Quake-III-Arena-VS/src/engine/renderer/vk_demo.cpp
Artem Kharytoniuk eca35b6050 Clean up: introduced Vulkan_Instance, Vulkan_Resources structures.
Vulkan_Instance contains variables related to persistent vulkan resources like instance, device, queue, swapchain, etc.
Vulkan_Instance is re-iniitalized only during window creation.

Vulkan_Resources contains data specific to current game context, i.e. current level.
Vulkan_Resources can be re-loaded during level change, level exit, etc.
2017-04-11 14:05:38 +03:00

744 lines
31 KiB
C++

#include "vk_allocator.h"
#include "vk_resource_manager.h"
#include "vk_demo.h"
#include "vk.h"
#include "vk_utils.h"
#include "stb_image.h"
#include <array>
#include <chrono>
#include <iostream>
#include <functional>
#include <unordered_map>
#include "tr_local.h"
struct Uniform_Buffer_Object {
float mvp[16];
};
static VkFormat find_format_with_features(VkPhysicalDevice physical_device, const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features) {
for (VkFormat format : candidates) {
VkFormatProperties properties;
vkGetPhysicalDeviceFormatProperties(physical_device, format, &properties);
if (tiling == VK_IMAGE_TILING_LINEAR && (properties.linearTilingFeatures & features) == features)
return format;
if (tiling == VK_IMAGE_TILING_OPTIMAL && (properties.optimalTilingFeatures & features) == features)
return format;
}
error("failed to find format with requested features");
return VK_FORMAT_UNDEFINED; // never get here
}
static VkFormat find_depth_format(VkPhysicalDevice physical_device) {
return find_format_with_features(physical_device, {VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT},
VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
}
FILE* logfile;
Vulkan_Demo::Vulkan_Demo(int window_width, int window_height)
: window_width(window_width)
, window_height(window_height)
{
logfile = fopen("vk_dev.log", "w");
get_allocator()->initialize(vk_instance.physical_device, vk_instance.device);
get_resource_manager()->initialize(vk_instance.device);
create_command_pool();
image_acquired = get_resource_manager()->create_semaphore();
rendering_finished = get_resource_manager()->create_semaphore();
VkFenceCreateInfo fence_desc;
fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_desc.pNext = nullptr;
fence_desc.flags = VK_FENCE_CREATE_SIGNALED_BIT;
VkResult result = vkCreateFence(vk_instance.device, &fence_desc, nullptr, &rendering_finished_fence);
check_vk_result(result, "vkCreateFence");
create_descriptor_pool();
create_uniform_buffer();
create_texture_sampler();
create_depth_buffer_resources();
create_descriptor_set_layout();
create_render_pass();
create_framebuffers();
create_pipeline_layout();
upload_geometry();
{
VkCommandBufferAllocateInfo alloc_info;
alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc_info.pNext = nullptr;
alloc_info.commandPool = command_pool;
alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
alloc_info.commandBufferCount = 1;
result = vkAllocateCommandBuffers(vk_instance.device, &alloc_info, &command_buffer);
check_vk_result(result, "vkAllocateCommandBuffers");
}
}
Vulkan_Demo::~Vulkan_Demo() {
VkResult result = vkDeviceWaitIdle(vk_instance.device);
if (result < 0)
std::cerr << "vkDeviceWaitIdle returned an error code: " + result;
get_resource_manager()->release_resources();
get_allocator()->deallocate_all();
vk_deinitialize();
}
void Vulkan_Demo::create_command_pool() {
VkCommandPoolCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
desc.queueFamilyIndex = vk_instance.queue_family_index;
command_pool = get_resource_manager()->create_command_pool(desc);
}
void Vulkan_Demo::create_descriptor_pool() {
std::array<VkDescriptorPoolSize, 2> pool_sizes;
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
