misc...
* fix scaling for doom3 brush format
* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
* snap transform origin for flip commands
* change light intensity save format from %f to %g to prevent .99999 on transforms
* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
menus...
* view->show->Entity boxes (always show bbox for ents with model)
misc...
FBO support
* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64