Removed r_colorbits, use desktop color depth as default value. Nevertheless if there are issues when looking for corresponding pixel format it is still posible to obtain pixel format with color depth that is different from desktop color. No changes to game modules, which means that game UI can still set r_colorbits but it has no effect. |
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| config/visual-studio | ||
| data | ||
| src | ||
| third_party | ||
| tools/bin | ||
| .gitignore | ||
| changelog.md | ||
| COPYING.txt | ||
| README.md | ||
| README.txt | ||
| Screenshot.jpg | ||
Welcome to the Quake 3 source code!
Quake 3 is one of my favourite games. This repository contains updated version of the original Q3 codebase with reorganized code structure, compatibility fixes, build setup for the latest Visual Studio and my own modifications that update the core tech but preserve original gameplay, look and feel.
The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work, no crazy no-op OOP or multi-layered abstractions in the code (until I need this, since there are no absolute rules). Only windows platform is supported.
The screeenshot below has no relation to this codebase, I just like it.
Kenny