pool_sizes[0].descriptorCount = 1024;
pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
pool_sizes[1].descriptorCount = 1024;
VkDescriptorPoolCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.maxSets = 1024;
desc.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
desc.pPoolSizes = pool_sizes.data();
descriptor_pool = get_resource_manager()->create_descriptor_pool(desc);
}
void Vulkan_Demo::create_uniform_buffer() {
auto size = static_cast<VkDeviceSize>(sizeof(Uniform_Buffer_Object)) * 1024;
uniform_staging_buffer = create_permanent_staging_buffer(size, uniform_staging_buffer_memory);
uniform_buffer = create_buffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(vk_instance.physical_device, &props);
VkDeviceSize offset_align = props.limits.minUniformBufferOffsetAlignment;
tess_ubo_offset_step = (uint32_t)((sizeof(Uniform_Buffer_Object) + offset_align - 1) / offset_align * offset_align);
}
VkImage Vulkan_Demo::create_texture(const uint8_t* pixels, int bytes_per_pixel, int image_width, int image_height, VkImageView& image_view) {
VkImage staging_image = create_staging_texture(image_width, image_height,
bytes_per_pixel == 3 ? VK_FORMAT_R8G8B8_UNORM : VK_FORMAT_R8G8B8A8_UNORM, pixels, bytes_per_pixel);
Defer_Action destroy_staging_image([this, &staging_image]() {
vkDestroyImage(vk_instance.device, staging_image, nullptr);
});
VkImage texture_image = ::create_texture(image_width, image_height,
bytes_per_pixel == 3 ? VK_FORMAT_R8G8B8_UNORM : VK_FORMAT_R8G8B8A8_UNORM);
record_and_run_commands(command_pool, vk_instance.queue,
[&texture_image, &staging_image, &image_width, &image_height, this](VkCommandBuffer command_buffer) {
record_image_layout_transition(command_buffer, staging_image, VK_FORMAT_R8G8B8A8_UNORM,
VK_ACCESS_HOST_WRITE_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
record_image_layout_transition(command_buffer, texture_image, VK_FORMAT_R8G8B8A8_UNORM,
0, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// copy staging image's data to device local image
VkImageSubresourceLayers subresource_layers;
subresource_layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresource_layers.mipLevel = 0;
subresource_layers.baseArrayLayer = 0;
subresource_layers.layerCount = 1;
VkImageCopy region;
region.srcSubresource = subresource_layers;
region.srcOffset = {0, 0, 0};
region.dstSubresource = subresource_layers;
region.dstOffset = {0, 0, 0};
region.extent.width = image_width;
region.extent.height = image_height;
vkCmdCopyImage(command_buffer,
staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
texture_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &region);
record_image_layout_transition(command_buffer, texture_image, VK_FORMAT_R8G8B8A8_UNORM,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
});
image_view = create_image_view(texture_image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
return texture_image;
}
void Vulkan_Demo::create_texture_sampler() {
VkSamplerCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.magFilter = VK_FILTER_LINEAR;
desc.minFilter = VK_FILTER_LINEAR;
desc.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
desc.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
desc.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
desc.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
desc.mipLodBias = 0.0f;
desc.anisotropyEnable = VK_TRUE;
desc.maxAnisotropy = 16;
desc.compareEnable = VK_FALSE;
desc.compareOp = VK_COMPARE_OP_ALWAYS;
desc.minLod = 0.0f;
desc.maxLod = 0.0f;
desc.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
desc.unnormalizedCoordinates = VK_FALSE;
texture_image_sampler = get_resource_manager()->create_sampler(desc);
}
void Vulkan_Demo::create_depth_buffer_resources() {
VkFormat depth_format = find_depth_format(vk_instance.physical_device);
