Commit Graph

21 Commits

Author SHA1 Message Date
Garux dee00be204 adjust preferences dialog.spinners decimals
closes #152
2023-10-05 20:16:38 +06:00
Garux 9d3d204018 Qt 2022-10-27 09:10:31 +03:00
Garux d812cbd4d4 replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
Garux b58408344c Q2 optional brush face flags in BP, 220 mapformats 2021-08-24 18:55:34 +03:00
Garux 2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux 4ebfc1dcac refactor template class LatchedValue use
make m_sGameFile LatchedValue
fix odd prompt to restart after game change via global preferences dialog + OK in local preferences
sort games list alphabetically by .game file name
2019-09-07 23:04:10 +03:00
Garux 7088653115 * clipper tool total rewrite; works in 3d viewport
* fix: update BrushClipPlane rendering on selection change
	* clipper points are draggable right after been dropped
2018-05-09 00:24:02 +03:00
Garux 48d75b777d * brush creation in camera; alt = modify height 2018-04-06 12:26:06 +03:00
Garux fadace9d69 more clear preference name to expose its effect better 2018-01-05 14:41:02 +03:00
Garux aeaeb2a3e6 * statusbar: del "R:" info (rotate increment from SI)
+current map format info (F:AP/BP/220)
		+explanatory tooltip, describing shown infos
2017-12-15 15:58:52 +03:00
Garux 723a615110 * texture locking during vertex and edge manipulations 2017-12-06 13:57:40 +03:00
Garux f4149f1549 * Valve220: use face projection by default
* Valve220: Project {axial, ortho, cam, from face} functions
	* conversions between AP, BP and Valve220 brush types; conversions to Brush Primitives and Valve220 formats are lossless
	* detect brush format and automatically convert to current one on map Import and Paste
	* Valve220: fixed Reset function, implemented Rotate one
	* Valve220: fix overwriting basis on brush clone/map import ( in Face( Face ) constructor )
	* BP: fix: normalize shift values during import, arbitrary projections and face->fit
	* Valve220: fix texture lock for scaling, fix for negative texdef.scale
2017-10-02 18:11:43 +03:00
Garux 0b3f42ffbc * "BrushAlwaysCaulk" option is saveable for brush types other than q3
* brush format is preference for [maptypes, brushtypes]: [mapq1, quake], [mapq2, quake2], [mapq3, quake3]:
		preferences->Brush->Brush type: Axial projection, Brush primitives, Valve 220
	* autodetect brush type on map opening
	* brush face surfaceflags are optional on loading for flexibility
	* 'Snap planes to integer grid' option is always off by default
2017-09-16 16:37:39 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer ffae4a0feb explain BP mode 2011-11-12 12:25:30 +01:00
Rudolf Polzer 3cdbbcc748 allow game packs to override the default of brush primitives 2011-02-23 14:33:18 +01:00
Rudolf Polzer 182f62c459 rename to toggleFormat 2010-10-10 13:54:01 +02:00
Rudolf Polzer 112586a3cf clean up toggleProjection code 2010-10-10 13:53:40 +02:00
Rudolf Polzer 2b0a97c814 somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrushPrimitives mode (experimental) by temp toggling to the correct mode 2010-10-10 10:47:16 +02:00
Rudolf Polzer 652a2d36fb allow changing the "Alternate texture projection" mode at runtime (requires Map_New currently though) 2010-10-10 10:27:50 +02:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00