Garux
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15b391cdb3
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minor tweaks
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2021-08-02 00:47:18 +03:00 |
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Garux
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c3041cc2f8
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using winding_t = std::vector<Vector3>
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2021-07-31 18:28:38 +03:00 |
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Garux
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6c00419653
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fix spelling
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2021-05-24 20:23:09 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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c7fedadcd1
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use std::vector for flagging in SmoothNormals()
functions run about 10% faster due to cheaper access to a flag
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2021-03-13 11:16:07 +03:00 |
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Garux
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1d4424f4c6
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minor tweaks
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2021-03-12 01:17:01 +03:00 |
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Garux
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1144be0881
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add BasicVector3 uniform constructor
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2021-03-11 19:14:07 +03:00 |
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Garux
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858ec974f7
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* -saturation light switch, default = 1, affects lightmaps and vertex color; > 1 = saturate, 0 = grayscale, < 0 = complementary colors
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2021-03-08 13:34:58 +03:00 |
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Garux
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293fab0ffb
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manage color-to-byte conversions
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2021-03-05 13:37:56 +03:00 |
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Garux
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902fb46938
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random tweaks
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2021-03-04 16:11:00 +03:00 |
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Garux
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f9a424b6c8
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more c++
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2021-03-02 22:01:09 +03:00 |
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Garux
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4ce944444d
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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Garux
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99a5ef0416
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refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
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623163ae9c
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remove unused markers
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2021-01-28 02:12:15 +03:00 |
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Garux
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d0dcce342b
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use LightFlags::FastActual shortcut
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2021-01-25 07:29:46 +03:00 |
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Garux
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bdfd864670
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refactor enums
credits for class BitFlags go to Jelvan <3
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2021-01-25 01:33:56 +03:00 |
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Garux
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fafa271a46
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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