depth_image = create_depth_attachment_image(window_width, window_height, depth_format);
depth_image_view = create_image_view(depth_image, depth_format, VK_IMAGE_ASPECT_DEPTH_BIT);
record_and_run_commands(command_pool, vk_instance.queue, [&depth_format, this](VkCommandBuffer command_buffer) {
record_image_layout_transition(command_buffer, depth_image, depth_format, 0, VK_IMAGE_LAYOUT_UNDEFINED,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
});
}
void Vulkan_Demo::create_descriptor_set_layout() {
std::array<VkDescriptorSetLayoutBinding, 3> descriptor_bindings;
descriptor_bindings[0].binding = 0;
descriptor_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
descriptor_bindings[0].descriptorCount = 1;
descriptor_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
descriptor_bindings[0].pImmutableSamplers = nullptr;
descriptor_bindings[1].binding = 1;
descriptor_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_bindings[1].descriptorCount = 1;
descriptor_bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
descriptor_bindings[1].pImmutableSamplers = nullptr;
descriptor_bindings[2].binding = 2;
descriptor_bindings[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_bindings[2].descriptorCount = 1;
descriptor_bindings[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
descriptor_bindings[2].pImmutableSamplers = nullptr;
VkDescriptorSetLayoutCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.bindingCount = static_cast<uint32_t>(descriptor_bindings.size());
desc.pBindings = descriptor_bindings.data();
descriptor_set_layout = get_resource_manager()->create_descriptor_set_layout(desc);
}
void Vulkan_Demo::create_image_descriptor_set(const image_t* image) {
VkDescriptorSetAllocateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
desc.pNext = nullptr;
desc.descriptorPool = descriptor_pool;
desc.descriptorSetCount = 1;
desc.pSetLayouts = &descriptor_set_layout;
VkDescriptorSet set;
VkResult result = vkAllocateDescriptorSets(vk_instance.device, &desc, &set);
check_vk_result(result, "vkAllocateDescriptorSets");
VkDescriptorImageInfo image_info;
image_info.sampler = texture_image_sampler;
image_info.imageView = image->vk_image_view;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
std::array<VkWriteDescriptorSet, 1> descriptor_writes;
descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_writes[0].dstSet = set;
descriptor_writes[0].dstBinding = 1;
descriptor_writes[0].dstArrayElement = 0;
descriptor_writes[0].descriptorCount = 1;
descriptor_writes[0].pNext = nullptr;
descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_writes[0].pImageInfo = &image_info;
descriptor_writes[0].pBufferInfo = nullptr;
descriptor_writes[0].pTexelBufferView = nullptr;
vkUpdateDescriptorSets(vk_instance.device, (uint32_t)descriptor_writes.size(), descriptor_writes.data(), 0, nullptr);
update_ubo_descriptor(set);
image_descriptor_sets[image] = set;
}
void Vulkan_Demo::create_multitexture_descriptor_set(const image_t* image, const image_t* image2) {
VkDescriptorSetAllocateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
desc.pNext = nullptr;
desc.descriptorPool = descriptor_pool;
desc.descriptorSetCount = 1;
desc.pSetLayouts = &descriptor_set_layout;
VkDescriptorSet set;
VkResult result = vkAllocateDescriptorSets(vk_instance.device, &desc, &set);
check_vk_result(result, "vkAllocateDescriptorSets");
VkDescriptorImageInfo image_info[2];
image_info[0].sampler = texture_image_sampler;
image_info[0].imageView = image->vk_image_view;
image_info[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info[1].sampler = texture_image_sampler;
image_info[1].imageView = image2->vk_image_view;
image_info[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
