update README.md
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@ -26,7 +26,9 @@ Development is focused on smoothing and tweaking editing process.
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#### Random feature highlights
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#### Random feature highlights
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* WASD camera binds
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* WASD camera binds
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* Clipper tool, brush and entity creation, working in camera
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* fully supported editing in 3D view (brush and entity creation, all manipulating tools)
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* uniform merge algorithm, merging selected brushes, components and clipper points
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* free and robust vertex editing, also providing abilities to remove and insert vertices
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* left mouse button click tunnel selector, paint selector
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* left mouse button click tunnel selector, paint selector
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* numerous mouse shortcuts (see help->General->Mouse Shortcuts)
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* numerous mouse shortcuts (see help->General->Mouse Shortcuts)
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* focus camera on selected (Tab)
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* focus camera on selected (Tab)
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@ -89,6 +91,8 @@ Development is focused on smoothing and tweaking editing process.
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* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
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* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
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* new slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
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* new slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
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* Valve220 mapformat autodetection and support
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* Valve220 mapformat autodetection and support
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* correct .obj and .mtl loading
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* guessing model shaders paths
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###### see changelog-custom.txt for more
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###### see changelog-custom.txt for more
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