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q3map2_fsr_newfiles
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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.patchsets
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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branch-manager
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add the branch-manager for q3map2 too
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2008-09-14 15:48:21 +00:00 |
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brush_primit.c
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initial
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2008-09-13 18:28:57 +00:00 |
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brush.c
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fix another misapplied diff
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2011-01-13 21:18:04 +01:00 |
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bsp.c
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don't write the bsp twice when pseudo compiling
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2010-10-09 21:29:15 +02:00 |
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bspfile_abstract.c
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always allocate bspEntData
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2009-06-18 08:38:25 +00:00 |
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bspfile_ibsp.c
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mark some TODOs for overflows reported on the GtkRadiant mailing list
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2010-04-27 17:43:42 +02:00 |
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bspfile_rbsp.c
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try to fix FindFloatPlane bug
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2009-06-18 06:45:31 +00:00 |
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changelog.q3map1
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initial
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2008-09-13 18:28:57 +00:00 |
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changelog.q3map2.txt
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initial
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2008-09-13 18:28:57 +00:00 |
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convert_ase.c
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some warning fixes
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2011-06-05 19:32:39 +02:00 |
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convert_map.c
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some warning fixes
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2011-06-05 19:32:39 +02:00 |
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convert_obj.c
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some warning fixes
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2011-06-05 19:32:39 +02:00 |
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decals.c
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_lightmapsamplesize entity key by jal
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2009-05-01 10:45:24 +00:00 |
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facebsp.c
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fix two msvc compile errors
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2009-04-13 19:51:54 +00:00 |
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fog.c
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initial
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2008-09-13 18:28:57 +00:00 |
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game__null.h
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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game_darkplaces.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_dq.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_ef.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_etut.h
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(by LordHavoc) game_etut uses BSP format version 47 too
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2011-01-30 16:02:01 +01:00 |
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game_ja.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_jk2.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_nexuiz.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_prophecy.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_qfusion.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_quake3.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_quakelive.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_reaction.h
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custom surfaces as used by reaction quake
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2011-01-22 16:13:00 +01:00 |
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game_sof2.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_t.h
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initial
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2008-09-13 18:28:57 +00:00 |
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game_tenebrae.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_tremulous.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_wolf.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_wolfet.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_xonotic.h
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no half lambert for xonotic please, it sucks ;)
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2010-10-30 18:00:09 +02:00 |
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image.c
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Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
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2011-02-23 13:25:27 +01:00 |
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leakfile.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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light_bounce.c
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some warning fixes
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2011-06-05 19:32:39 +02:00 |
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light_shadows.c
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initial
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2008-09-13 18:28:57 +00:00 |
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light_trace.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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light_ydnar.c
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some warning fixes
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2011-06-05 19:32:39 +02:00 |
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light.c
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fix these options more
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2011-01-01 20:19:57 +01:00 |
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lightmaps_ydnar.c
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some warning fixes
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2011-06-05 19:32:39 +02:00 |
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lightmaps.c
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remove some unused code
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2010-09-27 09:58:50 +02:00 |
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listen.pl
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initial
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2008-09-13 18:28:57 +00:00 |
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main.c
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some warning fixes
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2011-06-05 19:32:39 +02:00 |
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map.c
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::zerowing-base=428
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2011-01-12 13:58:55 +01:00 |
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mesh.c
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initial
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2008-09-13 18:28:57 +00:00 |
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model.c
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fix a possible bug that can cause ds->shaderInfo to be NULL
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2011-06-05 18:43:31 +02:00 |
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patch.c
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already apply some safe changes:
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2009-03-28 21:48:25 +00:00 |
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path_init.c
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fix compile errors
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2011-05-15 22:26:46 +02:00 |
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portals.c
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treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid")
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2011-01-02 20:42:33 +01:00 |
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prtfile.c
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patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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2009-04-23 16:32:45 +00:00 |
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q3map2.h
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Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
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2011-01-20 14:35:30 +01:00 |
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q3map2.ico
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initial
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2008-09-13 18:28:57 +00:00 |
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q3map2.rc
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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shaders.c
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add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
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2010-05-29 12:22:02 +02:00 |
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surface_extra.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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surface_foliage.c
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support .skin files for models (modelname_<n>.skin) like Q3A and DP
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2010-10-01 11:29:51 +02:00 |
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surface_fur.c
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initial
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2008-09-13 18:28:57 +00:00 |
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surface_meta.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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surface.c
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fix some more warnings
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2010-10-05 15:04:45 +02:00 |
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tjunction.c
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some warning fixes
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2011-06-05 19:32:39 +02:00 |
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tree.c
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initial
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2008-09-13 18:28:57 +00:00 |
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vis.c
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fix some more warnings
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2010-10-05 15:04:45 +02:00 |
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visflow.c
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initial
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2008-09-13 18:28:57 +00:00 |
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writebsp.c
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don't write the bsp twice when pseudo compiling
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2010-10-09 21:29:15 +02:00 |