..
q3map2_fsr_newfiles
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
.patchsets
add the branch-manager for q3map2 too
2008-09-14 15:48:21 +00:00
autopk3.cpp
refactor scripts parsing
2021-10-07 18:58:00 +03:00
autopk3.h
refactor command line arguments parsing
2021-09-19 11:58:00 +03:00
brush.cpp
remove unused side_t field
2021-09-08 19:45:04 +03:00
bsp.cpp
remove global error prone char name[ 1024 ]
2021-10-04 09:59:17 +03:00
bspfile_abstract.cpp
autopacker: use LoadBSPFilePartially
2021-10-05 13:44:30 +03:00
bspfile_abstract.h
remove unused stuff
2021-09-27 15:12:53 +03:00
bspfile_ibsp.cpp
autopacker: use LoadBSPFilePartially
2021-10-05 13:44:30 +03:00
bspfile_ibsp.h
autopacker: use LoadBSPFilePartially
2021-10-05 13:44:30 +03:00
bspfile_rbsp.cpp
fix header->ident handling
2021-09-27 16:18:46 +03:00
bspfile_rbsp.h
refactor game configs: using class inheritance to avoid massive duplication
2021-09-13 16:11:01 +03:00
changelog.q3map1
fix spelling
2021-05-24 20:23:09 +03:00
changelog.q3map2.txt
fix spelling
2021-05-24 20:23:09 +03:00
convert_ase.cpp
* unlimit MAX_IMAGES
2021-10-06 10:51:32 +03:00
convert_bsp.cpp
* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
2021-10-13 22:50:43 +03:00
convert_json.cpp
* -json -pack -useflagnames: deduce surface/content flag values from their names in shaders.json (useful for conversion to a game with different flag values)
2021-09-29 19:48:27 +03:00
convert_map.cpp
std::vector<bspDrawSurface_t> bspDrawSurfaces
2021-09-27 06:14:12 +03:00
convert_obj.cpp
refactor scripts parsing
2021-10-07 18:58:00 +03:00
convert_obj.h
std::vector<bspShader_t> bspShaders
2021-09-24 13:39:04 +03:00
decals.cpp
minor tweaks
2021-09-08 20:03:15 +03:00
exportents.cpp
std::vector<char> bspEntData
2021-09-24 13:57:17 +03:00
facebsp.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
fog.cpp
std::vector<fog_t> mapFogs
2021-09-27 15:40:39 +03:00
games.cpp
subdivide files
2021-09-13 22:29:44 +03:00
games.h
rename game -> g_game
2021-09-13 18:49:09 +03:00
help.cpp
* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
2021-10-13 22:50:43 +03:00
image.cpp
secure image_t business
2021-10-06 15:28:47 +03:00
leakfile.cpp
subdivide files
2021-09-13 22:29:44 +03:00
light_bounce.cpp
std::vector<bspDrawSurface_t> bspDrawSurfaces
2021-09-27 06:14:12 +03:00
light_trace.cpp
std::vector<bspDrawSurface_t> bspDrawSurfaces
2021-09-27 06:14:12 +03:00
light_ydnar.cpp
std::vector<bspDrawVert_t> yDrawVerts
2021-09-27 21:50:46 +03:00
light.cpp
remove global error prone char name[ 1024 ]
2021-10-04 09:59:17 +03:00
lightmaps_ydnar.cpp
std::vector<bspDrawVert_t> yDrawVerts
2021-09-27 21:50:46 +03:00
listen.pl
initial
2008-09-13 18:28:57 +00:00
main.cpp
* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
2021-10-13 22:50:43 +03:00
map.cpp
refactor scripts parsing
2021-10-07 18:58:00 +03:00
mesh.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
minimap.cpp
remove ExtractFilePath() ExtractFileBase() ExtractFileExtension()
2021-10-04 11:34:15 +03:00
model.cpp
remove global error prone char name[ 1024 ]
2021-10-04 09:59:17 +03:00
model.h
* replace model loaders by assimp library (40+ formats)
2021-05-07 14:47:39 +03:00
patch.cpp
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
path_init.cpp
refactor command line arguments parsing
2021-09-19 11:58:00 +03:00
portals.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
prtfile.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
q3map2.h
* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
2021-10-13 22:50:43 +03:00
q3map2.ico
initial
2008-09-13 18:28:57 +00:00
q3map2.rc
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
shaders.cpp
refactor scripts parsing
2021-10-07 18:58:00 +03:00
shaders.h
refactor scripts parsing
2021-10-07 18:58:00 +03:00
surface_extra.cpp
refactor scripts parsing
2021-10-07 18:58:00 +03:00
surface_foliage.cpp
add BasicVector3 uniform constructor
2021-03-11 19:14:07 +03:00
surface_fur.cpp
manage color-to-byte conversions
2021-03-05 13:37:56 +03:00
surface_meta.cpp
remove -metaMaxBBoxDistance
2021-09-05 14:45:01 +03:00
surface.cpp
minor tweak
2021-09-27 19:56:48 +03:00
tjunction.cpp
using winding_t = std::vector<Vector3>
2021-07-31 18:28:38 +03:00
tree.cpp
more c++ in q3map2
2021-08-10 22:41:43 +03:00
vis.cpp
std::vector<byte> bspVisBytes
2021-09-26 20:34:41 +03:00
visflow.cpp
fix new gcc build error: ‘N’ is not a constant expression, while using offsetof
2021-06-22 20:49:42 +03:00
writebsp.cpp
std::vector<fog_t> mapFogs
2021-09-27 15:40:39 +03:00