std::array<VkWriteDescriptorSet, 2> descriptor_writes;
descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_writes[0].dstSet = set;
descriptor_writes[0].dstBinding = 1;
descriptor_writes[0].dstArrayElement = 0;
descriptor_writes[0].descriptorCount = 1;
descriptor_writes[0].pNext = nullptr;
descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_writes[0].pImageInfo = &image_info[0];
descriptor_writes[0].pBufferInfo = nullptr;
descriptor_writes[0].pTexelBufferView = nullptr;
descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_writes[1].dstSet = set;
descriptor_writes[1].dstBinding = 2;
descriptor_writes[1].dstArrayElement = 0;
descriptor_writes[1].descriptorCount = 1;
descriptor_writes[1].pNext = nullptr;
descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_writes[1].pImageInfo = &image_info[1];
descriptor_writes[1].pBufferInfo = nullptr;
descriptor_writes[1].pTexelBufferView = nullptr;
vkUpdateDescriptorSets(vk_instance.device, (uint32_t)descriptor_writes.size(), descriptor_writes.data(), 0, nullptr);
update_ubo_descriptor(set);
auto images = std::make_pair(image, image2);
multitexture_descriptor_sets[images] = set;
}
void Vulkan_Demo::create_render_pass() {
VkAttachmentDescription color_attachment;
color_attachment.flags = 0;
color_attachment.format = vk_instance.surface_format.format;
color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentDescription depth_attachment;
depth_attachment.flags = 0;
depth_attachment.format = find_depth_format(vk_instance.physical_device);
depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference color_attachment_ref;
color_attachment_ref.attachment = 0;
color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depth_attachment_ref;
depth_attachment_ref.attachment = 1;
depth_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attachment_ref;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = &depth_attachment_ref;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
std::array<VkAttachmentDescription, 2> attachments{color_attachment, depth_attachment};
VkRenderPassCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.attachmentCount = static_cast<uint32_t>(attachments.size());
desc.pAttachments = attachments.data();
desc.subpassCount = 1;
desc.pSubpasses = &subpass;
desc.dependencyCount = 0;
desc.pDependencies = nullptr;
render_pass = get_resource_manager()->create_render_pass(desc);
}
void Vulkan_Demo::create_framebuffers() {
std::array<VkImageView, 2> attachments = {VK_NULL_HANDLE, depth_image_view};
VkFramebufferCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.renderPass = render_pass;
desc.attachmentCount = static_cast<uint32_t>(attachments.size());
desc.pAttachments = attachments.data();
desc.width = window_width;
desc.height = window_height;
desc.layers = 1;
framebuffers.resize(vk_instance.swapchain_image_count);
for (std::size_t i = 0; i < framebuffers.size(); i++) {
attachments[0] = vk_instance.swapchain_image_views[i]; // set color attachment
framebuffers[i] = get_resource_manager()->create_framebuffer(desc);
}
}
void Vulkan_Demo::create_pipeline_layout() {
VkPipelineLayoutCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.setLayoutCount = 1;
desc.pSetLayouts = &descriptor_set_layout;
desc.pushConstantRangeCount = 0;
desc.pPushConstantRanges = nullptr;
pipeline_layout = get_resource_manager()->create_pipeline_layout(desc);
}
void Vulkan_Demo::upload_geometry() {
{
VkBufferCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.size = 16 * 1024 * 1024;
desc.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
desc.queueFamilyIndexCount = 0;
desc.pQueueFamilyIndices = nullptr;
tess_vertex_buffer = get_resource_manager()->create_buffer(desc);
tess_vertex_buffer_memory = get_allocator()->allocate_staging_memory(tess_vertex_buffer);
