Vulkan_Instance contains variables related to persistent vulkan resources like instance, device, queue, swapchain, etc. Vulkan_Instance is re-iniitalized only during window creation. Vulkan_Resources contains data specific to current game context, i.e. current level. Vulkan_Resources can be re-loaded during level change, level exit, etc. |
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| config/visual-studio | ||
| src | ||
| third_party | ||
| tools | ||
| .gitignore | ||
| changelog.md | ||
| COPYING.txt | ||
| README.md | ||
| README.txt | ||
| Screenshot.jpg | ||
Welcome to the Quake 3 source code!
Quake 3 is one of my favourite games. This repository contains updated version of the original Q3 codebase with reorganized code structure, compatibility fixes, build setup for the latest Visual Studio and my own modifications that update the core tech but preserve original gameplay, look and feel.
The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work, no crazy no-op OOP or multi-layered abstractions in the code (until I need this, since there are no absolute rules). Only windows platform is supported.
The screeenshot below has no relation to this codebase, I just like it.
Kenny
