Quake-III-Arena-VS/changelog.md
2017-05-30 09:43:24 +03:00

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* Reorganized project structure.
* The codebase is compiled as C++ code.
* 64-bit compilation.
* Vulkan support.
New cvars:
* r_renderAPI - 3D API to use: 0 - OpenGL, 1 - Vulkan. Requires vid_restart.
* r_twinMode - Debug feature to compare rendering output between OpenGL and Vulkan APIs.
If enabled, renderer uses both APIs and renders current frame to two side-by-side windows.
Requires vid_restart.
Removed cvars:
* r_allowExtensions (always use extensions if available)
* r_allowSoftwareGL
* r_colorbits (use desktop color depth)
* r_displayRefresh
* r_dlightBacks
* r_ext_multitexture (required)
* r_finish
* r_ignore
* r_ignoreFastPath
* r_maskMinidriver
* r_measureOverdraw
* r_primitives (always use qglDrawElements)