Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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Thorn
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6a27f87936
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A tiny patch for the brushexport2 obj exporter that stops it from truncating filenames if you don't specifically append ".obj" in the file browser window.
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2011-10-18 15:01:18 +02:00 |
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Rudolf Polzer
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599056d188
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allow different file type selections for open/import/save
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2010-10-10 14:35:18 +02:00 |
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Rudolf Polzer
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b515a4a709
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argh :P 20 was intentional
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2010-07-25 17:16:46 +02:00 |
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Rudolf Polzer
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f78b813d8b
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improve the max shader name length in brushexport plugin
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2010-07-25 17:10:39 +02:00 |
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Rudolf Polzer
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54ccfc9f18
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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divverent
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a4f89fe0f8
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fix some more crashes (on OS X only)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@208 61c419a2-8eb2-4b30-bcec-8cead039b335
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2009-03-04 14:56:32 +00:00 |
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rpolzer
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4eeb89d4b2
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s/GtkRadiant/NetRadiant/
git-svn-id: svn://svn.icculus.org/netradiant/trunk@81 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-17 13:32:43 +00:00 |
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rpolzer
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5ad1e19406
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the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-16 08:15:52 +00:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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