Commit Graph

535 Commits

Author SHA1 Message Date
Garux 7ae79b263d minor refactoring 2020-04-28 08:30:25 +03:00
Garux 06cd1e98ff * Model Browser: default bind '/'
m1 = assign model to selected entity nodes (shift + e to select nodes of group entities)
		m1x2 = insert "misc_model" with given model
		m1 drag = rotate model
		Preferences.Model Browser: list of * separated folderToLoad/depth values, e.g. *models/mapobjects/99*maps/1*; */99* loads root
2020-04-26 07:28:23 +03:00
Garux d26669d041 try to fix MAC compilation #40 : probably more elegant 'environ' variable access 2020-04-04 21:46:39 +03:00
Garux a7de623115 try to fix MAC compilation #40 : workaround ambiguous 'environ' global variable availability 2020-04-04 21:09:36 +03:00
Garux 56ecc1b0a5 reduce texwindow.h inclusions 2020-04-04 19:39:57 +03:00
Garux 5fb3d587a4 use std::next instead of std::advance 2020-03-19 03:07:19 +03:00
Garux 7acdf92d50 * QE tool mouse move: highlight PlaneSelectables with alt/ctrl+alt, components in component modes
improve bestPlaneIndirect pickup (resolve, when corner is closest)
support 2d in class DragPlanes::bestPlaneIndirect
2020-03-19 00:00:28 +03:00
Garux a4b61f88e5 * shortcuts list: add Reset All button (defaults all shortcuts) 2020-03-10 08:30:15 +03:00
Garux b122d19ec7 * shortcuts list: add Reset button (defaults selected shortcut) 2020-03-10 06:57:08 +03:00
Garux e301fce02e simplify command_list_dialog codes 2020-03-10 05:38:50 +03:00
Garux 64e2eebfb3 rewrite GlobalShortcuts_foreach() to use functor semantics 2020-03-09 23:06:45 +03:00
Garux e25f67ca29 use struct for ShortcutValue, add accelerator_default value 2020-03-09 20:34:39 +03:00
Garux 380d5547c5 use GlobalSelectionSystem().foreachSelected instead of GlobalSceneGraph().traverse in alt+m1 PlaneSelectable pickup 2020-03-09 06:34:28 +03:00
Garux e7b8e36db6 * DragExtrudeFaces: process with selected faces only, i.e. w/o objects selection 2020-03-09 05:53:14 +03:00
Garux 6e88e7b746 * DragExtrudeFaces: diagonal extruded brushes joints if extruding multiple faces per brush 2020-03-08 17:23:02 +03:00
Garux d664d15f17 * improved CSGTool::Hollow::diagonal algorithm (reliable for complex brushes complete extrude, handle simple brushes deep partial extrude) 2020-03-04 04:01:20 +03:00
Thomas Debesse 9f29864f50 lessen code duplication 2020-03-03 02:24:36 +03:00
Thomas Debesse 66e6781c9b use Instance_isSelected() function 2020-03-03 02:00:15 +03:00
Thomas Debesse 1acf0bb221 * alt + m1 2D view face vertex manipulator: use 'faces on the only best plane' pickup strategy 2020-03-03 01:57:56 +03:00
Thomas Debesse edb9abc546 use xdg-open to open url on Linux 2020-03-01 20:08:55 +03:00
Garux 4b2f9d6080 * open/save dialogs: use current file path, name, focus it, if present
brushexport plugin: case insensitive extension check
2020-03-01 19:38:27 +03:00
Garux 658819cfac support https in help menu 2020-02-29 05:12:38 +03:00
Garux 097a662814 * preferences->Grid->Max grid coordinate: how much big grid to render (visual aid for games with small world)
known minor issues:
preference change to smaller value doesn't trigger 2d view origin, scale constraints evaluation (ok after doing manually)
preference change during region mode resets grid region size
2020-02-27 21:03:04 +03:00
Garux 9304e9bfa5 bigger default grid spacing 2020-02-25 19:21:14 +03:00
Garux 94a6cc9cda lower default camera fov 2020-02-25 19:01:48 +03:00
Garux abcc47ad64 more csg tool refactoring 2020-02-24 21:44:20 +03:00
