more. This adds new code and improves code committed in revision 351.
- Calling GetOpenFileName() and GetSaveFileName() from a new thread, thus
allowing the main thread to continue refreshing GtkRadiant while the native
Windows file dialog is open. Prevents the ugly "hall of mirrors" effect.
A similar approach is used in the open source Inkscape, so I'm not doing
anything too dangerous here. However, this _is_ hacky in my opinion.
- Using memset() to zero out the memory of the OPENFILENAME structure.
This is safer than selectively setting fields on this structure. We no
longer need to explicity set certain field to NULL now.
- "all files" filter now lowercase to be consistent with other code.
These changes have been tested on Windows XP and Windows 7.
THIS COMMIT SHOULD BE MERGED INTO TRUNK AT SOME POINT!!!
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@352 8a3a26a2-13c4-0310-b231-cf6edde360e5
of GtkRadiant. The previous code was Plain Old Wrong (TM) in the way that
it handled determining which "Save as type" was selected in the file save
dialog. This change affects the function file_dialog() in gtkmisc.cpp.
Fix has been tested on Windows 7 when the pattern input parameter is something
such as "map" and when it's null. Will test Windows XP shortly and follow
up with another commit if it's not working correctly there.
THIS COMMIT SHOULD BE MERGED INTO TRUNK AT SOME POINT!!!
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@351 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit:
1. Reverts to using GtkR-deps-1.6-3.zip (instead of GtkR-deps-1.6-4.zip).
Some font-related DLLs are therefore no longer used with this patch.
2. Because of the above #1, now using the really old OpenGL font rendering
code on Windows systems. This is controlled via "#ifdef _WIN32" blocks.
Linux still uses the new and improved OpenGL font rendering.
Note that this old font rendering that Windows now uses (err, has used in the
past too) makes use of gdk_gl_font_use_pango_font(), which is really old
and crufty.
So, with this commit Radiant is fully working (modulo bugs) on Linux and
Windows, and OpenGL fonts work too.
I WOULD NOT SUGGEST MERGING THIS CHANGE INTO TRUNK. THE CORRECT APPROACH
IS TO INSTEAD FIX THE DLL LIBRARY DEPENDENCIES IN TRUNK. I AM ONLY COMMITTING
THIS SO THAT I CAN CONTINUE FIXING BUGS IN RADIANT IN THE MEANTIME.
There are still a zillion bugs on Windows. For example, I can't even save
a .map file at this point. That is my next task, to fix saving of .map files.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@350 8a3a26a2-13c4-0310-b231-cf6edde360e5
So, this branch is now r344 with patch r346.
DO NOT MERGE THIS CHANGE INTO TRUNK!!!!
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@349 8a3a26a2-13c4-0310-b231-cf6edde360e5
fix some outstanding issues while the lib-reassembly is taking place.
This branch is starting out as a copy of r347.
I [Rambetter] am not able to work on trunk at the moment because it
is broken on Windows due to the DLL nightmare that is going on. I would
like to fix some bugs in the meantime. Commits that should be imported back
into trunk will be clearly marked as such.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@348 8a3a26a2-13c4-0310-b231-cf6edde360e5
game packs to the game install directory. Before this patch, users of
Radiant weren't able to start Radiant without doing some manual copying of
game pack files over by hand (and I'm sure nobody figured that out).
The problem is in radiant/missing.cpp. CopyTree() didn't correctly recursively
copy directories because of a problem in FindFiles::FindFiles() on Windows.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@346 8a3a26a2-13c4-0310-b231-cf6edde360e5
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5