netradiant-custom/tools
divverent 889347e958 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
..
quake2 it now compiles on OS X, but does it work? 2009-01-09 22:44:43 +00:00
quake3 some stuff by 27: 2009-03-31 06:28:17 +00:00