Commit Graph

11 Commits

Author SHA1 Message Date
Artem Kharytoniuk 04e75dca56 Update changelog.md 2017-05-30 09:43:24 +03:00
Artem Kharytoniuk 4e5d3775a5 Updated changelog.md. 2017-05-29 18:58:48 +03:00
Artem Kharytoniuk d03e1ae56a Restored previously deleted r_clear debug feature. 2017-05-24 19:13:15 +03:00
Artem Kharytoniuk 68723c7076 r_showImages functionality.
Additionally replaced VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE with VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER.
This matches more closely GL_CLAMP mode used by the OpenGL backend.
2017-05-24 14:12:01 +03:00
Artem Kharytoniuk 24fa5f20ab Removed r_measureOverdraw development cvar.
Corresponding functionality does not map well to Vulkan API since depth/stencil formats are considered opaque.
2017-05-12 13:57:14 +03:00
Artem Kharytoniuk 07f4d33492 Skybox rendering. 2017-04-19 18:44:21 +03:00
Artem Kharytoniuk 8a4cce66ed Started work on removing vulkan demo code.
Cinematics update.
Clean up.
2017-04-10 11:11:17 +03:00
Artem Kharytoniuk 76d4deb58a Specify shaders directly as arrays of bytes in source code.
This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00
Artem Kharytoniuk e9b972d562 New cvars: r_renderAPI , r_renderAPICompareWindow.
r_renderAPI specifies rendering API to use (0 - opengl, 1 - vulkan).
r_renderAPICompareWindow shows additional window which does the same rendering as the main windows but uses different graphics API.
The idea is to use r_renderAPICompareWindow for debugging to be sure that both APIs render identical/similar pictures.
2017-03-30 17:39:48 +03:00
Artem Kharytoniuk fa40b3b8ce Old features cleanup: GL_ARB_multitexture is not optional anymore, always use qglDrawElements for rendering. 2017-03-20 20:35:48 +02:00
Artem Kharytoniuk 1b78b53bea Simplification and cleanup of windows opengl initialization.
Removed r_colorbits, use desktop color depth as default value. Nevertheless if there are issues when looking
for corresponding pixel format it is still posible to obtain pixel format with color depth that is different
from desktop color.
No changes to game modules, which means that game UI can still set r_colorbits but it has no effect.
2017-03-20 10:31:02 +02:00