VkResult result = vkBindBufferMemory(vk_instance.device, tess_vertex_buffer, tess_vertex_buffer_memory, 0);
check_vk_result(result, "vkBindBufferMemory");
}
{
VkBufferCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.size = 16 * 1024 * 1024;
desc.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
desc.queueFamilyIndexCount = 0;
desc.pQueueFamilyIndices = nullptr;
tess_index_buffer = get_resource_manager()->create_buffer(desc);
tess_index_buffer_memory = get_allocator()->allocate_staging_memory(tess_index_buffer);
VkResult result = vkBindBufferMemory(vk_instance.device, tess_index_buffer, tess_index_buffer_memory, 0);
check_vk_result(result, "vkBindBufferMemory");
}
}
void Vulkan_Demo::update_ubo_descriptor(VkDescriptorSet set) {
VkDescriptorBufferInfo buffer_info;
buffer_info.buffer = uniform_buffer;
buffer_info.offset = 0;
buffer_info.range = sizeof(Uniform_Buffer_Object);
std::array<VkWriteDescriptorSet, 1> descriptor_writes;
descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_writes[0].pNext = nullptr;
descriptor_writes[0].dstSet = set;
descriptor_writes[0].dstBinding = 0;
descriptor_writes[0].dstArrayElement = 0;
descriptor_writes[0].descriptorCount = 1;
descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
descriptor_writes[0].pImageInfo = nullptr;
descriptor_writes[0].pBufferInfo = &buffer_info;
descriptor_writes[0].pTexelBufferView = nullptr;
vkUpdateDescriptorSets(vk_instance.device, (uint32_t)descriptor_writes.size(), descriptor_writes.data(), 0, nullptr);
}
void Vulkan_Demo::update_uniform_buffer() {
Uniform_Buffer_Object ubo;
if (backEnd.projection2D) {
float mvp0 = 2.0f / glConfig.vidWidth;
float mvp5 = 2.0f / glConfig.vidHeight;
ubo.mvp[0] = mvp0; ubo.mvp[1] = 0.0f; ubo.mvp[2] = 0.0f; ubo.mvp[3] = 0.0f;
ubo.mvp[4] = 0.0f; ubo.mvp[5] = mvp5; ubo.mvp[6] = 0.0f; ubo.mvp[7] = 0.0f;
ubo.mvp[8] = 0.0f; ubo.mvp[9] = 0.0f; ubo.mvp[10] = 1.0f; ubo.mvp[11] = 0.0f;
ubo.mvp[12] = -1.0f; ubo.mvp[13] = -1.0f; ubo.mvp[14] = 0.0f; ubo.mvp[15] = 1.0f;
} else {
const float* p = backEnd.viewParms.projectionMatrix;
// update q3's proj matrix (opengl) to vulkan conventions: z - [0, 1] instead of [-1, 1] and invert y direction
float zNear = r_znear->value;
float zFar = tr.viewParms.zFar;
float p10 = -zFar / (zFar - zNear);
float p14 = -zFar*zNear / (zFar - zNear);
float p5 = -p[5];
float proj[16] = {
p[0], p[1], p[2], p[3],
p[4], p5, p[6], p[7],
p[8], p[9], p10, p[11],
p[12], p[13], p14, p[15]
};
extern void myGlMultMatrix( const float *a, const float *b, float *out );
myGlMultMatrix(backEnd.or.modelMatrix, proj, ubo.mvp);
}
void* data;
VkResult result = vkMapMemory(vk_instance.device, uniform_staging_buffer_memory, tess_ubo_offset, sizeof(ubo), 0, &data);
check_vk_result(result, "vkMapMemory");
memcpy(data, &ubo, sizeof(ubo));
vkUnmapMemory(vk_instance.device, uniform_staging_buffer_memory);
}
void Vulkan_Demo::begin_frame() {
fprintf(logfile, "begin_frame\n");
fflush(logfile);
VkBufferCopy region;
region.srcOffset = 0;
region.dstOffset = 0;
region.size = sizeof(Uniform_Buffer_Object) * 1024;
vkCmdCopyBuffer(command_buffer, uniform_staging_buffer, uniform_buffer, 1, &region);
VkBufferMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = uniform_buffer;
barrier.offset = 0;
barrier.size = sizeof(Uniform_Buffer_Object) * 1024;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0,
0, nullptr, 1, &barrier, 0, nullptr);
std::array<VkClearValue, 2> clear_values;
clear_values[0].color = {1.0f, 0.3f, 0.3f, 0.0f};
clear_values[1].depthStencil = {1.0, 0};
VkRenderPassBeginInfo render_pass_begin_info;
render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_begin_info.pNext = nullptr;
render_pass_begin_info.renderPass = render_pass;
render_pass_begin_info.framebuffer = framebuffers[swapchain_image_index];
