Quake-III-Arena-VS/src/engine/platform/win_wndproc.c
Artem Kharytoniuk 1b78b53bea Simplification and cleanup of windows opengl initialization.
Removed r_colorbits, use desktop color depth as default value. Nevertheless if there are issues when looking
for corresponding pixel format it is still posible to obtain pixel format with color depth that is different
from desktop color.
No changes to game modules, which means that game UI can still set r_colorbits but it has no effect.
2017-03-20 10:31:02 +02:00

378 lines
9.0 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
#include "win_local.h"
WinVars_t g_wv;
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL (WM_MOUSELAST+1) // message that will be supported by the OS
#endif
// Console variables that we need to access from this module
cvar_t *vid_xpos; // X coordinate of window position
cvar_t *vid_ypos; // Y coordinate of window position
extern cvar_t *r_fullscreen;
#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) )
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
/*
==================
VID_AppActivate
==================
*/
static void VID_AppActivate(BOOL fActive, BOOL minimize)
{
g_wv.isMinimized = (qboolean) minimize;
Com_DPrintf("VID_AppActivate: %i\n", fActive );
Key_ClearStates(); // FIXME!!!
// we don't want to act like we're active if we're minimized
if (fActive && !g_wv.isMinimized )
{
g_wv.activeApp = qtrue;
}
else
{
g_wv.activeApp = qfalse;
}
// minimize/restore mouse-capture on demand
if (!g_wv.activeApp )
{
IN_Activate (qfalse);
}
else
{
IN_Activate (qtrue);
}
}
//==========================================================================
static byte s_scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
K_ALT,' ', K_CAPSLOCK , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME,
K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW, K_KP_PLUS,K_END, //4
K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
static int MapKey (int key)
{
int result;
int modified;
qboolean is_extended;
// Com_Printf( "0x%x\n", key);
modified = ( key >> 16 ) & 255;
if ( modified > 127 )
return 0;
if ( key & ( 1 << 24 ) )
{
is_extended = qtrue;
}
else
{
is_extended = qfalse;
}
result = s_scantokey[modified];
if ( !is_extended )
{
switch ( result )
{
case K_HOME:
return K_KP_HOME;
case K_UPARROW:
return K_KP_UPARROW;
case K_PGUP:
return K_KP_PGUP;
case K_LEFTARROW:
return K_KP_LEFTARROW;
case K_RIGHTARROW:
return K_KP_RIGHTARROW;
case K_END:
return K_KP_END;
case K_DOWNARROW:
return K_KP_DOWNARROW;
case K_PGDN:
return K_KP_PGDN;
case K_INS:
return K_KP_INS;
case K_DEL:
return K_KP_DEL;
default:
return result;
}
}
else
{
switch ( result )
{
case K_PAUSE:
return K_KP_NUMLOCK;
case 0x0D:
return K_KP_ENTER;
case 0x2F:
return K_KP_SLASH;
case 0xAF:
return K_KP_PLUS;
}
return result;
}
}
/*
====================
MainWndProc
main window procedure
====================
*/
extern cvar_t *in_mouse;
extern cvar_t *in_logitechbug;
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
static qboolean flip = qtrue;
int zDelta, i;
switch (uMsg)
{
case WM_MOUSEWHEEL:
// Windows 98/Me, Windows NT 4.0 and later - uses WM_MOUSEWHEEL
// only relevant for non-DI input and when console is toggled in window mode
// if console is toggled in window mode (KEYCATCH_CONSOLE) then mouse is released and DI doesn't see any mouse wheel
if (!r_fullscreen->integer && (cls.keyCatchers & KEYCATCH_CONSOLE))
{
// 120 increments, might be 240 and multiples if wheel goes too fast
// NOTE Logitech: logitech drivers are screwed and send the message twice?
// could add a cvar to interpret the message as successive press/release events
zDelta = ( short ) HIWORD( wParam ) / 120;
if ( zDelta > 0 )
{
for(i=0; i<zDelta; i++)
{
if (!in_logitechbug->integer)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, flip, 0, NULL );
flip = (qboolean) !flip;
}
}
}
else
{
for(i=0; i<-zDelta; i++)
{
if (!in_logitechbug->integer)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, flip, 0, NULL );
flip = (qboolean) !flip;
}
}
}
// when an application processes the WM_MOUSEWHEEL message, it must return zero
return 0;
}
break;
case WM_CREATE:
g_wv.hWnd = hWnd;
vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE);
vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE);
r_fullscreen = Cvar_Get ("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH );
break;
#if 0
case WM_DISPLAYCHANGE:
Com_DPrintf( "WM_DISPLAYCHANGE\n" );
// we need to force a vid_restart if the user has changed
// their desktop resolution while the game is running,
// but don't do anything if the message is a result of
// our own calling of ChangeDisplaySettings
if ( com_insideVidInit ) {
break; // we did this on purpose
}
// something else forced a mode change, so restart all our gl stuff
Cbuf_AddText( "vid_restart\n" );
break;
#endif
case WM_DESTROY:
// let sound and input know about this?
g_wv.hWnd = NULL;
break;
case WM_CLOSE:
Cbuf_ExecuteText( EXEC_APPEND, "quit" );
break;
case WM_ACTIVATE:
{
int fActive, fMinimized;
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
VID_AppActivate( fActive != WA_INACTIVE, fMinimized);
SNDDMA_Activate();
}
break;
case WM_MOVE:
{
int xPos, yPos;
RECT r;
int style;
if (!r_fullscreen->integer )
{
xPos = (short) LOWORD(lParam); // horizontal position
yPos = (short) HIWORD(lParam); // vertical position
r.left = 0;
r.top = 0;
r.right = 1;
r.bottom = 1;
style = GetWindowLong( hWnd, GWL_STYLE );
AdjustWindowRect( &r, style, FALSE );
Cvar_SetValue( "vid_xpos", xPos + r.left);
Cvar_SetValue( "vid_ypos", yPos + r.top);
vid_xpos->modified = qfalse;
vid_ypos->modified = qfalse;
if ( g_wv.activeApp )
{
IN_Activate (qtrue);
}
}
}
break;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
{
int temp;
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent (temp);
}
break;
case WM_SYSCOMMAND:
if ( wParam == SC_SCREENSAVE )
return 0;
break;
case WM_SYSKEYDOWN:
if ( wParam == 13 )
{
if ( r_fullscreen )
{
Cvar_SetValue( "r_fullscreen", !r_fullscreen->integer );
Cbuf_AddText( "vid_restart\n" );
}
return 0;
}
// fall through
case WM_KEYDOWN:
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qtrue, 0, NULL );
break;
case WM_SYSKEYUP:
case WM_KEYUP:
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qfalse, 0, NULL );
break;
case WM_CHAR:
Sys_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}