Commit Graph

10 Commits

Author SHA1 Message Date
Garux 9d3d204018 Qt 2022-10-27 09:10:31 +03:00
Garux f61e0dcb67 * view->filter->sky: Q3 shader based skies (skyParms keyword) 2022-07-18 18:28:56 +03:00
Garux 2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux e200ffc762 minor tweaks 2021-03-20 02:30:11 +03:00
Garux cc1f7ecd76 * new filter: Point Entities (nongroup entities besides misc_models and lights) 2020-06-12 20:41:27 +03:00
Garux e1a145c234 remove excess (GdkModifierType) casts 2020-05-19 21:40:52 +03:00
Garux dce6730b39 Radiant:
misc...
	* fix: select inside and touching: ignored ANY filters and hiding, and region
	* fix: M3 tex paint/grab ignored _hidden_ models
	* fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters
	* fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters
	* fix: tex find/replace: ignored any filters, regioning & hiding
	* fix: shift+a by classname: ignored filters, hiding, region
	* fix: floor walker ignored group ent filters
	* fix: csg subtract ignored group ent filters
	* fix: invert selection: ignored group ent filters
	* fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead)
	* fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox)
	* fix: csg merge two group ents = empty group ent
	* fix: csg subtract group ent completely = empty group ent
	* fix: hollow group ent: could produce empty group ent
	* func_groups are filtered by world filter only, not entities one
	* new func_group filter, filterBar button; Rightclick = create func_group
2017-08-01 14:27:03 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 5c3de4809e add a "decals" texture filter option (textures/decals/) 2010-02-06 22:24:14 +01:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00