render_pass_begin_info.renderArea.offset = {0, 0};
render_pass_begin_info.renderArea.extent = {(uint32_t)window_width, (uint32_t)window_height};
render_pass_begin_info.clearValueCount = static_cast<uint32_t>(clear_values.size());
render_pass_begin_info.pClearValues = clear_values.data();
vkCmdBeginRenderPass(command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
tess_vertex_buffer_offset = 0;
tess_index_buffer_offset = 0;
tess_ubo_offset = 0;
}
void Vulkan_Demo::end_frame() {
fprintf(logfile, "end_frame (vb_size %d, ib_size %d, ubo_size %d)\n", (int)tess_vertex_buffer_offset, (int)tess_index_buffer_offset, (int)tess_ubo_offset);
fflush(logfile);
vkCmdEndRenderPass(command_buffer);
}
void Vulkan_Demo::render_tess(const shaderStage_t* stage) {
fprintf(logfile, "render_tess (vert %d, inds %d)\n", tess.numVertexes, tess.numIndexes);
fflush(logfile);
void* data;
VkResult result = vkMapMemory(vk_instance.device, tess_vertex_buffer_memory, tess_vertex_buffer_offset, tess.numVertexes * sizeof(Vk_Vertex), 0, &data);
check_vk_result(result, "vkMapMemory");
Vk_Vertex* v = (Vk_Vertex*)data;
for (int i = 0; i < tess.numVertexes; i++, v++) {
v->pos[0] = tess.xyz[i][0];
v->pos[1] = tess.xyz[i][1];
v->pos[2] = tess.xyz[i][2];
v->color[0] = tess.svars.colors[i][0] / 255.0f;
v->color[1] = tess.svars.colors[i][1] / 255.0f;
v->color[2] = tess.svars.colors[i][2] / 255.0f;
v->color[3] = tess.svars.colors[i][3] / 255.0f;
v->st[0] = tess.svars.texcoords[0][i][0];
v->st[1] = tess.svars.texcoords[0][i][1];
}
vkUnmapMemory(vk_instance.device, tess_vertex_buffer_memory);
result = vkMapMemory(vk_instance.device, tess_index_buffer_memory, tess_index_buffer_offset, tess.numIndexes * sizeof(uint32_t), 0, &data);
check_vk_result(result, "vkMapMemory");
uint32_t* ind = (uint32_t*)data;
for (int i = 0; i < tess.numIndexes; i++, ind++) {
*ind = tess.indexes[i];
}
vkUnmapMemory(vk_instance.device, tess_index_buffer_memory);
const VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(command_buffer, 0, 1, &tess_vertex_buffer, &tess_vertex_buffer_offset);
vkCmdBindIndexBuffer(command_buffer, tess_index_buffer, tess_index_buffer_offset, VK_INDEX_TYPE_UINT32);
image_t* image = glState.vk_current_images[0];
VkDescriptorSet set = image_descriptor_sets[image];
update_uniform_buffer();
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &set, 1, &tess_ubo_offset);
tess_ubo_offset += tess_ubo_offset_step;
VkViewport viewport;
VkRect2D scissor;
if (backEnd.projection2D) {
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float) glConfig.vidWidth;
viewport.height = (float)glConfig.vidHeight;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
scissor.offset = {0, 0};
scissor.extent = {(uint32_t)glConfig.vidWidth, (uint32_t)glConfig.vidHeight};
} else {
viewport.x = backEnd.viewParms.viewportX;
viewport.y = (float)(glConfig.vidHeight - (backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight));
viewport.width = (float) backEnd.viewParms.viewportWidth;
viewport.height = (float)backEnd.viewParms.viewportHeight;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
scissor.offset = {backEnd.viewParms.viewportX, (glConfig.vidHeight - (backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight))};
if (scissor.offset.y < 0) scissor.offset.y = 0; // receive such data from backEnd, so just adjust to valid value to prevent vulkan warnings
scissor.extent = {(uint32_t)backEnd.viewParms.viewportWidth, (uint32_t)backEnd.viewParms.viewportHeight};
}
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
if (tess.shader->polygonOffset) {
vkCmdSetDepthBias(command_buffer, r_offsetUnits->value, 0.0f, r_offsetFactor->value);
}
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, stage->vk_pipeline);
