netradiant-custom/tools/quake3
divverent 889347e958 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
..
common Q_mkdir: create parent directories first 2009-03-22 11:54:48 +00:00
q3data fix OpenGL erorr bug on XP software renderer; use svn:ignore 2008-09-18 06:57:13 +00:00
q3map2 some stuff by 27: 2009-03-31 06:28:17 +00:00