021-03-20 20:15:43 +03:00
Garux
95f4b3e504
* only scale light radius by mouse while it is displayed
2021-03-20 02:32:42 +03:00
Garux
e200ffc762
minor tweaks
2021-03-20 02:30:11 +03:00
Garux
ebd90382a4
* improve performance of deselecting big selections
2021-03-20 02:29:48 +03:00
Garux
812679236d
* improve performance of big maps loading, undo/redo dramatically
...
determinant factor is amount of nodes in one container
2021-03-20 02:29:11 +03:00
Garux
c0c9f49433
* common shaders deduction: fallback to .game "common_shaders_dir" param (default = "common/"), so they may be configured all at once
...
#64
2021-03-13 16:57:31 +03:00
Garux
a5fb9388c2
fix double free on PICO model parsing error
2021-03-13 14:54:59 +03:00
Garux
4f5f5649dc
consider ability of _pico_parse() to return empty string (on trailing space w/o linefeed in this case)
2021-03-13 11:32:45 +03:00
Garux
c7fedadcd1
use std::vector for flagging in SmoothNormals()
...
functions run about 10% faster due to cheaper access to a flag
2021-03-13 11:16:07 +03:00
Garux
1d4424f4c6
minor tweaks
2021-03-12 01:17:01 +03:00
Garux
09c78ec0dc
return Vector3 from vectorForKey()
2021-03-11 20:16:52 +03:00
Garux
1144be0881
add BasicVector3 uniform constructor
2021-03-11 19:14:07 +03:00
Garux
98f9023cdc
minor tweaks
2021-03-11 10:57:17 +03:00
Garux
0cff77e30d
consider "textures/system/" jka common folder during map decompilation
2021-03-09 20:13:42 +03:00
Garux
0737e962de
use std::sort instead of qsort
2021-03-09 20:09:08 +03:00
Garux
52ef1c838a
make sure to do VectorNormalize in double
2021-03-08 15:36:46 +03:00
Garux
858ec974f7
* -saturation light switch, default = 1, affects lightmaps and vertex color; > 1 = saturate, 0 = grayscale, < 0 = complementary colors
2021-03-08 13:34:58 +03:00
Garux
ac1dd904f1
* print available games on wrong -game and -format args
2021-03-08 13:32:16 +03:00
Garux
293fab0ffb
manage color-to-byte conversions
2021-03-05 13:37:56 +03:00
Garux
bee749118f
unify WindingExtendBounds logic
2021-03-05 06:15:48 +03:00
Garux
902fb46938
random tweaks
2021-03-04 16:11:00 +03:00
Garux
b68cbfd78b
clean ShiftBSPMain
2021-03-03 19:16:53 +03:00
Garux
ce93fb3be8
* -help -game lists available games
...
std::size for help arrays
2021-03-03 17:30:55 +03:00
Garux
39c22acbae
* case insensitive command line arguments
2021-03-03 07:54:16 +03:00
Garux
39f5a2d060
use MinMax functions instead of raw math
2021-03-03 07:01:28 +03:00
Garux
f9a424b6c8
more c++
2021-03-02 22:01:09 +03:00
Garux
9446aeca8e
fix introduced problems
2021-02-28 12:04:52 +03:00
Garux
9857bb955b
more c++ math
2021-02-26 01:10:51 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
820dd5e21f
bump MAX_IMAGES, MAX_MODELS
2021-02-10 00:20:32 +03:00
Garux
ba497e4139
SafeOpenWrite, SafeOpenRead funcs use
2021-02-09 18:05:06 +03:00
Garux
37c11990cb
del struct StrBuf; CopiedString for mapShaderFile;
2021-02-09 13:03:48 +03:00
Garux
02874bebee
shorten some StringOutputStream uses
2021-02-08 13:48:49 +03:00
Garux
b013f9954c
simplify unlimited bsp entities code
2021-02-08 04:36:57 +03:00
Garux
d5f55e7c35
safe strings in OnlyEnts()
2021-02-08 02:53:57 +03:00
Garux
92b2487875
fix string warnings
2021-02-08 01:33:36 +03:00
Garux
aa596f856d
bytebool.h : only #include <stdbool.h> w/o __cplusplus
2021-02-07 07:47:33 +03:00
Garux
ca34e8f38f
enum class EFloodEntities
2021-02-07 07:34:57 +03:00
Garux
a17bf05f5c
more information in "StrList overflow" error
2021-02-07 07:23:46 +03:00
Garux
54f7daa887
more PathExtensionless use
2021-02-07 07:18:10 +03:00
Garux
5fd7b340df
* discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
...
(excess portals there are effect of _blocksize)
* optimize FloodPortals() (also fix stack depth crash in debug mode due to recursive calls)
* fix xml_Select() of leaked entity (was selecting last map entity always)
* xml_Select() leaked entity exactly in the beginning of leak line
2021-02-06 22:22:59 +03:00