82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#pragma once
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class ShaderTextCollector
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{
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int oldScriptLine = -1;
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int tabDepth = 0;
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void indent() {
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for ( int i = 0; i < tabDepth; ++i )
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text << '\t';
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}
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public:
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StringOutputStream text;
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void tokenAppend() {
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/* pre-tabstops */
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if ( strEqual( token, "}" ) ) {
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tabDepth--;
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if( tabDepth < 0 )
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Sys_Warning( "tabDepth < 0 in shader\n%s", text.c_str() );
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}
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/* new line or append? */
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if( strEqual( token, "}" ) || strEqual( token, "{" ) ){ // special case: always on separate line
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text << '\n';
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indent();
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oldScriptLine = -1; // trigger new line for the next token
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}
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else if ( oldScriptLine != scriptline ) {
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oldScriptLine = scriptline;
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text << '\n';
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indent();
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}
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else{
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text << ' ';
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}
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text << token;
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/* post-tabstops */
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if ( strEqual( token, "{" ) ) {
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tabDepth++;
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if( tabDepth > 2 )
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Sys_Warning( "tabDepth > 2 in shader\n%s", text.c_str() );
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}
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}
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bool GetToken( bool crossline ){
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const bool r = ::GetToken( crossline );
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if ( r && !strEmpty( token ) ) {
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tokenAppend();
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}
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return r;
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}
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void clear() {
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text.clear();
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oldScriptLine = -1; // 'scriptline' is not very reliable, thus some deduction; 1st line will be new line consistently
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tabDepth = 0;
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}
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};
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