netradiant-custom/tools/quake3/q3map2
divverent e7f13faa4b fix multiple bugs with the limit extension
git-svn-id: svn://svn.icculus.org/netradiant/trunk@191 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 18:14:30 +00:00
..
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
branch-manager add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
brush_primit.c initial 2008-09-13 18:28:57 +00:00
brush.c initial 2008-09-13 18:28:57 +00:00
bsp.c retain _q3map2_version worldspawn tag when using -onlyents 2009-02-10 06:30:50 +00:00
bspfile_abstract.c Some limits removed by dynamically expanding the arrays using realloc: 2009-02-10 18:37:56 +00:00
bspfile_ibsp.c Some limits removed by dynamically expanding the arrays using realloc: 2009-02-10 18:37:56 +00:00
bspfile_rbsp.c Some limits removed by dynamically expanding the arrays using realloc: 2009-02-10 18:37:56 +00:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.c fix if(...) 2008-10-27 12:42:04 +00:00
convert_map.c initial 2008-09-13 18:28:57 +00:00
decals.c initial 2008-09-13 18:28:57 +00:00
facebsp.c initial 2008-09-13 18:28:57 +00:00
fog.c initial 2008-09-13 18:28:57 +00:00
game_ef.h initial 2008-09-13 18:28:57 +00:00
game_etut.h initial 2008-09-13 18:28:57 +00:00
game_ja.h initial 2008-09-13 18:28:57 +00:00
game_jk2.h initial 2008-09-13 18:28:57 +00:00
game_nexuiz.h initial 2008-09-13 18:28:57 +00:00
game_qfusion.h initial 2008-09-13 18:28:57 +00:00
game_quake3.h initial 2008-09-13 18:28:57 +00:00
game_quakelive.h initial 2008-09-13 18:28:57 +00:00
game_sof2.h initial 2008-09-13 18:28:57 +00:00
game_t.h initial 2008-09-13 18:28:57 +00:00
game_tenebrae.h initial 2008-09-13 18:28:57 +00:00
game_tremulous.h initial 2008-09-13 18:28:57 +00:00
game_wolf.h initial 2008-09-13 18:28:57 +00:00
game_wolfet.h initial 2008-09-13 18:28:57 +00:00
image.c initial 2008-09-13 18:28:57 +00:00
leakfile.c initial 2008-09-13 18:28:57 +00:00
light_bounce.c initial 2008-09-13 18:28:57 +00:00
light_shadows.c initial 2008-09-13 18:28:57 +00:00
light_trace.c Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad). 2008-10-12 13:52:24 +00:00
light_ydnar.c dirt: don't treat skybox as solid 2008-11-28 10:15:18 +00:00
light.c q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map) 2009-02-08 19:35:57 +00:00
lightmaps_ydnar.c fix multiple bugs with the limit extension 2009-02-14 18:14:30 +00:00
lightmaps.c Some limits removed by dynamically expanding the arrays using realloc: 2009-02-10 18:37:56 +00:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.c q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map) 2009-02-08 19:35:57 +00:00
map.c remove two debug prints 2009-01-06 06:57:49 +00:00
mesh.c initial 2008-09-13 18:28:57 +00:00
model.c fix a warning; NULL out the unused faces of misc_models (apparently this changes nothing) 2008-12-09 14:57:03 +00:00
patch.c initial 2008-09-13 18:28:57 +00:00
path_init.c initial 2008-09-13 18:28:57 +00:00
portals.c initial 2008-09-13 18:28:57 +00:00
prtfile.c initial 2008-09-13 18:28:57 +00:00
q3map2.h fix multiple bugs with the limit extension 2009-02-14 18:14:30 +00:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc initial 2008-09-13 18:28:57 +00:00
shaders.c bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way. 2008-12-10 15:21:33 +00:00
surface_extra.c initial 2008-09-13 18:28:57 +00:00
surface_foliage.c initial 2008-09-13 18:28:57 +00:00
surface_fur.c initial 2008-09-13 18:28:57 +00:00
surface_meta.c Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad). 2008-10-12 13:52:24 +00:00
surface.c trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic) 2008-11-18 09:43:25 +00:00
tjunction.c fix hang in tjunction.c 2009-02-14 16:32:12 +00:00
tree.c initial 2008-09-13 18:28:57 +00:00
vis.c q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map) 2009-02-08 19:35:57 +00:00
visflow.c initial 2008-09-13 18:28:57 +00:00
writebsp.c fix multiple bugs with the limit extension 2009-02-14 18:14:30 +00:00