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.patchsets
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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branch-manager
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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brush_primit.c
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initial
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2008-09-13 18:28:57 +00:00 |
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brush.c
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initial
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2008-09-13 18:28:57 +00:00 |
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bsp.c
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retain _q3map2_version worldspawn tag when using -onlyents
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2009-02-10 06:30:50 +00:00 |
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bspfile_abstract.c
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Some limits removed by dynamically expanding the arrays using realloc:
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2009-02-10 18:37:56 +00:00 |
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bspfile_ibsp.c
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Some limits removed by dynamically expanding the arrays using realloc:
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2009-02-10 18:37:56 +00:00 |
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bspfile_rbsp.c
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Some limits removed by dynamically expanding the arrays using realloc:
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2009-02-10 18:37:56 +00:00 |
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changelog.q3map1
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initial
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2008-09-13 18:28:57 +00:00 |
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changelog.q3map2.txt
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initial
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2008-09-13 18:28:57 +00:00 |
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convert_ase.c
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fix if(...)
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2008-10-27 12:42:04 +00:00 |
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convert_map.c
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initial
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2008-09-13 18:28:57 +00:00 |
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decals.c
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initial
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2008-09-13 18:28:57 +00:00 |
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facebsp.c
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initial
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2008-09-13 18:28:57 +00:00 |
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fog.c
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initial
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2008-09-13 18:28:57 +00:00 |
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game_ef.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_etut.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_ja.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_jk2.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_nexuiz.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_qfusion.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_quake3.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_quakelive.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_sof2.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_t.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_tenebrae.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_tremulous.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_wolf.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_wolfet.h
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initial
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2008-09-13 18:28:57 +00:00 |
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image.c
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initial
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2008-09-13 18:28:57 +00:00 |
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leakfile.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_bounce.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_shadows.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_trace.c
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Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).
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2008-10-12 13:52:24 +00:00 |
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light_ydnar.c
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dirt: don't treat skybox as solid
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2008-11-28 10:15:18 +00:00 |
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light.c
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q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
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2009-02-08 19:35:57 +00:00 |
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lightmaps_ydnar.c
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fix multiple bugs with the limit extension
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2009-02-14 18:14:30 +00:00 |
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lightmaps.c
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Some limits removed by dynamically expanding the arrays using realloc:
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2009-02-10 18:37:56 +00:00 |
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listen.pl
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initial
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2008-09-13 18:28:57 +00:00 |
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main.c
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q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
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2009-02-08 19:35:57 +00:00 |
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map.c
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remove two debug prints
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2009-01-06 06:57:49 +00:00 |
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mesh.c
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initial
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2008-09-13 18:28:57 +00:00 |
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model.c
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fix a warning; NULL out the unused faces of misc_models (apparently this changes nothing)
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2008-12-09 14:57:03 +00:00 |
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patch.c
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initial
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2008-09-13 18:28:57 +00:00 |
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path_init.c
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initial
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2008-09-13 18:28:57 +00:00 |
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portals.c
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initial
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2008-09-13 18:28:57 +00:00 |
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prtfile.c
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initial
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2008-09-13 18:28:57 +00:00 |
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q3map2.h
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fix multiple bugs with the limit extension
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2009-02-14 18:14:30 +00:00 |
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q3map2.ico
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initial
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2008-09-13 18:28:57 +00:00 |
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q3map2.rc
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initial
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2008-09-13 18:28:57 +00:00 |
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shaders.c
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bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way.
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2008-12-10 15:21:33 +00:00 |
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surface_extra.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_foliage.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_fur.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_meta.c
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Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).
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2008-10-12 13:52:24 +00:00 |
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surface.c
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trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic)
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2008-11-18 09:43:25 +00:00 |
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tjunction.c
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fix hang in tjunction.c
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2009-02-14 16:32:12 +00:00 |
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tree.c
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initial
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2008-09-13 18:28:57 +00:00 |
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vis.c
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q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
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2009-02-08 19:35:57 +00:00 |
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visflow.c
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initial
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2008-09-13 18:28:57 +00:00 |
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writebsp.c
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fix multiple bugs with the limit extension
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2009-02-14 18:14:30 +00:00 |