The cradle of Quake III Arena
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Artem Kharytoniuk e557f6cf82 Reset tess.numVertexes in the end of RB_EndSurface.
This gives us more consistent state and  avoids potentially unnecessary draw calls due to RB_CheckOverflow.
2017-04-13 11:51:43 +03:00
config/visual-studio Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
src Reset tess.numVertexes in the end of RB_EndSurface. 2017-04-13 11:51:43 +03:00
third_party Removed glm third party dependency. 2017-04-10 12:48:24 +03:00
tools Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
.gitignore Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
changelog.md Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
COPYING.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
README.md Update README.md 2017-03-13 21:54:57 +02:00
README.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
Screenshot.jpg Added README.md 2014-05-09 23:51:29 +03:00

Welcome to the Quake 3 source code!

Quake 3 is one of my favourite games. This repository contains updated version of the original Q3 codebase with reorganized code structure, compatibility fixes, build setup for the latest Visual Studio and my own modifications that update the core tech but preserve original gameplay, look and feel.

The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work, no crazy no-op OOP or multi-layered abstractions in the code (until I need this, since there are no absolute rules). Only windows platform is supported.

The screeenshot below has no relation to this codebase, I just like it.

Kenny

Screenshot