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q3map2_fsr_newfiles
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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.patchsets
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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autopk3.cpp
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* patchMeta: fix: keep playerclip patches for collisions
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2021-10-29 11:29:32 +03:00 |
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autopk3.h
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refactor command line arguments parsing
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2021-09-19 11:58:00 +03:00 |
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brush.cpp
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fix the build
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2021-11-06 23:10:15 +03:00 |
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bsp.cpp
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fix the build
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2021-11-06 23:10:15 +03:00 |
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bspfile_abstract.cpp
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remove global entity_t *mapEnt;
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2021-11-06 13:50:30 +03:00 |
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bspfile_abstract.h
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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bspfile_ibsp.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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bspfile_ibsp.h
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autopacker: use LoadBSPFilePartially
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2021-10-05 13:44:30 +03:00 |
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bspfile_rbsp.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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bspfile_rbsp.h
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refactor game configs: using class inheritance to avoid massive duplication
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2021-09-13 16:11:01 +03:00 |
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changelog.q3map1
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fix spelling
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2021-05-24 20:23:09 +03:00 |
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changelog.q3map2.txt
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fix spelling
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2021-05-24 20:23:09 +03:00 |
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convert_ase.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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convert_bsp.cpp
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remove global std::size_t mapEntityNum;
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2021-11-06 17:27:11 +03:00 |
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convert_json.cpp
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replace ArrayRange by tcb::span (reproduction of std::span)
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2021-10-24 08:32:10 +03:00 |
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convert_map.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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convert_obj.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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convert_obj.h
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use #pragma once
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2021-10-22 02:19:50 +03:00 |
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decals.cpp
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fix the build
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2021-11-06 23:10:15 +03:00 |
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exportents.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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facebsp.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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fog.cpp
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fix the build
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2021-11-06 23:10:15 +03:00 |
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games.cpp
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etut default gamma
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2021-11-14 19:32:43 +03:00 |
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games.h
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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help.cpp
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fix help
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2021-11-14 20:19:08 +03:00 |
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image.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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leakfile.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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light_bounce.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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light_trace.cpp
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unify angles key reading
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2021-11-08 21:39:38 +03:00 |
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light_ydnar.cpp
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move Timer class to header, use it in q3map2
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2021-11-04 17:25:04 +03:00 |
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light.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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lightmaps_ydnar.cpp
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move Timer class to header, use it in q3map2
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2021-11-04 17:25:04 +03:00 |
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listen.pl
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initial
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2008-09-13 18:28:57 +00:00 |
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main.cpp
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move Timer class to header, use it in q3map2
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2021-11-04 17:25:04 +03:00 |
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map.cpp
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remove global std::size_t mapEntityNum;
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2021-11-06 17:27:11 +03:00 |
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mesh.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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minimap.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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model.cpp
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misc_model _skin/skin key: handle both DP and Q3 naming conventions
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2021-11-10 22:25:45 +03:00 |
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model.h
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use #pragma once
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2021-10-22 02:19:50 +03:00 |
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patch.cpp
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fix the build
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2021-11-06 23:10:15 +03:00 |
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path_init.cpp
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manage headers
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2021-10-31 10:54:57 +03:00 |
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portals.cpp
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unify angles key reading
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2021-11-08 21:39:38 +03:00 |
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prtfile.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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q3map2.h
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use sensible floodlightIntensity default, so -floodlight is usable
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2021-12-11 02:34:34 +03:00 |
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q3map2.ico
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initial
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2008-09-13 18:28:57 +00:00 |
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q3map2.rc
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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shaders.cpp
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tweak shader docs
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2021-12-11 02:33:59 +03:00 |
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shaders.h
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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surface_extra.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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surface_extra.h
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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surface_foliage.cpp
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misc_model _skin/skin key: handle both DP and Q3 naming conventions
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2021-11-10 22:25:45 +03:00 |
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surface_fur.cpp
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minor tweaks
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2021-10-26 17:26:35 +03:00 |
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surface_meta.cpp
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store winding points in double precision
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2021-11-23 14:48:00 +03:00 |
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surface.cpp
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misc_model _skin/skin key: handle both DP and Q3 naming conventions
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2021-11-10 22:25:45 +03:00 |
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tjunction.cpp
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fix the build
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2021-11-06 23:10:15 +03:00 |
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tree.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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vis.cpp
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fix help
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2021-11-14 20:19:08 +03:00 |
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vis.h
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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visflow.cpp
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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visflow.h
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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writebsp.cpp
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fix the build
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2021-11-06 23:10:15 +03:00 |