Commit Graph

31 Commits

Author SHA1 Message Date
Garux 5283f631e7 std::vector<rawGridPoint_t> rawGridPoints 2021-09-28 05:07:56 +03:00
Garux d1ccdb0fcf std::vector<bspDrawVert_t> yDrawVerts 2021-09-27 21:50:46 +03:00
Garux 4642753564 std::vector<bspDrawSurface_t> bspDrawSurfaces 2021-09-27 06:14:12 +03:00
Garux c58bd839da std::vector<bspDrawVert_t> bspDrawVerts 2021-09-26 21:41:46 +03:00
Garux 28dfbaa5ab std::vector<bspGridPoint_t> bspGridPoints 2021-09-26 20:01:26 +03:00
Garux 6e2fc92576 std::vector<bspModel_t> bspModels 2021-09-24 12:11:11 +03:00
Garux 29ba8c4876 refactor command line arguments parsing 2021-09-19 11:58:00 +03:00
Garux dbeb2d0718 rename game -> g_game 2021-09-13 18:49:09 +03:00
Garux 357f67f237 remove Q_EXTERN int numLights
remove /* potential pre-setup  */ :
1. it seems to never actually be the case
2. it is called from threaded functions, while SetupEnvelopes() itself is not thread safe
2021-08-03 18:26:47 +03:00
Garux f49639c697 std::list<light_t> lights 2021-08-03 07:28:53 +03:00
Garux a743668e44 prevent overflow in gridsize adjustment 2021-08-02 12:03:22 +03:00
Garux c3041cc2f8 using winding_t = std::vector<Vector3> 2021-07-31 18:28:38 +03:00
Garux 6c00419653 fix spelling 2021-05-24 20:23:09 +03:00
Garux 2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux 1d4424f4c6 minor tweaks 2021-03-12 01:17:01 +03:00
Garux 09c78ec0dc return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
Garux 1144be0881 add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
Garux 858ec974f7 * -saturation light switch, default = 1, affects lightmaps and vertex color; > 1 = saturate, 0 = grayscale, < 0 = complementary colors 2021-03-08 13:34:58 +03:00
Garux 293fab0ffb manage color-to-byte conversions 2021-03-05 13:37:56 +03:00
Garux 39c22acbae * case insensitive command line arguments 2021-03-03 07:54:16 +03:00
Garux f9a424b6c8 more c++ 2021-03-02 22:01:09 +03:00
Garux 9446aeca8e fix introduced problems 2021-02-28 12:04:52 +03:00
Garux 9857bb955b more c++ math 2021-02-26 01:10:51 +03:00
Garux 4ce944444d rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
Garux 99a5ef0416 refactor entity key values routines 2021-01-30 16:23:31 +03:00
Garux 623163ae9c remove unused markers 2021-01-28 02:12:15 +03:00
Garux bdfd864670 refactor enums
credits for class BitFlags go to Jelvan <3
2021-01-25 01:33:56 +03:00
Garux 20b908e31b remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
Garux 36b63e1d2c turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
Garux da3b05728c use safe string for shaderInfo_t.shader 2021-01-19 01:24:21 +03:00
Garux fafa271a46 turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00