vkCmdDrawIndexed(command_buffer, tess.numIndexes, 1, 0, 0, 0);
tess_vertex_buffer_offset += tess.numVertexes * sizeof(Vk_Vertex);
tess_index_buffer_offset += tess.numIndexes * sizeof(uint32_t);
}
void Vulkan_Demo::render_tess_multi(const shaderStage_t* stage) {
fprintf(logfile, "render_tess_multi (vert %d, inds %d)\n", tess.numVertexes, tess.numIndexes);
fflush(logfile);
void* data;
VkResult result = vkMapMemory(vk_instance.device, tess_vertex_buffer_memory, tess_vertex_buffer_offset, tess.numVertexes * sizeof(Vk_Vertex2), 0, &data);
check_vk_result(result, "vkMapMemory");
Vk_Vertex2* v = (Vk_Vertex2*)data;
for (int i = 0; i < tess.numVertexes; i++, v++) {
v->pos[0] = tess.xyz[i][0];
v->pos[1] = tess.xyz[i][1];
v->pos[2] = tess.xyz[i][2];
v->color[0] = tess.svars.colors[i][0] / 255.0f;
v->color[1] = tess.svars.colors[i][1] / 255.0f;
v->color[2] = tess.svars.colors[i][2] / 255.0f;
v->color[3] = tess.svars.colors[i][3] / 255.0f;
v->st[0] = tess.svars.texcoords[0][i][0];
v->st[1] = tess.svars.texcoords[0][i][1];
v->st2[0] = tess.svars.texcoords[1][i][0];
v->st2[1] = tess.svars.texcoords[1][i][1];
}
vkUnmapMemory(vk_instance.device, tess_vertex_buffer_memory);
result = vkMapMemory(vk_instance.device, tess_index_buffer_memory, tess_index_buffer_offset, tess.numIndexes * sizeof(uint32_t), 0, &data);
check_vk_result(result, "vkMapMemory");
uint32_t* ind = (uint32_t*)data;
for (int i = 0; i < tess.numIndexes; i++, ind++) {
*ind = tess.indexes[i];
}
vkUnmapMemory(vk_instance.device, tess_index_buffer_memory);
const VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(command_buffer, 0, 1, &tess_vertex_buffer, &tess_vertex_buffer_offset);
vkCmdBindIndexBuffer(command_buffer, tess_index_buffer, tess_index_buffer_offset, VK_INDEX_TYPE_UINT32);
image_t* image = glState.vk_current_images[0];
image_t* image2 = glState.vk_current_images[1];
auto images = std::make_pair(image, image2);
auto it = multitexture_descriptor_sets.find(images);
if (it == multitexture_descriptor_sets.cend()) {
create_multitexture_descriptor_set(image, image2);
it = multitexture_descriptor_sets.find(images);
}
auto set = it->second;
update_uniform_buffer();
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &set, 1, &tess_ubo_offset);
tess_ubo_offset += tess_ubo_offset_step;
VkViewport viewport;
VkRect2D scissor;
if (backEnd.projection2D) {
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float) glConfig.vidWidth;
viewport.height = (float)glConfig.vidHeight;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
scissor.offset = {0, 0};
scissor.extent = {(uint32_t)glConfig.vidWidth, (uint32_t)glConfig.vidHeight};
} else {
viewport.x = backEnd.viewParms.viewportX;
viewport.y = (float)(glConfig.vidHeight - (backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight));
viewport.width = (float) backEnd.viewParms.viewportWidth;
viewport.height = (float)backEnd.viewParms.viewportHeight;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
scissor.offset = {backEnd.viewParms.viewportX, (glConfig.vidHeight - (backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight))};
if (scissor.offset.y < 0) scissor.offset.y = 0; // receive such data from backEnd, so just adjust to valid value to prevent vulkan warnings
scissor.extent = {(uint32_t)backEnd.viewParms.viewportWidth, (uint32_t)backEnd.viewParms.viewportHeight};
}
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
if (tess.shader->polygonOffset) {
vkCmdSetDepthBias(command_buffer, r_offsetUnits->value, 0.0f, r_offsetFactor->value);
}
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, stage->vk_pipeline);
vkCmdDrawIndexed(command_buffer, tess.numIndexes, 1, 0, 0, 0);
tess_vertex_buffer_offset += tess.numVertexes * sizeof(Vk_Vertex2);
tess_index_buffer_offset += tess.numIndexes * sizeof(uint32_t);
}