Simplification and cleanup of windows opengl initialization.
Removed r_colorbits, use desktop color depth as default value. Nevertheless if there are issues when looking for corresponding pixel format it is still posible to obtain pixel format with color depth that is different from desktop color. No changes to game modules, which means that game UI can still set r_colorbits but it has no effect.
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changelog.md
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4
changelog.md
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@ -0,0 +1,4 @@
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Removed cvars:
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* r_colorbits (use desktop color depth by default)
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* r_maskMinidriver
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* r_allowSoftwareGL
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@ -178,12 +178,12 @@ typedef struct {
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// <artem>
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// Obsolete. Should be here for compatibility with other mods.
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glDriverType_t driverType;
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glDriverType_t UNUSED_driverType;
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// </artem>
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// <artem>
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// Obsolete. Should be here for compatibility with other mods.
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glHardwareType_t hardwareType;
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glHardwareType_t UNUSED_hardwareType;
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// </artem>
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qboolean deviceSupportsGamma;
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@ -198,7 +198,7 @@ typedef struct {
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// <artem>
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// Obsolete. Should be here for compatibility with other mods.
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int displayFrequency;
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int UNUSED_displayFrequency;
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// </artem>
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// synonymous with "does rendering consume the entire screen?", therefore
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@ -52,7 +52,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define MAX_VIDEO_HANDLES 16
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extern glconfig_t glConfig;
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extern int s_paintedtime;
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extern int s_rawend;
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@ -35,14 +35,11 @@ typedef struct
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HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
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qboolean allowdisplaydepthchange;
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qboolean pixelFormatSet;
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int desktopBitsPixel;
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int desktopWidth, desktopHeight;
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qboolean cdsFullscreen;
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FILE *log_fp;
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} glwstate_t;
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File diff suppressed because it is too large
Load Diff
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@ -3192,25 +3192,10 @@ void QGL_Shutdown( void )
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*/
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qboolean QGL_Init( const char *dllname )
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{
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char systemDir[1024];
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char libName[1024];
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GetSystemDirectory( systemDir, sizeof( systemDir ) );
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assert( glw_state.hinstOpenGL == 0 );
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ri.Printf( PRINT_ALL, "...initializing QGL\n" );
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if ( dllname[0] != '!' )
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{
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Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname );
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}
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else
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{
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Q_strncpyz( libName, dllname, sizeof( libName ) );
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}
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ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName );
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ri.Printf( PRINT_ALL, "...calling LoadLibrary('%s'): ", dllname );
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if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 )
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{
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@ -38,45 +38,6 @@ extern cvar_t *r_fullscreen;
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LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static qboolean s_alttab_disabled;
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static void WIN_DisableAltTab( void )
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{
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if ( s_alttab_disabled )
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return;
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if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
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{
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RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
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}
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else
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{
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BOOL old;
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SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
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}
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s_alttab_disabled = qtrue;
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}
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static void WIN_EnableAltTab( void )
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{
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if ( s_alttab_disabled )
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{
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if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
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{
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UnregisterHotKey( 0, 0 );
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}
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else
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{
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BOOL old;
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SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
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}
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s_alttab_disabled = qfalse;
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}
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}
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/*
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==================
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VID_AppActivate
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@ -287,15 +248,6 @@ LONG WINAPI MainWndProc (
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vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE);
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r_fullscreen = Cvar_Get ("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH );
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if ( r_fullscreen->integer )
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{
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WIN_DisableAltTab();
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}
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else
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{
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WIN_EnableAltTab();
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}
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break;
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#if 0
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case WM_DISPLAYCHANGE:
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@ -314,10 +266,6 @@ LONG WINAPI MainWndProc (
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case WM_DESTROY:
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// let sound and input know about this?
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g_wv.hWnd = NULL;
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if ( r_fullscreen->integer )
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{
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WIN_EnableAltTab();
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}
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break;
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case WM_CLOSE:
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@ -86,7 +86,6 @@ cvar_t *r_logFile;
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cvar_t *r_stencilbits;
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cvar_t *r_depthbits;
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cvar_t *r_colorbits;
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cvar_t *r_stereo;
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cvar_t *r_primitives;
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cvar_t *r_texturebits;
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@ -189,8 +188,6 @@ static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean sh
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*/
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static void InitOpenGL( void )
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{
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char renderer_buffer[1024];
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//
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// initialize OS specific portions of the renderer
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//
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@ -198,21 +195,16 @@ static void InitOpenGL( void )
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// - r_fullscreen
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// - r_glDriver
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// - r_mode
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// - r_(color|depth|stencil)bits
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// - r_(depth|stencil)bits
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// - r_ignorehwgamma
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// - r_gamma
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//
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if ( glConfig.vidWidth == 0 )
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{
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GLint temp;
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GLimp_Init();
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strcpy( renderer_buffer, glConfig.renderer_string );
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Q_strlwr( renderer_buffer );
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// OpenGL driver constants
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GLint temp;
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qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp );
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glConfig.maxTextureSize = temp;
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@ -859,7 +851,6 @@ void R_Register( void )
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AssertCvarRange( r_picmip, 0, 16, qtrue );
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r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
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#ifdef __linux__
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r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
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@ -987,7 +987,6 @@ extern cvar_t *r_znear; // near Z clip plane
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extern cvar_t *r_stencilbits; // number of desired stencil bits
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extern cvar_t *r_depthbits; // number of desired depth bits
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extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
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extern cvar_t *r_stereo; // desired pixelformat stereo flag
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extern cvar_t *r_texturebits; // number of desired texture bits
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// 0 = use framebuffer depth
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