The cradle of Quake III Arena
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Artem Kharytoniuk eca35b6050 Clean up: introduced Vulkan_Instance, Vulkan_Resources structures.
Vulkan_Instance contains variables related to persistent vulkan resources like instance, device, queue, swapchain, etc.
Vulkan_Instance is re-iniitalized only during window creation.

Vulkan_Resources contains data specific to current game context, i.e. current level.
Vulkan_Resources can be re-loaded during level change, level exit, etc.
2017-04-11 14:05:38 +03:00
config/visual-studio Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
src Clean up: introduced Vulkan_Instance, Vulkan_Resources structures. 2017-04-11 14:05:38 +03:00
third_party Removed glm third party dependency. 2017-04-10 12:48:24 +03:00
tools Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
.gitignore Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
changelog.md Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
COPYING.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
README.md Update README.md 2017-03-13 21:54:57 +02:00
README.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
Screenshot.jpg Added README.md 2014-05-09 23:51:29 +03:00

Welcome to the Quake 3 source code!

Quake 3 is one of my favourite games. This repository contains updated version of the original Q3 codebase with reorganized code structure, compatibility fixes, build setup for the latest Visual Studio and my own modifications that update the core tech but preserve original gameplay, look and feel.

The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work, no crazy no-op OOP or multi-layered abstractions in the code (until I need this, since there are no absolute rules). Only windows platform is supported.

The screeenshot below has no relation to this codebase, I just like it.

Kenny

Screenshot