Garux 53676dcf31 * csg tool: +faces face specification mode (only process selected faces)
* csg tool: also process unselected brushes with selected faces
2020-02-24 21:43:27 +03:00
Thomas Debesse 07a06b5b89 * ctrl + alt + m1: extrude pointed faces of selected brushes and selected faces inside/outside
* improve alt + m1 resizing camera for slanted faces
2020-02-22 04:14:45 +03:00
wongit df7d260538 fix for spawnflags toolstips now showing when bits are skipped
(undefined)
2020-02-21 22:03:20 +00:00
Garux 37ae7f0794 * support Quake3 and Quake in -gamedetect (autodetects by availability of "baseq3/pak0.pk3" and "id1/pak0.pak" in folders prior to radiant's) 2020-01-28 19:38:03 +03:00
Garux 34e9b522b7 * shader editor: support files with crlf line feeds in linux
preserve line feeds on saving
			indicate 'modified' state by save button and window name
			view shaders from packs too (read only)
			refactor
2019-11-09 15:13:59 +03:00
Garux bad1a965c0 fix shader editor text length and offset in linux 2019-11-06 13:02:24 +03:00
Garux b9d846ac32 build menu.customize: clear ... placeholder string on the "editing-started" signal 2019-11-03 23:51:22 +03:00
Garux e849c95216 * build menu.customize: ctrl + c / ctrl + insert = copy, ctrl + v / shift + insert = paste build presets and command lines 2019-10-09 15:05:13 +03:00
Garux 4809f1a27a * build menu.customize: show placeholder string in entries for creation of new ones 2019-10-08 23:42:13 +03:00
Garux 05d7db4e3e don't append excess slash to g_qeglobals.m_userGamePath 2019-09-12 20:21:24 +03:00
Garux a834981d53 binds... * shift + }/{: CameraModeNext/Prev 2019-09-08 18:28:48 +03:00
Garux 4ebfc1dcac refactor template class LatchedValue use
make m_sGameFile LatchedValue
fix odd prompt to restart after game change via global preferences dialog + OK in local preferences
sort games list alphabetically by .game file name
2019-09-07 23:04:10 +03:00
Garux 1a18246a1f * suggest to automatically restart editor on change of preferences, which require this
* suggest to restart after selected game preference change
import of https://gitlab.com/xonotic/netradiant/merge_requests/141 e2f605b12f
2019-09-06 11:22:28 +03:00
Garux 6c9870f941 * workaround gamma bug in 2D views and texture browser with fresh nvidia drivers 2019-08-31 12:22:47 +03:00
Garux 6e42edd1cb * calculate fov against max of 3D viewport width, height for consistency 2019-08-31 11:30:29 +03:00
Garux 3bb51ba6b9 * fix invisible radiant with floating 3D camera window hidden in non floating layout 2019-08-30 12:30:16 +03:00
Garux fb773e2bcb tweak XYWnd code 2019-08-30 00:54:53 +03:00
Garux 1e0f7ba781 tweak VIEWTYPE related code 2019-08-29 00:41:40 +03:00
Garux 15cf9d0b55 * focus all 2D views on map load, selection by q3map2, NextLeakSpot, selection by brush/entity number 2019-08-24 01:12:01 +03:00
Garux 446e1148a5 * prevent runouts of 2D views from grid area 2019-08-23 23:38:29 +03:00
Garux 154b5f3619 shorten XYWnd::ZoomIn() / Out logic
fix odd wxywnd updates on zoom out of scale bounds
2019-08-23 20:32:28 +03:00
Garux 4e82cdf2f4 shorten code 2019-08-23 19:21:39 +03:00
Garux da7c72547b remove MIN use 2019-08-23 14:57:34 +03:00
Garux 49d1c98d81 * disable overlay front buffer rendering hack in 3D camera and completely in 64bit builds
* render 2D crosshair, as overlay, update it during manipulations
	* fix active 2D view outline rendering in 2x2 layout
2019-08-23 13:06:16 +03:00