netradiant-custom/plugins/entity/entity.h
Garux 697d2714d6 Radiant:
binds...
	* ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node)
	* ctrl + m3 texture painting by drag
misc...
	* fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock)
	* preferences->display->entities->Names Display Distance (in cam) def = 512u
	* always show selected/childSelected entity names (unselected is optional)
	* fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
2017-08-02 09:39:45 +03:00

48 lines
1.3 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_ENTITY_H )
#define INCLUDED_ENTITY_H
class EntityCreator;
EntityCreator& GetEntityCreator();
enum EGameType
{
eGameTypeQuake3,
eGameTypeRTCW,
eGameTypeDoom3,
};
extern EGameType g_gameType;
class FilterSystem;
void Entity_Construct( EGameType gameType = eGameTypeQuake3 );
void Entity_Destroy();
extern bool g_showNames;
extern int g_showNamesDist;
extern bool g_showTargetNames;
extern bool g_showAngles;
extern bool g_lightRadii;
#endif